Total War: WARHAMMER III

Total War: WARHAMMER III

NNOBBs - Never obsolete AI lords and heroes
105 Comments
Trubble  [author] 17 Jul @ 12:31am 
@PhazezGova: Yes
PhazezGova 16 Jul @ 9:57am 
Compatible with other ai mods?
Trubble  [author] 15 Apr @ 6:20pm 
@Commodus: If you use the MCT mod you can bump it up quite a bit. :-)
Commodus 13 Apr @ 1:06pm 
Maybe bump up the ai xp, im still finding my lords are higher:)
GoldenHammer 2 Mar @ 8:55am 
update please???
Trubble  [author] 11 Jan @ 9:31am 
Ok thanks, good to hear the issue was located :-)
minecraft with gadget 11 Jan @ 9:23am 
It was from another mod apparently. Thanks.
Trubble  [author] 11 Jan @ 1:39am 
@mario if he piss: Khazrak is fine in the campaign I just played. It takes about 180000 xp to get to level 50, and this mod gives 2500 every 4 turns. Khazrak must have been fighting a lot in your campaign or got it from another source. Also, no lords get special treatment, so if this mod was handing out too much it would be for all lords.

In general this mods biggest contribution is to the inactive lords, to prevent them from falling too far behind.
minecraft with gadget 10 Jan @ 7:30pm 
I think this might be doing something weird with Beastmen. I'm seeing guys like Khazrak at level 30+ on turn 10.
Solmyr 23 Dec, 2024 @ 10:05am 
@Trubble It's already on the workshop, called Books of Nagash Revamped. I'm just thinking of moving most books tied to settlements to rogue armies instead, so that they are more straightforward to get. And yeah, those lords should start at a higher level as long as I figure out how to do so. xD
Trubble  [author] 23 Dec, 2024 @ 5:29am 
@Solmyr: Cool that you are making a books of Nagash mod!

I would recommend that the rogue armies start on a higher level. If the only XP income they have is from this mod, it is going to be a bit slow.
Solmyr 23 Dec, 2024 @ 4:08am 
@Trubble Thanks, good to know! I was actually checking also for my Books of Nagash mod, since I plan to add more of those rogue armies. Good to know that they will get XP with your mod!
Trubble  [author] 23 Dec, 2024 @ 1:11am 
@Solmyr: The book of Nagash armies are rogue armies on the map, so they will get XP from this mod.

I agree that it seems a bit odd that they start on level 1, definitely something to feedback to CA. Starting on level 30 would seem more appropriate.
Solmyr 22 Dec, 2024 @ 8:17am 
Just checking to confirm, does this award xp to lords of factions that are not always on the map, specifically the ones that hold Books of Nagash when you are playing a faction that uses them? In vanilla those lords always stay at level 1 since they do nothing and the AI ignores them.
Le Monke 13 Dec, 2024 @ 1:09am 
Best mod that exists. :praisesun::WH3_nurgling::WH3_skragHapp:
규동 12 Dec, 2024 @ 6:18pm 
super super necessary mod ever
ZeButcher888 18 Sep, 2024 @ 1:44pm 
super necessary mod
Andreas P. 25 Jun, 2024 @ 12:44pm 
Without this mod I don't think I would be playing Total War anymore, total game changer, I can't thank you enough.
Porkenstein 22 May, 2024 @ 10:08am 
I love this mod, it makes the late game a bit harder.
Trubble  [author] 9 May, 2024 @ 1:22pm 
@Bunana: Wierd. Maybe you both need to unsubscribe and resubscribe to make sure you don't have an old cached version on either computer. Or maybe you don't have the same load order? You can try reset in the mod manager.

Contents of mods should not cause host version issues. It is mostly connected to load order of mods.
Bunana 7 May, 2024 @ 2:16pm 
whenever this mod is enable it says the host version differs when trying multiplayer with a friend, even with the same mods (multiplayer works with just this mod disabled) fyi
Trubble  [author] 17 Feb, 2024 @ 12:46pm 
@Kimeth: Not with this mod, but you can use console command mod to do that.
Kimeth 17 Feb, 2024 @ 9:09am 
Is there a way to also award some XP to your own lords and heroes?
Goby 14 Feb, 2024 @ 7:41pm 
@DRunkCoWBoy read bro, read.
DRunkCoWBoy 5 Feb, 2024 @ 9:12pm 
whatttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt. Thats awesome, I didnt know that lol.
Trubble  [author] 5 Feb, 2024 @ 7:33am 
@DRunkCoWBoy: It only adds XP to the AI characters.
DRunkCoWBoy 5 Feb, 2024 @ 12:31am 
This didnt work for me at all and I only have SFO and mixu enabled. I went through 12 rounds of immortal empires and never saw the XP come in. Opened it up in PFM and it seems really complicated. Ended up getting my old way of adding XP every turn to work again but had to revise a little.

