War for the Overworld

War for the Overworld

The Forsaken Necropolis v2.0.1 Difficulty : Average - Very High.
17 Comments
Green.Sliche  [author] 13 Aug, 2023 @ 2:17pm 
If you play on Zen Mode, manually disable some Boss Units as they take too much of income rate and prevent other units from coming. Try to keep only one boss attraction active. Click on the middle area of the portal and then on Boss Portrait in order to enable or disable it's attraction.
DCC 27 Jul, 2023 @ 7:40pm 
Built my dungeon but no one came through the portal
DARKH0BBIT 9 Jul, 2023 @ 6:50pm 
got a crash on this map might be from me building augmented walls in front of my portcullis to lock me in but sending in a ticket just in case
Green.Sliche  [author] 19 Oct, 2022 @ 2:50am 
Updated to 2.0.1

Fixed a impenetrable rock bug in one of empire's rooms.

Please report this kind of bug if you notice it. Do note that if you get it after loading a save, then it's save / load related bug which should be ticketed. I can not fix that kind of issue on my end, only the messed up tiles upon the start of the map.
Green.Sliche  [author] 29 Jul, 2022 @ 12:30pm 
If you use Zen Mode, it will add Bosses to the pool of units. They take too much space so if you want units, disable some of them and then normal units should flow in.
K84 29 Jul, 2022 @ 11:25am 
The Overworld Gateway you start with doesn't spawn any minions - have I just missed something or is this a bug?
seanscot 24 Jul, 2022 @ 8:23am 
Perfect! Thank you for the help! Loving the design so far.
Green.Sliche  [author] 24 Jul, 2022 @ 7:20am 
Crypt bridges are near the boss crypts. Capture at least one tile near it and shield will be removed. It is required for the game's objective of capturing all 8 boss crypts before path to center gets revealed.
Green.Sliche  [author] 24 Jul, 2022 @ 7:19am 
There are tethered bosses and their guardians who are naturally immune to damage. To remove the shield, you need to capture crypt bridge which will count towards the objective and have their shields removed.
seanscot 24 Jul, 2022 @ 5:54am 
Maybe it is just me not knowing how to deal with the "tethered invincible enemies," but us there a way to eliminate the tethers so I can actually kill these guys? My minions just get stuck trying to kill them and then I wonder if I'm just missing something I need to destroy to make them vulnerable. Any direction would be lovely.
Green.Sliche  [author] 20 Jul, 2022 @ 12:44pm 
Impenetrable rocks should not appear upon load, I'd suggest making a ticket for this one. Glad to know the rest worked fine. Thank you for playing my map. :)
rmw 20 Jul, 2022 @ 11:38am 
Finished Necropolis Mode OGM. No Problems other than the usual rock appearing after save/load. NM took a bit more time but overall was quite easy. Still a fun map though.
Green.Sliche  [author] 16 Jul, 2022 @ 7:17am 
It may get a bit heavy from time to time but the number of units and traps is moderate. Feel free to do save / load if game gets too laggy as it's known solution to periodic freezes or other performance issues.
rmw 16 Jul, 2022 @ 5:58am 
Meanwhile finished Graveyard Mode OGM. Save/reload works fine (and had to: one time I got cocky and got my ass handed...). When attacking tne burial ground in SW, gameplay was a bit choppy, but that might have been due to my machine, after that everything went smoothly. Good increase in difficulty BTW. In Necropolis Mode esp. attacking the central ground could be a real challenge. Looking forward.
Green.Sliche  [author] 14 Jul, 2022 @ 3:12pm 
Thanks. I plan to make my last one special, but first, I need rest. Editor took a chunk of my patience and nerves so I need rest. Glad to know everything went well with this one.
rmw 14 Jul, 2022 @ 2:41pm 
Just finished Standard Mode OGM with no problems whatsoever. It's a fun map that I enjoyed very much. Highly recommended! Thank you for effort despite the trouble with the editor. I appreciate that!
Green.Sliche  [author] 10 Jul, 2022 @ 3:47pm 
Please report bugs if you find any. Editor did me a very stinky move so I was forced to redo entire work. I tested the major stuff and it works fine but chances are something slipped through. Hopefully not.

There's only one last map remaining which will conclude the Shrouded Marvels Scenario Collection. After that I'll very likely stop making scenario-type maps because they tend to take way too much time and editor gets messier with every new patch. The boiling point is almost reached so there's place for one such map and one only.

Regarding the map - lots of options for player to select. Map also doesn't contain stuff that may break upon save / load, at least not the known one. If save / load does introduce something weird, know it's new and deserves a report, just in case. The rest you can find while playing the map itself. Feel free to ask questions or for help should you have / need.