RimWorld

RimWorld

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72 Comments
Mlie 12 Jul, 2024 @ 2:19pm 
Tias Terror 10 Jul, 2024 @ 4:46am 
This is just what I was looking for, can haz 1.5 update??
stellar_kitty 29 Jun, 2024 @ 12:51pm 
I want to spread my ideology, can I help in some way with the update?
DigiDragoon 22 Jun, 2024 @ 1:47pm 
This is an amazing and essential mod.
Techn0.spirit 15 Jun, 2024 @ 7:06am 
pls update
hojji77 11 Jun, 2024 @ 6:17am 
really hoping this gets updated for 1.5, i have a really cool run planned with it :')
Gabeux 29 May, 2024 @ 8:11pm 
+1 1.5, did a bunch of cool runs with this one
Jack of All Worlds 29 May, 2024 @ 3:22pm 
Has anyone created a fork for this for 1.5? Or a similar mod?
JustSomeEggsInAPot 8 May, 2024 @ 5:47pm 
Man steam comments are useless
SuperTechDragon 25 Apr, 2024 @ 7:36am 
I hope this gets updated to 1.5, it is such an essential mod for me.
тетеря, блин 22 Apr, 2024 @ 8:32am 
🙏
Thetaprime 14 Apr, 2024 @ 9:13am 
Pls update for 1.5 when you can, thanks.
Gideon 31 Mar, 2024 @ 9:54am 
Does this work with multiplayer?
Dr Jimothy 16 Mar, 2024 @ 4:36pm 
The one improvement that comes to mind for this is having an option for this to work even for things that *don't* increase goodwill, but still involve a pawn leaving your map as a follower of your ideoligion. For example using the convert ability on traders.
It would enable a slower, but much less violent and chance-based way to convert other factions to one's own superior, wonderful way of life.
abarrett82 24 Feb, 2024 @ 7:54am 
In mod settings you can change minimum faction relationship down to -100, so should work for permanently hostile factions.
Decton 12 Feb, 2024 @ 9:19am 
Would there be a way to get this to work with guests like from hospitality? I'm able to convert at least one or two before they leave but I'd rather not have to hurt them or imprison them just to get their faction converted. I feel like it's not far off considering you can heal any damaged pawn and they'll count towards the counter when they leave. Or if there's a mod anybody could recommend that will effectively do the same thing if it's not possible for this one.
Caramel 6 Feb, 2024 @ 4:01pm 
permanently hostile factions locked at -100, you need mods to unlock this value
TheGreatestPotato 2 Feb, 2024 @ 1:12pm 
Does this work with permanently hostile factions?
Sentane 25 Dec, 2023 @ 9:15pm 
is this ce compatible?
Dissy 23 Dec, 2023 @ 5:45pm 
Could you make this work with any pawn like slaves and visitors/
posthuman 19 Nov, 2023 @ 4:41am 
is this still working? converted over the required amount, nothing changed though...
Triel 20 Oct, 2023 @ 3:04pm 
That would be cool, if converting xenotypes could convert factions
Evilcouchpotato 26 Sep, 2023 @ 9:40am 
Would this work with sanguophages?

