Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you fix it so that it can be crafted without taking the item out of the bag?
Also, can you fix it so that only the items in the bag are automatically stacked instead of the new items going into the bag right away?
I haven't done any work on the mod. I apologize for the stale development. Currently going through my first semester of college and still trying to figure out how to manage my time effectively. I hope this mod is still fairly functional. </3
- Is this bug still present?
All of these nice comments really help a lot guys and I am happy that I have made an impact on your guys' gameplay.
This was inherently the cause of the current issue because DeepInventoryItems were able to stack to the multiplier multiplied by the global stack size (compatible with the increased stack size mod). This has been fixed by removing the different InventoryItem types.
For anyone who reads these comments, we have implemented a way to rename your bags and we are currently working on a way to filter the items that get picked up by your bags.
Thank you all for your support and I am happy to see how far this project has come along. <3
I really love what you brought to the modding table and hope you continue to enjoy making mods. One thing I thought of is maybe it could be nice having a setting to on/off if the item go strait to your bags, or just in the inventory like the void bags work.
thanks for reading
(https://github.com/GoliathX211/Portable-Storage/issues/1)
Get yourself a Lunchbox (an item from the vanilla game) and put some cabbage in your inventory slots and then drop some cabbage on the ground. Note that the result is the same.
This is currently a limitation of the current state of the PouchItem class. I have plans to prevent the picking up of an item you don't want picked up and other such quality of life features that are in progress.
https://github.com/GoliathX211/Portable-Storage/issues/1#issue-1298393990