Tabletop Simulator

Tabletop Simulator

Smash Up! by Mervil
75 Comments
Milk 14 Jul @ 10:48am 
AEG just announced there will be rebalanced factions and errata on many cards. Is there any chance that you will be update those in this MOD?
Mervil  [author] 29 Jun @ 3:51pm 
Im sorry to hear that. Could you provide me further details surrounding the events of the crash? Were you using custom factions? did it happen during setup or during gameplay? did it happen when trying to score a base? etc. thank you!
Watagatabitusberrry 29 Jun @ 3:26pm 
Hello, great mod! The only thing is that the mod crashed on me twice in one day(Yesterday).
Localist 20 Jun @ 4:50pm 
That's unfortunate. Thank you very much for your response :)
Mervil  [author] 17 Jun @ 12:44am 
No, unfortunately, the save system has been bugged by an update. I haven't really been able to solve it yet (though admittedly, i also haven't made it a priority). I'll add to to my list now though to look back into it.
Localist 16 Jun @ 1:42pm 
Some of my family any I switched over to this mod from the official game and are really enjoying it.

Unfortunately we're struggling to continue saved games. We get prompted to start UI set up again for the in progress game which fails.

As a work around I start a new game and go through the set up, and then additively load the save which gets the point tracking working again. Am I doing something wrong? Any help is appreciated :)
Mervil  [author] 18 May @ 6:32pm 
Thank you; i'll look into that.
Lumina637 18 May @ 11:24am 
I found that when The Gauntlet was played(automatically after previous base scored), monsters were not played automatically
(and it showed "Error in script (global): chunk_4:(3572, 16-63):cannot access field tags of userdata<LuaGameObjectScript>")
after I played monsters on monster zone, the breakpoint of that base didn't change as well
when I manually changed breakpoint of the base, it's breakpoint became the number I manually wrote plus monsters' power (so twice)
after I changed it back to the original breakpoint, it finally worked normally
not sure the other bases from Munchkin work normal or not
Mervil  [author] 14 May @ 4:51pm 
You're welcome! I'm very glad you like it!
Lumina637 14 May @ 9:54am 
awesome !!
I never knew that
This mod is awesome,too
All I lack is a friend to play with
Mervil  [author] 13 May @ 8:59pm 
@Lumina637
I had to have a way of always and accurately keeping track of the decks, particularly the player decks that are constantly changing. so the code will always pull the player deck back to the draw area, which also involves flipping it back over. However, there is a designated spot in front of each player, next to the draw/discard piles. This is the rectangular outline in front of the player. If you drop the deck in there, it won't migrate anywhere or flip over.
It's not entirely intuitive, and I apologize for that. There is also a built-in hotkey for dropping the bottom card of the deck. Whatever you have bound in the controls to "Tap", if you hold down alt and press that button, the bottom card of the deck will drop off. So that is one way around it as well.
920989430 13 May @ 4:29pm 
Oh I see ,thank you for your reply!
Lumina637 13 May @ 3:40pm 
excuse me, it's hard to put a card on the bottom of a deck
or draw the bottom of a deck
when I flip my deck, it just flip back soon
did I miss something?
Mervil  [author] 12 May @ 8:22pm 
@RllyDuud
Actually, no. You wouldn't need to add any scripting to your custom faction. In fact, the custom faction upload process will strip all scripting off of uploaded objects, to ensure no custom objects can be uploaded that could cause Griefing via scripts.
The upload process asks/prompts the user for all the information it needs, then adds that information to the object's properties as needed.
Mervil  [author] 12 May @ 8:19pm 
@920989430
this would be pretty tricky actually. i wouldn't want to have both an English AND Chinese Geek factions in the draft pool, and I don't think TTS is able to read a user's system language (this would be a variable I would need in order to turn on/off Chinese vs. English versions). However, the custom factions system in the mod works well. You could pretty easily add Chinese Geeks yourself as a custom faction.
920989430 12 May @ 2:31am 
Hello, is there any chance to add Chinese Geek?
RllyDuud 1 May @ 4:11pm 
If I wanted to add my own custom deck, I assume I need to add some kind of scripting to it if I plan on playing scripted?
Mervil  [author] 8 Nov, 2024 @ 4:02pm 
no, i doubt your missing anything :P. ill look into it.

