Stormworks: Build and Rescue

Stormworks: Build and Rescue

XS PressureSeeker Steam Submarine
60 Comments
clfryars 10 Feb @ 2:29pm 
FIX IT BITC£
psycoteck7901 29 Dec, 2023 @ 5:25am 
hello I would like to resume your creation give me permission
Xlegend64 27 Dec, 2023 @ 10:33pm 
sad
THEstrategemhero 27 Dec, 2023 @ 6:24pm 
ik its been broken for a while
Jim the Pilot 27 Dec, 2023 @ 10:34am 
boilers wont rise to optimal power
Jim the Pilot 27 Dec, 2023 @ 10:25am 
nvm
Jim the Pilot 16 Jul, 2023 @ 12:09pm 
like as easy as the KN abyss
Jim the Pilot 16 Jul, 2023 @ 12:09pm 
could you make it easier to pilot
THEstrategemhero 15 Jul, 2023 @ 2:09pm 
Why doesn't my pressure rise? i turned all of the three engine keys on, but than the pressure gauge doesen't move, why?
surativefire  [author] 4 May, 2023 @ 2:59pm 
if you want to make a project out of this feel free and i give you perm to re-post this sub if you wish to make your own variant
surativefire  [author] 4 May, 2023 @ 2:58pm 
lmao that sounds like it would be interesting sadly i just don't have the time i used to to put into these projects also sorry for the late reply im also debating weather this vehicle is worth the effort that would be required when i could put the time to making the newer model a higher quality
Bane882266 8 Apr, 2023 @ 3:28pm 
I have a request if you're interested. I've worked on a lot of different projects over the years and if you'd like I'd be happy to help you revive this one. Unfortunately it looks like the steam engine will have to go but I propose an equally as unusual underwater propulsion system. A turbine-electric centrifuge drive. The name may be somewhat self-explanatory. One part efficient hyper compressor turbine, one part conventional rechargeable batteries, one part giant flywheel to power the sub for the bulk of the time under the water. Flywheels in Stormworks do interesting things when spun to mind boggling speeds. (I want to emphasise how I'm not talking about an infinite power flywheel glitch rather using the flywheel as as intended but not quite as intended.)

I've sent you a friend request please get back to me if you're interested on this project or working on another one as you are clearly a talented Builder.
surativefire  [author] 29 Mar, 2023 @ 9:40pm 
sorry to those who may have found this submarine will no longer work. It seems this game is not consistent and will change the rules every few updates. I am unsure why these issues are occurring but i would recommend using the XS MODUS if you are looking for a good submarine and if you want to just check this one out its still cool and might work if you figure it out to be honest I don't know what the issue is. Thanks for understanding :) also tekll me if you get it working
eggus 1 Nov, 2022 @ 1:46am 
Have you ever heard of barotrauma?
so far on the workshop i've only seen one barotrauma inspired submarine and its really sad, cause its fun to fight krakens and megalodons with it, but its only that one submarine..

