Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
In general this mods biggest contribution is to the inactive lords, to prevent them from falling too far behind.
I would recommend that the rogue armies start on a higher level. If the only XP income they have is from this mod, it is going to be a bit slow.
I agree that it seems a bit odd that they start on level 1, definitely something to feedback to CA. Starting on level 30 would seem more appropriate.
Contents of mods should not cause host version issues. It is mostly connected to load order of mods.
if cm:char_is_general(character) then
self:add_experience(context, true, self.xp_general);
end
if cm:char_is_agent(character) then
self:add_experience(context, true, self.xp_general);
end
내 군주보다 레벨이 높습니다.
새 게임을 해도 모드툴에 남아있습니다. 구독도 취소하고 모드창에서 지웠는데도
그대로 남아있습니다.
It would be better if my enemies levels were somewhat of a mystery
Defeating an enemy lord, who will instantly come back at you as soon as it respawns with more level than you is hilariously bad.
Early game, some enemy lord end up having two to three times my level, and it makes confrontations really unfair.
I'm all up for helping AI staying relevant for challenge, but not this.