RimWorld

RimWorld

Hellsing ARMS Ultimate
1,530 Comments
Hydra 2 hours ago 
is it possible to make a option to disable the glowing eyes or make is so they only glow while drafted
Travtree 2 hours ago 
hey guys. just getting back to let you know i figured out the bug. All I had to do was disable, save, enable, re-add mod
kowkillar 4 hours ago 
Did the abandoned lab not make it to 1.6?
Travtree 5 hours ago 
In addtion, it causes all inventory menus to disappear.
Travtree 5 hours ago 
I'd like to report a bug. When this mod is enabled, it causes my inventory for stockpile selection to disappear. This made 1.6 impossible to organize stockpiles or change them.
Grand 14 Jul @ 6:31am 
For anyone having error logs where nothing from HSAU gets cross-referenced and the game refuses to load, I found that having XML Extensions, Humanoid Alien Races and Vanilla Expanded Framework above Hellsing Arms Ultimate in the modlist fixed it for me everytime. I was experiencing this bug in 1.5 and 1.6 and the load order which Rimsort and Rimpy give via auto-sort bugs out the game. GL!
Baskerville  [author] 12 Jul @ 8:01am 
Hell yeah. Let me know if you guys find stuff in the DLC which would make sense to interact with. Nosferatu naturally resisting vacuum of space is already on my docket. Stuff like that. Enjoy!
Grand 11 Jul @ 6:42am 
get the fuck out of here its already updated to 1.6 LETS GOOOOOOOO
A homeless orphan 10 Jul @ 11:51pm 
Thanks for the update
This_Guy 10 Jul @ 7:30pm 
WE ARE BACK, BABY!
Deadlypenguin 9 Jul @ 10:48am 
Awesome thanks for the update can't live without this mod づ。◕‿◕。)づ⭐
Baskerville  [author] 8 Jul @ 10:47pm 
HSAU v1.59
----------------
-Compatibility for RimWorld 1.6
-Recipe change: The Cascading Casket once more demands human meat for its exchanges

***Due to changes in this mod's dependencies, certain features have changed:
-Item processing (souls, spirits, blood, etc.) is now handled with VEF's pipe system. The interface is different, but the functionality remains the same. Access recipes with the "Processes" tab on these buildings.
-Bayonet weapons are no longer considered as melee weapons
Baskerville  [author] 7 Jul @ 10:26pm 
Mod will be updated for 1.6 soon.
Baskerville  [author] 25 Jun @ 8:13am 
@ゆきんこ
Not until dependencies update lol.
ゆきんこ 25 Jun @ 6:11am 
1.6 pls
Baskerville  [author] 15 Jun @ 4:24pm 
@Deofel
The factions and quests contain a lot of the CE incompatible content, so I'm more likely to try just making this mod CE compatible when I have the time - however, it's not a concrete commitment at the moment. Glad you enjoy the mod!
deofel 15 Jun @ 3:02pm 
I would like to know if in the future, you planned to make a separate mod for the factions and quest content without the CE incompatible parts so I could use them in my play-through with CE.

From a long time Hellsing fan, thank you for making this mod!

:P6: <3 :P10:
Baskerville  [author] 14 Jun @ 10:26am 
@Straw
Yes. I'll know what needs changed when this mod's dependencies update.
Straw 14 Jun @ 8:59am 
Will this eventually be updated to 1.6?
rat 11 Jun @ 11:40am 
just wanted to say that your v1.58 update, fixed my launch error, better loading is working with it, and my "new colony" button works now ^.^
Baskerville  [author] 9 Jun @ 1:58pm 
@Hood
Alas, that's the way the ClotCookie crumbles
Hood 9 Jun @ 10:10am 
Aw no true artificial vampires now only artificial true vampires 😞
Baskerville  [author] 8 Jun @ 8:29pm 
HSAU v1.58
----------------
-BUGFIX: Exsanguinate ability now works properly while Royalty is inactive
-BUGFIX: ArtVamps can no longer accept FREAK Chips or Holy Roman Nanomachines
-BUGFIX: TruVamps can no longer accept Bewitched Blood, FREAK Chips, or Holy Roman Nanomachines
-BUGFIX: Regenerators can no longer accept FREAK Chips
-Updated load order rules to avoid potential errors
-Changed starting items for The Tenth Crusade scenario
-Reduced base marketValue for ghouls
rat 7 Jun @ 7:13pm 
yeah it worked fine, then they deleted the original betterloading, and it messed up my game bad lol, i got the archived one and it hasn't worked the same since, ill proably mess with it more when i get a chance see if it will work for me, i just wanted to put the comment out there incase anybody else went looking at comments like i did for a fix just to get the game to boot up
Baskerville  [author] 5 Jun @ 6:49pm 
@Capter
No - if I recall correctly, having the recipe enabled had the unfortunate consequence of causing certain types of ghoul gas shells to spawn in a way that didn't make sense. You can make ghoul gas (green) IEDs though.

