Divinity: Original Sin 2

Divinity: Original Sin 2

WeapFX - Element-Light for Weapons
16 Comments
Wolffang 18 May, 2023 @ 11:07pm 
do you know if this works for GM mode
timmytwoinch 26 Jan, 2023 @ 1:25pm 
Sorry, that problem might be unrelated to this mod in my game. They're randomly visible/not visible, not sure why
timmytwoinch 26 Jan, 2023 @ 12:54pm 
Is there any way to get the default effects back after disabling this? I disabled it because I prefer the elements dripping off the weapon but now there is no effect
Soy Story  [author] 6 Aug, 2022 @ 9:08pm 
@Smug Schnadenfreude
Yes, it says Version: Definitive edition at top right.
Smug Schadenfreude 6 Aug, 2022 @ 7:42am 
DE?
Lologames 23 Jul, 2022 @ 9:09am 
the mod is not showing in my mods selection tab, anyone knows a solution?
Who 13 Jul, 2022 @ 12:05pm 
@Dark_Ansem I haven't tested it yet, but wouldn't they be compatible without an add-on as luminary adds it's own light effects to go with the new custom damage type?
Dark_Ansem 12 Jul, 2022 @ 3:20am 
Would you make an add-on for the Luminary mod, which adds a custom damage type?
kmcsjr 6 Jul, 2022 @ 2:21pm 
what happens is a weapon has 2 elemental effects?
Blue Ink 6 Jul, 2022 @ 1:39pm 
Looks Great. So much better than elements like poison oozing off your weapon.
Soy Story  [author] 3 Jul, 2022 @ 8:29pm 
Thanks everyone. Just updated the mod - The occasional issue with lights clustering around the hands incorrectly is now fixed. Currently no known issues with the mod.

Let me know if any problems,
Cheers.
RooftopKor 3 Jul, 2022 @ 6:49pm 
simple but makes the game feel totally different. This is great.
Soy Story  [author] 2 Jul, 2022 @ 4:36pm 
@Eternallz Thanks mate, glad you enjoy!
Hackurai 2 Jul, 2022 @ 3:48pm 
i actually really like this mod, its simple and yet makes the weapons look fantastic!
Soy Story  [author] 30 Jun, 2022 @ 10:24pm 
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Soy Story  [author] 30 Jun, 2022 @ 10:24pm 
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