Total War: WARHAMMER III

Total War: WARHAMMER III

Realm of Derp
13 Comments
Ooh-la-la, It's GAGA!! 11 Jul @ 1:11pm 
Oh yeah thank the gods the fixed sea encounters, just in time for another truly great mod - land encounters, can't live without it.
LordOmlette  [author] 11 Jul @ 10:58am 
@Ooh-la-la, It's GAGA!! - it's an unfortunate issue with vanilla. It used to be a big problem with encounters at sea, but they fixed that mostly. Nowadays you see it most often when trying to use sea lanes. It sucks but it's better to quicksave before using any sort of interactive marker.
Ooh-la-la, It's GAGA!! 2 Dec, 2024 @ 2:13am 
Bless you
Deeyourelf 1 Dec, 2024 @ 2:49pm 
Yay!
LordOmlette  [author] 1 Dec, 2024 @ 2:47pm 
Be'lakor rift on raze is now random (not guaranteed), it'll work for the player, not just the AI, and since that's really strong it's now possible for another player to try and close them.
Deeyourelf 27 Nov, 2024 @ 1:20am 
Yee I would love if the rifts worked for player too
Super cool mod
LordOmlette  [author] 26 Nov, 2024 @ 9:36pm 
@Ooh-la-la, It's GAGA!! - I didn't realize it was on a cooldown. I'll add it to the list for the future
Ooh-la-la, It's GAGA!! 26 Nov, 2024 @ 9:23pm 
Ye you can choose, but only with cooldown of 10 turns, rift on raze sounds amazing for immortal campaign.
LordOmlette  [author] 26 Nov, 2024 @ 9:17pm 
@Ooh-la-la, It's GAGA!! - it's for the AI only. My understanding is that when you're playing as Belakor, you get to choose when & where you open the rifts. If that's not the case, lemme know
Ooh-la-la, It's GAGA!! 26 Nov, 2024 @ 9:13pm 
Does Belakor's rifts after raze work for player as well?
Devixian-Firehawk 23 Mar, 2024 @ 8:56am 
well this sounds exactly like what I need. Especially the Legions of Chaos change.
Chuckawookie 28 Jun, 2022 @ 11:06am 
I've also only played the same factions as you but Daemon Prince is worth your time. He's quite strong since the patch. No cultists though.
flameshroud 26 Jun, 2022 @ 9:46pm 
"actually do something" love it 😆