@Grand
Glad you like it! I'll take a look, thanks for bringing it to my attention.

@DuckGoosebear PrairieDogLover
Thank you!

@rat
That's unfortunate, modding can be like that with the rabbit holes sometimes. Your comment lead me to see that the original BetterLoading has apparently vanished. I have used it a lot because it's helpful for debugging. However, I tried my testing mod list with the "archived" version that remains on the workshop and I found that it does still work with this mod. One thing - make sure Hellsing ARMS Ultimate is loaded after (under) Vanilla Expanded Framework. If it isn't, it creates problems. If that doesn't help post a log and maybe I can spot an issue.
rat 4 Jun @ 7:21pm 
could be just my mod list, but it put me down 2 day long rabbit hole of trouble shooting so just throwing it out there... Not compatible with BetterLoading (Game wouldnt launch past initializing) and when i finally got it to launch, i couldnt press the "Next" button in sencario selector
This mod is beautiful
Grand 14 May @ 8:44am 
I believe you can farm souls and experience infinitely from a downed Sanguophage. Not sure if this is intentional
Grand 14 May @ 8:43am 
fuck i love this mod
Capter 5 May @ 7:59am 
Is it possible to craft the ghoul gas mortar shells?
Baskerville  [author] 3 May @ 2:14pm 
@Lv120Akagi
Yeah, the ability orbs are basically enchanted soul orbs.

@Capter
Yes if I recall correctly the actual delineation is Fledgling up until 100 souls, then Level 1 until 200 souls, and so on until the max Level 10. By the way, whatever souls you expend through the vampire dying or using abilities aren't deducted from this background level accounting.
rypka 2 May @ 8:40am 
nevermind it was a problem with my load order
rypka 2 May @ 8:37am 
rypka 2 May @ 8:31am 
i got a problem...its the thing that my die when they should transform. i can get the log later
Capter 30 Apr @ 7:56am 
Is it normal for a true vamp to have 100+ souls but only be level 2?
Lv120Akagi 29 Apr @ 6:48pm 
@TurtleShroom
Yes, you can kill "pawns" which are human colonists/strangers/enemies. You can gain a soul if you kill any organic being with the ability (animals, humans, anomaly/hellsing ghouls, anomaly monsters (idk about shamblers though) ).

What are Soul Jaw Breakers? If you meant Congealed Soul Stone, Scarlet Soul Orb, or Ultimate Bloodbreaker, then yes. They give 5, 25, and 100 souls respectively.

@Baskerville
I also noticed that some vampire ability orbs also count towards TruVamp Lv and Soul count. Is this intentional?
TurtleShroom 29 Apr @ 11:53am 
@LV120Akagi

Does it also work to give a True Vampire a Soul if you kill men with the Hellsing Drink Blood Ability, or just animals? Do Soul Jaw Breakers and such also give Souls? Does eating Soul Orbs give Souls?
Wolf Renegade 29 Apr @ 8:15am 
A small observation; I noticed that if a true vampire is dual wielding and you tell them to drink blood or anything melee oriented, it seems they fire their guns at the same time as well.
Lv120Akagi 28 Apr @ 5:34pm 
@Baskerville
Ah, yes, I forgot about the magical musket. The shot that never misses Rip Van Winkle killed several art vamps and TruVamps from inside the base this one time. (Yes, I captured her alive. Jan Valentine too)
About the TruVamp incident, I think that's a bug because I tried it again and failed

About the Iscariot raid, it was filled with those rifle and sword-wielding ones. They couldn't effectively kill my TruVamp, but it gets disarmed very quickly (set friendly pawn insta-death to 0% which is my bad) + it was in a storage room so the weapon dropped outside of the room + my TruVamp is still Lv 2 or 3. It doesn't help that Yumie was killed via decapitation, and most of my pawns were art vamps.
Lv120Akagi 28 Apr @ 5:34pm 
Tips for capturing art vamps alive:
- Dirge of Decay, not Searing Sanctification
- Jackal works surprisingly well to down art vamps

How to make Yumie more survivable:
1. Get Biotech
2. Deathless gene
3. Deathless means Deathless (no decapitation)

More tips:
- If you spawn with modified AR, switch to anti-midian rifle ASAP
- Beatified bayonets are amazing early game
- Yumie Katana is the best melee weapon (OMAE WA MOU SHINDEIRU)
- Never let a pawn with Harkonnen II defend themselves. Manual controls only
Baskerville  [author] 28 Apr @ 4:35pm 
@TurtleShroom
See Lv120Akagi's comments.

