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Unfortunately we're struggling to continue saved games. We get prompted to start UI set up again for the in progress game which fails.
As a work around I start a new game and go through the set up, and then additively load the save which gets the point tracking working again. Am I doing something wrong? Any help is appreciated :)
(and it showed "Error in script (global): chunk_4:(3572, 16-63):cannot access field tags of userdata<LuaGameObjectScript>")
after I played monsters on monster zone, the breakpoint of that base didn't change as well
when I manually changed breakpoint of the base, it's breakpoint became the number I manually wrote plus monsters' power (so twice)
after I changed it back to the original breakpoint, it finally worked normally
not sure the other bases from Munchkin work normal or not
I never knew that
This mod is awesome,too
All I lack is a friend to play with
I had to have a way of always and accurately keeping track of the decks, particularly the player decks that are constantly changing. so the code will always pull the player deck back to the draw area, which also involves flipping it back over. However, there is a designated spot in front of each player, next to the draw/discard piles. This is the rectangular outline in front of the player. If you drop the deck in there, it won't migrate anywhere or flip over.
It's not entirely intuitive, and I apologize for that. There is also a built-in hotkey for dropping the bottom card of the deck. Whatever you have bound in the controls to "Tap", if you hold down alt and press that button, the bottom card of the deck will drop off. So that is one way around it as well.
or draw the bottom of a deck
when I flip my deck, it just flip back soon
did I miss something?
Actually, no. You wouldn't need to add any scripting to your custom faction. In fact, the custom faction upload process will strip all scripting off of uploaded objects, to ensure no custom objects can be uploaded that could cause Griefing via scripts.
The upload process asks/prompts the user for all the information it needs, then adds that information to the object's properties as needed.
this would be pretty tricky actually. i wouldn't want to have both an English AND Chinese Geek factions in the draft pool, and I don't think TTS is able to read a user's system language (this would be a variable I would need in order to turn on/off Chinese vs. English versions). However, the custom factions system in the mod works well. You could pretty easily add Chinese Geeks yourself as a custom faction.
And no, I really have not included any card specific scripting. Because you are right, it would be crazy coding that.
Additionally, does the 'End Turn' button terminate 'until end of turn' effects? Totally understandable if not, that'd be a lot of scripting.
@Quarrenn17
The feature wasn't complete yet, and therefore disabled. That is, until TODAY! It is officially released and functional. Just click the "Custom Decks" button in the top right to get started.
Thank you!
Your table has brought my friend group so much joy over the past two years. Over that time, the four of us have put around 150-200 hours each into playing smash up on your table. I truly don't think that any of the others would have stuck with it for this long if it weren't for such a professionally made table.
I really hope you're having a great day, man!
also, Excellent Movies, Dudes! and Teens are uploaded! Please let me know if you experience any issues.
Thank you!!
"Error in Script (Global) function <onSave>: chunk_0:(794,6-34): cannot access field noKeyConversion of userdata<LuaGameObjectScript> <#>" # standing for a random number
But, just wanted to let people know it IS in the works!
I do not do anything special to load the bases; I use "Rounded Corners" as well. I have code in place that prevents cards of different stacks from combining with each other and forming their own decks, ie: don't want a player's minion/action cards getting lost somewhere in the base deck. Try adding a tag to each of the base cards that says "Base". On the same note, you'll probably want to add tags to each of the cards you add to make everything work together. Any titans should have a "Titan" tag, minion cards should have "Minion" tag, action cards should have "Action" tag. There are some other card attributes and tags used but it becomes more complicated at this point, such as the amount of power added by a minion/titan, or a bases breakpoint and victory points, etc.
The only problem I'm running into is the card shape of the bases. Do you use a custom card shape for your bases? I set my custom bases to "Rounded Corners" but looking closely, I can see that the edges of the "official" bases are a little sharper. As such, they won't stack. Do you know how I could fix this??
Thanks in advance!!!