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If you are getting too many attacks try to run quieter more often and ping occasionally, we still reward stealth gameplay and some people complain that stealth makes baro too easy but would riot if there was stuff that was better at detecting the sub while it was doing stealth maneuvers so whatever .
Hard to say exactly how to get the mod up, did you unsubscribe from the mod, delete the mod from both workshop and staging and try to resubscribe to steam and also try validating the game?
When attempting to download from the prompt when joining the server, the download meter reaches 2%~7% before instantly reaching Installed and then reseting back to downloading
Ive tried most of the help guides already like manually deleting the staging folder to no effect.
Any help?
Husk Rampager (prowler upright) moved to Heavy randomizer from Light
However with yet another hotfix we have TWO new Husk monsters added to the Light Randomizer for husks so will spawn in areas where there are generally husks
PUCS husk is similar to the standard husk but is nearly immune to burn damage and occasionally carries volatile nuclear materials.
Ancient/Old suit Husk is a older style dive rig with pincer clamps using a mix of new and old textures its like a much lighter Exosuit husk, very slow and very durable but not nearly as much as an exosuit, slightly more resistant to burns than a normal husk due to the insulated heavy suit.
Husk Prowler was previously and unknowingly nerfed, next update prowler and rampager will be going to the Heavy spawn list and PUCS husk will be added to the light list as a rare spawn
- The rock creatures with the giant eye are way too common, especially early on, and are a massive nuisance to fight for no good reason. If they just happen to tuck in a way where you cant shoot their eye there's practically nothing you can do about them besides waste a full coilgun ammo box shooting their hard shell. I get that it's supposed to be punishing you for not having armor piercing, but even AP coilgun rounds aren't that much better and these things spawn constantly in the 1st zone with Barotraumatic installed. They should have weaker armor or more versatile weaknesses that don't rely on timing when they do their super janky turnaround animation. This will do a better job of rewarding good aim instead of just punishing you as you wait for them to decide to make themselves vulnerable
Continued here because of Steam comment character limit: https://pastebin.com/WuML3sye
Two new husks the Prowler Hulk and the Husk Slipsuit.
Two new randomizer fake monster husks which are used to randomly spawn light or heavy husks from lists.
Fixed the Turret Carrier Flak randomizer not working as well.
Some Husk Immortals now wear a Cuirass to protect their squishy writhing insides.
Did you follow the above instructions and reinstall from MOD manager?
Think this mod is now likely busted and non-functional. Shame cause I really wanted to try it.
Sorry about the hotfix!
Not really anything different from vanilla here.
"ProtoexosuitCLOWNenemy":{"damageMultiplier":0.75,"anechoic":true},
"ProtoexosuitCLOWN":{"damageMultiplier":0.8,"anechoic":true},
"Protoexosuit":{"damageMultiplier":0.8,"anechoic":true},
"EW_ExosuitClowns":{"damageMultiplier":0.9,"anechoic":true},
"Heavyjovian_divingsuit":{"damageMultiplier":0.2,"anechoic":true},
"jovian_divingsuit":{"damageMultiplier":0.1,"anechoic":true},
"Clown_divingsuit":{"damageMultiplier":0.1,"anechoic":true},
"wreckexosuit":{"damageMultiplier":0.9,"anechoic":true},
"Infected_divingsuit":{"damageMultiplier":0.1,"anechoic":true},
and the audio name are "stalkernear.ogg", "headphonejack.ogg", "headphonejack.ogg", "headphonejack.ogg" and "headphonejack.ogg".
I don't really know what it mean but it something I think I should report.
Bombers vest now has minor protective qualities if you can get one.
Teleglitch electric discharger should be fixed.
Deep Sea Clowns and Husk Chimera Brood Mothers are smaller so they can move and attack in confined spaces much better.
Tested the mod a bunch but I am worried there may be a crash potential when human enemies spawn but It seems good in testing.
Potential error in StatusEffect (ElectricalDischarger). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it’s defined in. Setting "This" as the target.
It seems to be triggered by attacks from Teleglitch, specifically when it uses "teleglitchelectropulse".
All trophy/monster part weapons have a 10-25% dual wield penalty, error in crab claw had its damage higher lacerate when it was supposed to do a tiny bit of blunt damage and too little bleeding, attack speed very minor decrease. it should be roughly equivalent to a slower knife that is better against doors/walls.
and this mod no other mods
Still not really feeling the pet eat or die mechanic, should be replaced with some kind of debuff?
Electrospike is fixed (again?) on giant electric spineling.