And no, I really have not included any card specific scripting. Because you are right, it would be crazy coding that.
Campix 6 Nov, 2024 @ 2:17pm 
When playing by myself with ghost players, the End Turn button makes it wonderfully easy to become a different colour once my turn is done. But when scoring bases, I can't end or pass my turn, and pressing the 'Pass' or 'Use Special' button doesn't make me the next colour down the line. Am I missing something?

Additionally, does the 'End Turn' button terminate 'until end of turn' effects? Totally understandable if not, that'd be a lot of scripting.
Tyree 3 Nov, 2024 @ 7:10pm 
Okay hope u find the fix soon. I look out for the next update.
Mervil  [author] 3 Nov, 2024 @ 4:42pm 
yeah. i think it has something to do how i have addressed the TTS built-in rewind system for my mod. I am currently looking into it.
Tyree 3 Nov, 2024 @ 4:00pm 
Try playing with some friends they said they was having lagging issues & one even had a error in loading some cards & could't see their hand at all, any cards in their decks & etc. The fractions we was playing was me on dragons & musketeers, the one having lag issue was Kaiju & shapeshifters the one that couldn't see their deck was Innmouth & Disco Dancers.
Mervil  [author] 27 Oct, 2024 @ 2:28pm 
@ADeatonic: is this something you've just started noticing?
ADeatonic 26 Oct, 2024 @ 6:06pm 
Idk if you're still supporting this. But I'm noticing a fair amount of lag on this table every 10 seconds or so. This is a bummer because I think this is an almost perfect table for the game. Great work!
Mervil  [author] 19 May, 2024 @ 8:18pm 
CUSTOM FACTIONS ARE NOW SUPPORTED!! Yay!

@Quarrenn17
The feature wasn't complete yet, and therefore disabled. That is, until TODAY! It is officially released and functional. Just click the "Custom Decks" button in the top right to get started.
Quarrenn17 14 May, 2024 @ 2:58pm 
I am currently experimenting with custom factions with Smash Up and I am trying to see how to add them through this mod. Is there a specific place in my files I need to put the files for the faction so it can detect it in game?
Mervil  [author] 26 Mar, 2024 @ 2:31pm 
@Fredgerd. I'll look into it. What behavior are you seeing? What behavior are you expecting?
Thank you!
Fredgerd 23 Mar, 2024 @ 5:49am 
Awesome mod! I noticed the script for the snake draft seems to not work quite right with bans set in between picks though.
Mervil  [author] 7 Mar, 2024 @ 8:13pm 
@daleksek5 wow!! thank you so much! thank you for taking time to write me that message; I really appreciate it! :)
daleksek5 25 Feb, 2024 @ 3:13pm 
Hey Mervil!! I see most of these messages (including my previous ones) are questions on future updates, so instead I'd like to genuinely thank you for making such an incredible table!

Your table has brought my friend group so much joy over the past two years. Over that time, the four of us have put around 150-200 hours each into playing smash up on your table. I truly don't think that any of the others would have stuck with it for this long if it weren't for such a professionally made table.