if cm:char_is_general(character) then
self:add_experience(context, true, self.xp_general);
end

if cm:char_is_agent(character) then
self:add_experience(context, true, self.xp_general);
end
Durthulus 24 Nov, 2023 @ 1:52am 
Thanks guys, this is an essential mod in 90% of the campaigns. Great work!!!
Chrissant 23 Sep, 2023 @ 8:49pm 
MCT 다운받으면 이 모드 설정 조율가능하구요 그냥 구독 취소하고 껐다키면 자동으로 삭제되어야합니다.
Trubble  [author] 31 Jul, 2023 @ 1:23pm 
@Grenado: added!
Grenando 21 Jul, 2023 @ 2:28am 
can you add duke of bretonnia on the list of legendary lord
dudenls 17 Jul, 2023 @ 12:01am 
ai전설적인 군주도 내 군주보다 레벨을 안넘게 체크를 해제해도 적용이안되어
내 군주보다 레벨이 높습니다.
dudenls 16 Jul, 2023 @ 11:59pm 
초보자에게는 너무 어려운 모드입니다. 그래서 지우려해도 지워지지않습니다.
새 게임을 해도 모드툴에 남아있습니다. 구독도 취소하고 모드창에서 지웠는데도
그대로 남아있습니다.
Trubble  [author] 28 Jun, 2023 @ 1:10pm 
@Bloodbeard: It will work with SFO. Maybe you will need to tweak the xp gain rate using MCT, but the mod will work.
Bloodbeard 28 Jun, 2023 @ 9:48am 
can anyone tell me if this works fine with SFO?
Nighon 1 Jun, 2023 @ 9:35am 
cool thanks
Trubble  [author] 1 Jun, 2023 @ 2:55am 
@Nighon: Yes, it consider the most popular mods like Mixu and many lesser known too.
Nighon 30 May, 2023 @ 12:08pm 
Is this mod consider legendary lords added with mods? Like Mixu ?
Trubble  [author] 3 May, 2023 @ 1:55am 
Randomizing the exp bonus is a nice idea. Don't have much time right now, but I will get around to it. :-)
Batman Piccolo 2 May, 2023 @ 8:22am 
i actually agree with @4 4Ever maybe make it so instead of a static number every interval its actually random from lets say 50% of the initial value and 100% of the current
Bostson 30 Apr, 2023 @ 9:06am 
hey man, this really needs to have some random element to it, every ai lord and hero have about the same LVL, feels a little artificial and removes sandbox element of their level

It would be better if my enemies levels were somewhat of a mystery
Nighon 12 Mar, 2023 @ 5:17am 
Just seen that I can dynamically adjust it during my game
Nighon 12 Mar, 2023 @ 5:17am 
cool, thanks
Trubble  [author] 12 Mar, 2023 @ 5:08am 
@pgbojko: The mod does not add anything to the save file, so if you remove the mod you can still load the saved game and all will work fine. This mod is just an XP bonus awarded every 4 turns, if the mod is installed and active.
Nighon 12 Mar, 2023 @ 4:04am 
,,The mod is safe to add or remove at any time." - doest it mean that won't break the game or/and it's gonna work on ongoing campaign ? MTC says that it won't work on continued campaign but don't know if it's MTC or NNOBB
Nighon 12 Mar, 2023 @ 3:54am 
,,If you have MCT installed, you can configure the above parameters, including the XP gain rate, if you feel it should be slower or faster. The XP gain rate can be set differently for legendary and generic, hero and lord."
キャンディーアップル 9 Mar, 2023 @ 6:57pm 
This mod is a nightmare, it's so overtuned that it breaks all immersion and fun.
Defeating an enemy lord, who will instantly come back at you as soon as it respawns with more level than you is hilariously bad.
Early game, some enemy lord end up having two to three times my level, and it makes confrontations really unfair.
I'm all up for helping AI staying relevant for challenge, but not this.
Trubble  [author] 30 Jan, 2023 @ 5:24am 
@Horbake: Sory mate, don't own the game, and not a lot of free time either atm. :-)
wonowon 27 Jan, 2023 @ 8:28am 
Can you make a separate version of Troy Total War? Please!
lc1999 22 Dec, 2022 @ 1:18am 
Are author around? I have sent .pack file with a lot of new Legendary Lords and Heroes from other mods to you via Discord.