Solasta: Crown of the Magister

Solasta: Crown of the Magister

Saboteur of Mankind Campaign
41 Comments
Swifvente  [author] 5 Jul, 2023 @ 6:31am 
Thank you @captaincookieSlap :steamhappy:
Captaincookieslap 5 Jul, 2023 @ 5:02am 
Just finished playing, I can't say that I got everything but I had an ;absolute blast with the Campaign!
Orace 29 Jun, 2023 @ 12:32pm 
Hi, i unsubscribed the campaign and then subscribed again and loaded a savegame i made before fighting the main quest final boss.

I tried it again and....no exit found :°°°°( .....well somehow i expected it XD, thanks again for the patch, this is a great work and now with the "exit" available it's really perfect!!
Swifvente  [author] 29 Jun, 2023 @ 9:34am 
Also, since the release of the new DLC, I've been working on a new campaign to take full advantage of all DLC's currently available. No release date yet as I've only just started, but I am glad you have enjoyed this campaign as it inspires me to make more.
Swifvente  [author] 29 Jun, 2023 @ 9:32am 
New patch just been pushed adding the exit to the start of the first town at the gates. (This is only visible once the campaign has been officially completed). Should it not show up after completing the main quest and you started before this patch, then I cannot do anything about that I'm afraid.
Swifvente  [author] 29 Jun, 2023 @ 9:19am 
Hey @bryanrayce The campaign currently doesn't have an exit, but I shall add one, though I don't know if it will appear in your current play through. Expect an update to the mod within the next few hours and the exit found in the main town(If I can put it there.) I'll update this as I release it.
Orace 29 Jun, 2023 @ 8:11am 
Hi, i just finished this campaign, killed the remorahz/Castromere and then killed the dragon in the post campaign quest , what now? I think i'm also eager to find the "exit" to export characters, this campaign was sooooo good, with the main quest and many secondary, just as a campaign should be, and the story was also very good, i liked it from beginning to end! (i didn't reach to finish the "fight the drunken" quest XD they were nowhere to find, never mind) .
Please tell me the campaign has an "exit" somewhere....these characters i used, i trained them from level 1 to 12 (actual) through many campaigns including yours and now i wanted to go on to the next...tell me there is an exit somewhere XD
However, very many compliments for this marvelous work! Thank you!!
Swifvente  [author] 5 Mar, 2023 @ 10:59am 
@pkreed71 As far as I'm aware; The mod itself doesn't have a 'True' End game state, as it features post campaign quests, so this may not be possible. But it's been a long time since I tested the final fight so I'm not sure.
pkreed71 5 Mar, 2023 @ 8:56am 
There doesn't seem to be an option to complete the module and export the characters, or am I missing something?
Swifvente  [author] 12 Feb, 2023 @ 1:55pm 
One of the final challenges worth trying, though you fight is as the final boss is in the sewers past a locked gate is a Remorhaz that drops strong loot, but if you've already completed the story it can be skipped.
Swifvente  [author] 12 Feb, 2023 @ 1:51pm 
Thanks @silberstich I agree with these critiques, as for the levels. There are some quests that are hidden from sight behind hidden walls that require perception checks so that could be potentially one you may have missed. As for the uncomplete-able quest, I'll have to look into that.
Silberstich 12 Feb, 2023 @ 11:57am 
Interesting campaign and quite enjoyable.
The necromancer side quest did not work correctly for me, I could defeat him before I got the final stage of the quest and when I got it, it would not complete / I could not complete it since the necromancer was already dead.
For the finer points of a critique for an - as I said - enjoyable campaign, you might go over the dialogues a lot more (spelling, grammar, and more depth. Also, in a fantasy world, no-one would say anything that had the word "radar" in it (as in, "we kept under the radar for some time"), for lack of anyone knowing what that is and what that meant ;-) ).
Also, I finished with level 9, and only received the XP for that with my last fight (against the green dragon ), even though I picked up and finished every side quest I could find. Have I missed anything?
Thank you for your effort!
Swifvente  [author] 17 Sep, 2022 @ 4:16am 
@berserkr, I mistook that for me wanting to release the maps individually, level range is 1-10 depending on how much content you get completed. The mod itself says when you download it.
Berserkr 17 Sep, 2022 @ 3:33am 
Swifvente [author] 8 Jul @ 9:48pm
First and last levels are different variants of the city at different time aspects. I will not be releasing the content separately as requested.

What does that even mean? lol
People just want to know the level range of the campaign
Swifvente  [author] 7 Aug, 2022 @ 1:40pm 
@mcsnoot Many thanks <3
McSnoot 7 Aug, 2022 @ 8:45am 
@Swifvente I really enjoyed the module, great work
Swifvente  [author] 7 Aug, 2022 @ 4:15am 
@mcsnoot no, that is the end of the campaign once you have the ability to pick up that quest. I may add more in the future, but I'm glad that you made it there as I've had reports that progression to that part wasn't possible.