@Lv120Akagi
Lol, your cheesy tips have me thinking, maybe ghouls should be soulless husks who don't award a soul. On the other hand, you could say what a vampire drinks is a spirit/demon which animates the ghoul's body. But you say killing TruVamps with Exsanguinate gets funky - in fact it shouldn't even be possible, that ability should not affect TruVamps. How are you doing that? Also if you want some category-5 dangerously cheesy cheeto cheese, you can just grab the magical musket and snipe targets from across the map even if there are walls or mountains in the way, lol

Good tips regarding souls and preparing for Dok's quest. Was that Iscariot drop pod raid consisting of the priests with special vests? Thanks for the write up. I do want to bring that river of death forward by the way, but I still have some things to figure out.
Wolf Renegade 28 Apr @ 4:16pm 
Small update regarding the mod option issue I had, It seems RimSort didn't exactly sort HSAU as it should, funny enough putting it above both dependencies until I've manually changed this, fixing this issue.
Lv120Akagi 28 Apr @ 8:04am 
@TurtleShroom Kill animals via the drink blood ability. 3x to kill from full health , 2x to down, and 1x to kill when downed. Same can be done to pawns. Exsanguinate ability kills from full health or downed. both methods add 1 soul to your TruVamp.

Alternatives are:
Congealed Soul Stone: 5 souls - craftable in soul forge
Scarlet Soul Orb: 25 souls - craftable in soul forge
Ultimate Bloodbreaker: 100 souls - craftable in Hellsing circle

Early game tip:
Build a second layer of wall around your base and leave a gap between them to prepare for Dok's arrival. Only accept Dok's quest when you have a trade caravan or two, and at least get 20-ish souls in your TruVamp.
Lv120Akagi 28 Apr @ 8:01am 
How to get souls quick:
1. Get Soul Forge ASAP
2. Get Spirit Resonator
3. Get Exsanguinate ability orb
4. Enemy death on downed 0%
5. Exsanguinate all downed enemies
6. "The Bird of Hermes is my name, eating my wings to make me tame"
7. Please add Alucard's River of Death

Quicker way to get souls:
Perry persistent. (Good luck with centre drop pod raid though)
One of my runs may or may not have been ended by an Iscariot centre drop pod raid that killed all but my TruVamp
Good news is that you can turn drop pod raids off
Lv120Akagi 28 Apr @ 8:00am 
Cheesy tips:
Killing ghouls and art vampires via the drink blood / Exsanguinate ability will give you 1 soul without compromising their drops. (Killing TruVamps via Exsanguinate gets kinda funky)

Kill normal pawns via the drink blood ability, and while they're turning into a ghoul, suck thier blood again. This kills them and nets you 2 souls + a dead ghoul.

Killing pawns that are already infected by orange/purple ghoul also works. 2 souls + dead ghoul for you.

Extremely Cheesy tips:

Un-limited Reborn + Yavis's Vanilla Skill Power Up + EndlessGrowth
Void pawns and monsters follow the same rules as pawns do. 2x to down, 3x to kill
Do not attempt a void base until your TruVamp is at least Lv. 8 + full count set + double Jackal. I am not liable for any broken monitors or failed runs

I hope this message finds you well, Baskerville.
And for all who bothered reading, do with this information what you will.
Wolf Renegade 27 Apr @ 8:31pm 
@Baskerville
That's nice, I am glad to hear you're doing good, especially in these times. Regarding that path; that's where I looked with no luck sadly and I confirmed I had the latest version but unsubbing and resubbing just in case even if I started fresh without seeing it sadly.
TurtleShroom 27 Apr @ 8:24pm 
I still haven't figured out how to make a True Vampire get more Souls. What do I need to do?
Baskerville  [author] 27 Apr @ 5:35pm 
@Floofy Princess Devina
It's just a toggle for True Vampires to walk slowly. When they gather a huge amount of souls their movement speed can get extreme, so it's a tool to temper that.
Floofy Princess Devina 27 Apr @ 5:17pm 
what does going for a stroll do?
Baskerville  [author] 27 Apr @ 5:05pm 
@TurtleShroom
Well to be more precise most of the docket is more of a wishlist rather than urgent issues, so it's not a big problem. I appreciate the sentiment to help, but I really prefer solo projects.

@Wolf Renegade
Hey Wolf, I've been pretty busy but good. Same to you man. You mean the mod settings like preference toggles and dust threshold sliders? That's still in, you get there through Options > Mod Options > Hellsing Arms Ultimate. Make sure you have the latest mod version by unsubbing/resubbing, Steam can be weird about that sometimes.