Now im not demanding this, just a suggestion.
Also if you HAVENT heard of barotrauma, go check it out! its an awesome game, especially with friends.
Orïgïnąl §ïη 9 Aug, 2022 @ 5:01pm 
can you add something for people to know what to do when warning come on there be a thing to help them fix the main thing
surativefire  [author] 19 Jul, 2022 @ 2:31pm 
it really depends because it is very large and laggy but i have tried to optimize some aspects of it
soldatolucaYT 18 Jul, 2022 @ 7:14am 
can i use it on an mp server or its too laggy?
Thor 17 Jul, 2022 @ 4:05am 
Ah ok thanks dude
surativefire  [author] 16 Jul, 2022 @ 6:29pm 
nice lol! yea i was thinking and i think i know what your problem was. the breakers do not immediatly throw off power. so they take a bit. if you got hit by a meg or any reason to turn off the breakers it would give you a alarm for seemingly no reason.
Thor 16 Jul, 2022 @ 2:50am 
No, I went to dive and it just started to randomly alert about the battery but i was in very deep water, on the plus side once i forced the alarms to be quiet it survived a kraken xD
surativefire  [author] 15 Jul, 2022 @ 7:34pm 
you probably broke the battery did you hit the floor. The batteries are in the bottom of the Hull
Thor 15 Jul, 2022 @ 11:29am 
I dived and it immediatley started alarming about the battery?
surativefire  [author] 14 Jul, 2022 @ 9:09am 
You set multiple waypoints across the map the boat will go erom one to the next. Ideally you draw your course away from islands but the boat will not stop you if you are going to hit one.
QbertTheKiller 14 Jul, 2022 @ 8:54am 
question, does the autopilot avoid crashing into islands or does it bee line towards the waypoint
surativefire  [author] 13 Jul, 2022 @ 2:57pm 
ok ill add one
Catfish 13 Jul, 2022 @ 1:26pm 
would be nice with a guide on how to get it moving?
surativefire  [author] 11 Jul, 2022 @ 4:46pm 
as for the radar system its still in the WIP phase needing a update with some more features ill be on it as soon as i can
surativefire  [author] 11 Jul, 2022 @ 4:45pm 
just pushed an update fixing the inverted rudder
surativefire  [author] 11 Jul, 2022 @ 4:06pm 
ok ill fix that
Filippaflink 11 Jul, 2022 @ 11:44am 
The rudder controls are inverted
fixius01 11 Jul, 2022 @ 4:59am 
does it have passive radar?
surativefire  [author] 10 Jul, 2022 @ 3:13pm 
all major issues should be fixed but im not sure how long it will take steam to update it
surativefire  [author] 10 Jul, 2022 @ 1:45pm 
i fixed the autopilot issue
surativefire  [author] 10 Jul, 2022 @ 10:33am 
--fixed the mid-engine drain line
surativefire  [author] 10 Jul, 2022 @ 10:26am 
OK today's update is a MASSIVE fix to active and passive depth hold be sure to report any issues they are still very untested
surativefire  [author] 9 Jul, 2022 @ 7:59pm 
im working on rotating the propeller to make the sub have a better turn radius
surativefire  [author] 9 Jul, 2022 @ 7:53pm 
oh yea i also added a machine gun and a ammo crate in the storage room
surativefire  [author] 9 Jul, 2022 @ 7:52pm 
im working on some weird buoyancy issues right now i sealed a leak and now it refuses to dive so im re balancing the sub for now you may have to set ballasts to full for a dive
surativefire  [author] 9 Jul, 2022 @ 7:51pm 
lol yea its just a theme that was easy to code GUI in
Thor 9 Jul, 2022 @ 1:11pm 
Anytime dude this thing just looks unique and I love strange, different or weird stuff, all the features it seems like a mobile base
surativefire  [author] 9 Jul, 2022 @ 1:02pm 
OK so i added new torpedoes that use some radar guiding and better propulsion
surativefire  [author] 9 Jul, 2022 @ 11:53am 
oh yea i should probably take some time to make the torpedoes actually good
surativefire  [author] 9 Jul, 2022 @ 11:50am 
current work list

general decoration
ROV? maybe
possible some retractable turrets
surativefire  [author] 9 Jul, 2022 @ 11:26am 
thanks man

hey today i sent a new update now you get auto air/exaust and i added a weather display
Thor 9 Jul, 2022 @ 4:47am 
It looks so cool dude great job
surativefire  [author] 8 Jul, 2022 @ 10:45pm 
OK so im happy to say that we have brand new life pods that float and will not flood they also have parachutes

also the passive depth hold is foxed sorry about that
surativefire  [author] 8 Jul, 2022 @ 6:44pm 
OK lots of fixes coming tommorrow or sometime soon hang in there im aware the sub has some bugs
surativefire  [author] 8 Jul, 2022 @ 9:45am 
I pushed a update that begins the work on renovating / building out the control rooms
surativefire  [author] 8 Jul, 2022 @ 9:22am 
Ok so i pushed a update making the front room the new manual control room
surativefire  [author] 8 Jul, 2022 @ 9:07am 
sorry i literaly got so used to it i forgot to fix it