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I tried it again and....no exit found :°°°°( .....well somehow i expected it XD, thanks again for the patch, this is a great work and now with the "exit" available it's really perfect!!
Please tell me the campaign has an "exit" somewhere....these characters i used, i trained them from level 1 to 12 (actual) through many campaigns including yours and now i wanted to go on to the next...tell me there is an exit somewhere XD
However, very many compliments for this marvelous work! Thank you!!
The necromancer side quest did not work correctly for me, I could defeat him before I got the final stage of the quest and when I got it, it would not complete / I could not complete it since the necromancer was already dead.
For the finer points of a critique for an - as I said - enjoyable campaign, you might go over the dialogues a lot more (spelling, grammar, and more depth. Also, in a fantasy world, no-one would say anything that had the word "radar" in it (as in, "we kept under the radar for some time"), for lack of anyone knowing what that is and what that meant ;-) ).
Also, I finished with level 9, and only received the XP for that with my last fight (against the green dragon ), even though I picked up and finished every side quest I could find. Have I missed anything?
Thank you for your effort!
First and last levels are different variants of the city at different time aspects. I will not be releasing the content separately as requested.
What does that even mean? lol
People just want to know the level range of the campaign
I had not had the spare time to check to see if the final fight worked in my save and had only made it halfway through my own campaign so far.
- Orc area too easy. I'd maybe switch a couple more orcs for grimblades and, at the 2nd battle, the orc leader was disconnected from the others so made entire battle much easier.
- DW area spies were too easy since they are alone - I'd suggest putting them all together making them groups of 3 each (so 12 total) or really beefing them up. A single enemy is nearly always super easy to beat unless its a legendary.
- Can't recall if I posted this before but, in the tomb, i broke the necro quest by not encountering the door (to trigger the first part of quest) before triggering the 2nd part from the quest giver. Killed the necro but quest still showing at part1. Could give the necro an item that's detected by quest giver to resolve it.
I checked again this morning and discovered a missed path, I had gone to the area by the 'outbound road' waypoint and thought that was the camp.
Thank you again for both the work you put into the campaign and the responsiveness to comments!
2) The sylvan city is located in the north east section of the map Forgotten Woods, on the actual map it will have it's own marker
3) The comb dialogue is a bug I was not aware of. I'll get to fixing that ASAP
1) The goblin cave is balanced for level 4 and is optional content, I'm somewhat content to where it is currently, but some adjustments could be done in the future if I see it needs it.
2) The other fight that you spoke of, perhaps it might need adjusting, it was the last bit of content to go into the campaign and I had little time to test it. I'll have a look at it again and think about potential changes.