I had not had the spare time to check to see if the final fight worked in my save and had only made it halfway through my own campaign so far.
McSnoot 6 Aug, 2022 @ 11:18pm 
Are there more side quests besides the dragon hunt
Swifvente  [author] 17 Jul, 2022 @ 9:28am 
strange, works fine in the dungeon preview, I'll do some tests and see what's going on.
Oltex 17 Jul, 2022 @ 7:26am 
Having the same issue for the Siege, can't get through the door. Also, few additional comments.
- Orc area too easy. I'd maybe switch a couple more orcs for grimblades and, at the 2nd battle, the orc leader was disconnected from the others so made entire battle much easier.
- DW area spies were too easy since they are alone - I'd suggest putting them all together making them groups of 3 each (so 12 total) or really beefing them up. A single enemy is nearly always super easy to beat unless its a legendary.
- Can't recall if I posted this before but, in the tomb, i broke the necro quest by not encountering the door (to trigger the first part of quest) before triggering the 2nd part from the quest giver. Killed the necro but quest still showing at part1. Could give the necro an item that's detected by quest giver to resolve it.
Swifvente  [author] 15 Jul, 2022 @ 3:45am 
hmmm it should work after that, the quest gives a key that opens the door which the door is tied to for progression. I made sure that it accepts the key when releasing 1.04, so it should now work in theory but it seems that perhaps it doesn't recognise it. I'll look through but it is rather strange that it is causing a full error.
Camarth 14 Jul, 2022 @ 3:29pm 
Thanks @Swifvente, Do I need to do anything special for it to work? I tried loading the save and it's still not working, I tried a previous save and when I do I get an error that crashes to the main menu. I tried unsubscribing from the campaign and re-subbing, verified it had a small download after, then re-launching the game.
Swifvente  [author] 14 Jul, 2022 @ 4:53am 
@camarth Apologies for the issue, I have pushed a new patch that should fix that.
Camarth 13 Jul, 2022 @ 5:27pm 
@Swifvente I have another question, I am at the siege but the door can't be opened, I don't see anywhere else to go, or anyone else I can talk to aside from the sylvan leader, am I missing something silly again?
Camarth 11 Jul, 2022 @ 7:26am 
@Swifvente Thank you so much for the quick reply!

I checked again this morning and discovered a missed path, I had gone to the area by the 'outbound road' waypoint and thought that was the camp.

Thank you again for both the work you put into the campaign and the responsiveness to comments!
Swifvente  [author] 11 Jul, 2022 @ 5:22am 
@camarth 1) rune covered door unlocks after speaking to the sylvan camp, I may re-adjust the quest to progress once it occurs to give the player the understanding that they can begin that quest.

2) The sylvan city is located in the north east section of the map Forgotten Woods, on the actual map it will have it's own marker

3) The comb dialogue is a bug I was not aware of. I'll get to fixing that ASAP
Camarth 10 Jul, 2022 @ 7:05pm 
I seem to be stuck in the campaign, I can't find anyone to talk to about the rune covered door, i searched and looked for the sylvan village and killed the ogres, but that map doesn't seem to have any other exits. None of the npc's say anything useful, but the one i gave the silver comb to is acting like I am turning it in every time I talk to him. Any insight is appreciated.
Swifvente  [author] 8 Jul, 2022 @ 5:52pm 
As for @Oltex

1) The goblin cave is balanced for level 4 and is optional content, I'm somewhat content to where it is currently, but some adjustments could be done in the future if I see it needs it.

2) The other fight that you spoke of, perhaps it might need adjusting, it was the last bit of content to go into the campaign and I had little time to test it. I'll have a look at it again and think about potential changes.
Swifvente  [author] 8 Jul, 2022 @ 5:48pm 
First and last levels are different variants of the city at different time aspects. I will not be releasing the content separately as requested.
dudefurnowski 8 Jul, 2022 @ 4:33pm 
Hi, you never answered to the first question posted here: what are the starting and ending levels?
Oltex 8 Jul, 2022 @ 5:54am 
Had the same reaction to the goblin "King". With few exceptions like a legendary Dragon/etc, I'd never put a boss by itself, way too easy to beat. Killed the mino in a single round between Pally and Ranger (again, L6). Consider merging that with the orcs that were outside or add additional adds to the mino, a shaman and some archers or 1-2 high level orcs (berserksers or even a grimblade).
Oltex 8 Jul, 2022 @ 5:53am 
That did it, was able to get through the door. However, , I found the necromancer too easy. Granted I was L6 at the time. Could consider changing it where the necromancer speaks to the party then change it to an ambush and put maybe 1-2 more melee skellies or ghouls/ghasts on either side of the party so they start surrounded (its his lair and you've been fighting for two levels already, necro has to know you are coming). Also, the overall XP rewards from quests seems way too high. Think it was 2200XP for the necro. A few hundred (at most) seems reasonable since you get a bunch of XP from the encounters themselves.
Swifvente  [author] 7 Jul, 2022 @ 1:34pm 
Patch 1.01 now out
Swifvente  [author] 7 Jul, 2022 @ 1:30pm 
Thanks for letting me know @Oltex I'll push out a patch tonight
Oltex 7 Jul, 2022 @ 11:10am 
Just realized I have something called the Necromancers Master Key which, I suspect, is supposed to open that final door but...doesn't. I'm using Comm Exp II which has been really buggy since the last main update from TA. Unclear if it's related.
Oltex 7 Jul, 2022 @ 11:05am 
Also, I'm on the necromancer hunt side quest but stuck. I'm on the second level and explored all but can't get past the middle door in the main area. I see no crawl space or other secret way past it. Did I miss something? Or fail a check for a secret door to get around the door?
Swifvente  [author] 7 Jul, 2022 @ 7:39am 
Thanks for the report @oltex I'll look into it.
Oltex 7 Jul, 2022 @ 7:29am 
Just started and maybe found a bug. Just finished the Troll tongue quest which 1) was weird to get troll tongues from ogre corpses (and 3 per corpse was extra wierd) but when I turned in the quest I 2) got a double XP bonus (700 and then 1200 for 1900 total) and no reward. Was one of those supposed to be GP vs XP?
Swifvente  [author] 7 Jul, 2022 @ 5:10am 
No but R.I.P Westwood Studio
TrojanKaisar 6 Jul, 2022 @ 11:52pm 
Westwood? As in THE Westwood Studio?
little baby owl 4 Jul, 2022 @ 2:18pm 
Can you share the starting and ending levels of this campaign? Thank you!