My vampire overlord converting their beliefs and turning them, before sending them back?
Techn0.spirit 20 Dec, 2022 @ 3:31pm 
Can you make your mod compatible with 'Custom Prisoner Interactions' ?
山田太郎 8 Nov, 2022 @ 10:53am 
thank you for the update!
kooky112 4 Nov, 2022 @ 4:52pm 
<3 ty crazedmonkey for the update!!!
Crazedmonkey231  [author] 4 Nov, 2022 @ 3:45pm 
lmao, feel free to add content and flesh it out more I don't mind. I have updated this to 1.4
山田太郎 3 Nov, 2022 @ 11:37am 
hoping for an update :D:
kooky112 2 Nov, 2022 @ 12:12am 
update please? Going to attempt using it at the very least.
iLOVEBEER 25 Oct, 2022 @ 5:40am 
Please update
Orfanclub6 1 Sep, 2022 @ 1:35pm 
Counterpoint, if you play a colony that's restricted technologicaly, unless there's a toggle, if there is, this comment is useless and your time was wasted
Crazedmonkey231  [author] 1 Sep, 2022 @ 8:57am 
@KemonoAmigo The reason I made it like that is because mid to late game it doesn't seem hard to get to 100, I just gift the faction a bunch of useless stuff and then convert/release the last person.
KemonoAmigo 31 Aug, 2022 @ 9:54pm 
I like this mod but the default settings just completely confuse me. How am I supposed have 100 goodwill AND release 25 prisoners of that faction at the same time? I am supposed to imprison them, therefore damaging relations, convert, release so the goodwill is regained, repeat? Seems very counter-intuitive.
Orfanclub6 16 Aug, 2022 @ 2:40pm 
dadada :broflex:
Skynert 5 Aug, 2022 @ 1:08pm 
How I missed that
OttersHoldHands 3 Aug, 2022 @ 5:08am 
You should post this in the main rimworld discord updates so more people can see it :D
Melancholy 2 Aug, 2022 @ 12:39pm 
doesn't seem to work with multi ideo colonies.

I created a custom ideo for my slaves and selected the ideo of another faction for my colony, then with prepare carefully selected one pawn who follows the custom slave ideo while the rest of my pawns had the ideo of the other faction.

This way i started with two ideos but when i convert a prisoner to my slave ideo and release them it says I have to convert prisoners that leave the map to spread my ideo.
Byter 30 Jul, 2022 @ 9:08am 
Is it possible to disable the "Convert then Release" prisoner interaction when you detect https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841231775 being loaded?

Also, does the settlement calculation require a new world? I'm playing with the smaller planet mod, and have thus less settlements, but the advanced calculation seems to be capped at a requirement of 10 per faction. Unsure if that is somehow my fault :bbtcat:

Thanks for this mod though, is really fun.
RacistMoose 9 Jul, 2022 @ 4:13pm 
Time for a Crusade
Nighzmarquls 9 Jul, 2022 @ 11:43am 
Excellent, I've been wanting to do a 'culture' victory in rimworld via trade/hospitality for a long time.
Crazedmonkey231  [author] 8 Jul, 2022 @ 11:11am 
As is, it will work with them if you either kidnap them or provide medical care for said guests, but in general I need to write a compatibility patch for hospitality because they handle the "enjoyed the stay" not as goodwill but as a memory so I will be looking into it this tomorrow and should have an update for beggars, hospitality, ect
Nighzmarquls 8 Jul, 2022 @ 10:09am 
Does this do anything to quest guests that are not prisoners?

How's it work with hospitality/gastronomy/traders?
Katerena 8 Jul, 2022 @ 8:48am 
Thank you! I appreciate the quick fix!
Crazedmonkey231  [author] 8 Jul, 2022 @ 8:07am 
thanks for letting me know, turns out I messed up the "if" check but it should be all good now
Katerena 8 Jul, 2022 @ 6:49am 
I'm having an issue right now. When doing a quest to hold prisoners, this mod is auto releasing anyone that is converted without the convert and release selected. It makes it once a pawn is turned that they are simply released which causes the quest to fail.
xXAntrexXx 8 Jul, 2022 @ 5:39am 
Nice Nice NIIIICE!
E. W. 8 Jul, 2022 @ 4:06am 
wow, such a simple and complex mod, thank you Creator of this mod, its very, very appealing to me.
Crazedmonkey231  [author] 7 Jul, 2022 @ 7:06pm 
updated, added convert then release, and a complex calculation that takes the slider x faction counts(see settings), I will look at hospitality later I was able to get some free time to do this
twomen23 7 Jul, 2022 @ 3:40pm 
can you add a convert then release to the mod?
Crazedmonkey231  [author] 7 Jul, 2022 @ 11:41am 
I really won't get a chance to check until this weekend but doing a quick scan over hospitality source my guess is no, basically would be the same if you converted the beggars and they leave, if I had to guess tho it would work if you provided medical care to those guests that are converted because that is something base game considers you eligible for goodwill when a pawn leaves. I'll give it a more in depth check this weekend along with the previous suggestions