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i liked this mod cause i have to come up with most stupidest ways to make use of almost everything in pre Evil boss stage!!
if you have any ideas on what to improve please let me know.
i love the work your putting into it
it will include a cultist buff along with a small brain of cthulhu tweak
as well as some balance issues
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if anyone felt like the cultist was too easy before this might change their mind.
coming next update
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS PAPYRUS
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND SO HE CA BE IN
░░░░░░▐▀░░░░░░▐▌░░ THE ROYAL GUARD
░░░░░░█░░░░░░░░█░░░ NYEHEHEHEH
any feedback would be appreciated thx.
I will have to update the mod but im working on my studies irl so i havent had that much time.
This that i think what soft or hard means in terms of gating
Soft: Makes it so you can't obtain something
Hard: Makes it so you are unable to use something
In terms of a location it would be
Soft: You can go there but will quickly die or be unable to break/open something without proper equipment
Hard: You can't go there/do anything until you kill a boss or have a certain item
Basically it is the differences between is having to kill a boss to go somewhere vs having to certain equipment to survive there
(Why is this comment so long?)
might have to fix as soon as i can
* fixed dungeon walls making certain ores unbreakable pre skeletron
* nerfed the amount of loot that boc and eow drop
* fixed bags not working with the new tmod version
Most changes are pre-hardmode