tModLoader

tModLoader

Harder For The Worthy
35 Comments
boofus 2 May @ 3:06pm 
it always bothered me that you could still fish up sky crates pre-skeletron on for the worthy
Redarot 29 Apr @ 5:27am 
isn't it lovely when you can't progress skip at All because of this mod,,, Still nice mod if you're trying to keep the progression linear,,,
i liked this mod cause i have to come up with most stupidest ways to make use of almost everything in pre Evil boss stage!!
Fyre 18 Jan @ 2:53pm 
Would you be able to add config options to disable the new boss ais? I like the progression locks, but would like to try a For the Worthy world without any of the boss changes.
PLMMJ 17 Jul, 2024 @ 9:41am 
I'm looking to add this to a modpack that takes Calamity get fixed boi and turns it into literal hell, wondering if this mod's reworks could either be configurable or set to be overwritten by other mods' reworks
Skullflesh  [author] 14 Feb, 2024 @ 8:08am 
maayybe
LesserAlex70 13 Feb, 2024 @ 7:31pm 
Can you make some of the strict progression / progression locks work outside of ftw?
Skullflesh  [author] 2 Feb, 2024 @ 1:57am 
Ill be working on a king slime rework and a skeletron buff to reduce cheese.
if you have any ideas on what to improve please let me know.
TopFox6 22 Jan, 2024 @ 3:03pm 
again no worries
i love the work your putting into it
Skullflesh  [author] 22 Jan, 2024 @ 10:32am 
it should work in zenith seed, sorry for the delay
TopFox6 18 Jan, 2024 @ 9:02am 
no worries take your time
Skullflesh  [author] 18 Jan, 2024 @ 4:38am 
fuck i forgot to test it, will def work next time i update it
TopFox6 17 Jan, 2024 @ 3:14pm 
does Get Fixed Boi Work???
Skullflesh  [author] 17 Jan, 2024 @ 12:30pm 
Update 0.8 is out! it brings the cultist buff, the brain of cthulhu buff and several bug fixes
Skullflesh  [author] 16 Jan, 2024 @ 11:39am 
i apologise for the delay, update should go live in the following days,
it will include a cultist buff along with a small brain of cthulhu tweak
as well as some balance issues
Skullflesh  [author] 19 Dec, 2023 @ 6:08am 
not working currently, will fix soon™
Vortex5layer 15 Dec, 2023 @ 12:25am 
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Skullflesh  [author] 16 Apr, 2023 @ 7:30pm 
ok so i may have made a new AI for the cultist to use,
if anyone felt like the cultist was too easy before this might change their mind.
coming next update
Skullflesh  [author] 14 Apr, 2023 @ 6:04am 
Wondering if i should make an update for 1.4.4 and add stuff planned there or continue making stuff in 1.4.3 and hope the mod doesnt completely break when 1.4.4
martymacs 9 Apr, 2023 @ 11:20am 
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░░░░░░▐▌▀▄▀▄▀▐▄░░ AND SO HE CA BE IN
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Skullflesh  [author] 6 Apr, 2023 @ 10:59am 
Updated mod to be available and fixed most bugs.
any feedback would be appreciated thx.
Skullflesh  [author] 19 Jan, 2023 @ 8:26am 
Well its supposed to hard gate but its not up to the newest terraria version so it might not work.
I will have to update the mod but im working on my studies irl so i havent had that much time.
Scryie 19 Jan, 2023 @ 5:08am 
Does this mod soft or hard gate?

This that i think what soft or hard means in terms of gating
Soft: Makes it so you can't obtain something
Hard: Makes it so you are unable to use something

In terms of a location it would be
Soft: You can go there but will quickly die or be unable to break/open something without proper equipment

Hard: You can't go there/do anything until you kill a boss or have a certain item


Basically it is the differences between is having to kill a boss to go somewhere vs having to certain equipment to survive there

(Why is this comment so long?)
Skullflesh  [author] 17 Oct, 2022 @ 6:34pm 
btw mod doesnt work with newest update
might have to fix as soon as i can
This user has no known aliases 16 Oct, 2022 @ 10:25pm 
chad move
a guy 11 Sep, 2022 @ 1:04am 
:)
a guy 11 Sep, 2022 @ 1:04am 
ur an epic creator. u actually take feedback.
Skullflesh  [author] 22 Aug, 2022 @ 12:16am 
no problem, if you have any criticism or feedback just comment it.
rawJIo 21 Aug, 2022 @ 11:13am 
Thank you for fixing this so soon!
Skullflesh  [author] 21 Aug, 2022 @ 7:24am 
smal hotfix giving tooltips to a few items.
Skullflesh  [author] 21 Aug, 2022 @ 6:41am 
Update 0.5:
* fixed dungeon walls making certain ores unbreakable pre skeletron
* nerfed the amount of loot that boc and eow drop
* fixed bags not working with the new tmod version
Skullflesh  [author] 21 Aug, 2022 @ 3:31am 
holdup what, i gotta fix that. thanks for the feedback
rawJIo 20 Aug, 2022 @ 1:27pm 
You also "progression locked" pre-hardmode ore. For some reason I couldn't mine copper with copper pickaxe AND with lead pickaxe. Mining silver doesn't work as well with lead pickaxe. Can't see any possible intended way for me to progress with these limitations.
Greatest Psychic 31 Jul, 2022 @ 8:33am 
agony
xXTheTurdMasterXx 31 Jul, 2022 @ 4:30am 
very cool, I'm interested to see where this goes
Skullflesh  [author] 6 Jul, 2022 @ 5:13am 
This is my first mod and i dont have much experience with coding, i might work a bit more on it sometime in the future.
Most changes are pre-hardmode