I really hope you're having a great day, man!
SchorFactor 8 Feb, 2024 @ 8:38pm 
Awesome!! We can be patient, like I said my friends and I love the mod and wish you luck in developing it.
Mervil  [author] 29 Jan, 2024 @ 2:52pm 
@SchorFactor: yes that would be possible. I'll definitely consider it; still working on getting custom factions working though.
SchorFactor 21 Jan, 2024 @ 9:41pm 
Hey, I absolutely love the mod but me and my friends like to play with amounts of factions more and less than 2. Would it be possible to add a 'number of factions per player' option during setup?
Mervil  [author] 15 Dec, 2023 @ 9:03pm 
Yes. I am actively working on it. I have a lot of the pieces in place. I'm just now trying to make it all work. Thanks for asking!
Whiskey 12 Dec, 2023 @ 12:27pm 
Any news on the custom factions feature? Was looking to make it happen myself but saw that you had something in the works.
Shortosaurus 26 Nov, 2023 @ 9:26pm 
Hi. Will we be seeing the Disney and Marvel box sets added to this too? They say they are compatible.
Mervil  [author] 11 Nov, 2023 @ 11:13pm 
I've been asked several times about using custom factions in the mod, and I have good news! I am currently working on a scripted tool to "register" custom factions in my mod for use in games!
Mervil  [author] 5 Nov, 2023 @ 12:42am 
lol! yeah; i apparently had to re-sign steams user agreement for workshop mods.
also, Excellent Movies, Dudes! and Teens are uploaded! Please let me know if you experience any issues.
Thank you!!
chum (she.her) 1 Nov, 2023 @ 1:38pm 
was super worried that this mod got taken down since it disappeared from my favorites, but its back! yippee!!
chum (she.her) 29 Oct, 2023 @ 6:23am 
its all good, this mod is like, top 5 in the entirety of this game, great job on making it so good!
Mervil  [author] 20 Oct, 2023 @ 3:39pm 
Oof! sorry about that. There will be another release coming out very soon, I hope to have that fixed.
chum (she.her) 14 Oct, 2023 @ 7:22pm 
hey in the recent update theres a bug i think, chat every 5 seconds says
"Error in Script (Global) function <onSave>: chunk_0:(794,6-34): cannot access field noKeyConversion of userdata<LuaGameObjectScript> <#>" # standing for a random number
Mervil  [author] 10 Sep, 2023 @ 9:02pm 
I AM currently working on getting the next expansion uploaded. I'm also trying to squash a bunch of bugs I've found, so this is taking me longer than I anticipated...
But, just wanted to let people know it IS in the works!
daleksek5 2 Apr, 2023 @ 11:37am 
Hm, I thought I did that. Well, off to try it again!
Mervil  [author] 1 Apr, 2023 @ 10:22am 
@daleksek5
I do not do anything special to load the bases; I use "Rounded Corners" as well. I have code in place that prevents cards of different stacks from combining with each other and forming their own decks, ie: don't want a player's minion/action cards getting lost somewhere in the base deck. Try adding a tag to each of the base cards that says "Base". On the same note, you'll probably want to add tags to each of the cards you add to make everything work together. Any titans should have a "Titan" tag, minion cards should have "Minion" tag, action cards should have "Action" tag. There are some other card attributes and tags used but it becomes more complicated at this point, such as the amount of power added by a minion/titan, or a bases breakpoint and victory points, etc.
daleksek5 28 Mar, 2023 @ 5:46pm 
Hey Mervil!! Loving your table, and I wanted to try my hand at custom factions! I know your table doesn't support them, but I still want to try it out.

The only problem I'm running into is the card shape of the bases. Do you use a custom card shape for your bases? I set my custom bases to "Rounded Corners" but looking closely, I can see that the edges of the "official" bases are a little sharper. As such, they won't stack. Do you know how I could fix this??

Thanks in advance!!!
normieleon 11 Jan, 2023 @ 12:13pm 
I see, thank you very much!
Mervil  [author] 10 Jan, 2023 @ 8:17pm 
No, that isn't something that is supported at this time. I've played out the possibility of adding that functionality in my mind, but would be quite tricky to add.
normieleon 6 Jan, 2023 @ 3:23pm 
Can I add custom factions to this mod, and if I can, how do I do it?
Mervil  [author] 2 Nov, 2022 @ 11:47am 
Hey everyone! 10th Anniversary factions have been added (are included in "Promos" category) as well as the 11 new Titans. Thank you!