Sid Meier's Civilization VI

Sid Meier's Civilization VI

YD's Fishmongery
9 Comments
GraSparv 1 Jan, 2024 @ 12:06am 
Awesome small changes! good mods!
Lord_Weasel 29 Dec, 2023 @ 11:12am 
No prob
Yand_Durinul  [author] 29 Dec, 2023 @ 4:02am 
@Lord_Weasel, Thanks for the heads up mate, addressing issue now. I have no idea how long it has been like that for?
Lord_Weasel 28 Dec, 2023 @ 8:15pm 
There's a typo causing a bug that crashes the game on startup with this mod, you need to go into the buildingdatabase file and change a couple places where it says "yiledchange" to "yieldchange".
Yand_Durinul  [author] 3 Jul, 2022 @ 2:37pm 
@BrickmasterE, I have checked it out and it seems all that is being added/changed is 3 new resources and a minor yield change for the coral. I will be adding these to the mod soon. In the meantime all that should happen is that the 3 new resources won't recieve a food buff from the Fishmongery.
Yand_Durinul  [author] 3 Jul, 2022 @ 2:05pm 
@BrickmasterE, the way this mod is coded is that the base game resources and Suk's resources are in two different files, the base game will work even if Suk's Oceans resources somehow doesn't. Nevertheless, I will check out the update to his mod and endeavour to make sure it remains fully compatible. If you should encounter any issues, please leave a comment or message me directly.
BrickmasterE 3 Jul, 2022 @ 5:25am 
Sukritact's Oceans was recently updated, will this mod's compatibility be updated to match?
Yand_Durinul  [author] 2 Jul, 2022 @ 7:00pm 
Thanks @jsnider193. Always appreciate the feedback.
jsnider193 2 Jul, 2022 @ 9:08am 
nice add with the butcher .. hope keep adding more over time as the city center is rather neglected