RimWorld

RimWorld

612 ratings
Hellsing ARMS Ultimate
60
12
9
9
17
27
13
8
4
3
10
9
3
5
4
2
3
3
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
47.323 MB
13 Jul, 2022 @ 12:49pm
8 Jul @ 10:47pm
61 Change Notes ( view )

Subscribe to download
Hellsing ARMS Ultimate

Description

Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc. based on the anime/manga Hellsing. Catholic paladins contend Protestant vampire hunters as vampire Panzer grenadiers slaughter mercenary dogs of war. These turbulent forces clash in ferocious crescendo as Hell itself sings!

This mod is an expansive sequel to my previous mod Hellsing ARMS. The gulf between them is wide enough that I thought it was worthwhile to keep Hellsing ARMS as a much simpler, weapons-focused, CE-compatible alternative (to be clear, Ultimate is NOT CE-compatible).
DISCLAIMER
  • Hellsing is a manga by Kouta Hirano which spawned two anime:
    Hellsing - Impure Souls in 2001 (Gonzo Animation) and Hellsing Ultimate in 2006 (Satelight, Madhouse, Graphinica).
  • I do not own or represent any aspect of the Hellsing IP. This is simply a fan work.
  • References within this mod are made with respect to the Hellsing fiction’s depiction of entities rather than real historical entities.
  • Though this mod obviously centres around Hellsing, a fair deal of artistic liberties were taken while gamifying it into RimWorld.

REFERENCE
Change Notes
Suggestions & Planned Features
Bug Reports & Known Issues
Compatibility

FAQ
Combat Extended compatible?
No and compatibility is not planned. The smaller version linked above is CE-compatible.

Where do I find [item]?
Normally you can see in the research tree what fruits a project will bear, but some items of this mod are created through unique crafting stations using VEF and will not show up on the research page. For spirits or ability orbs use the Spirit Resonator. For other items you're probably looking for the Cascading Casket found in the dimensional research project.

How do I create a race from this mod with Character Editor?
Hellsing races are two-pronged, composed of a HAR-race-thingdef and a racial hediff.
NOTE: A pawn with one, but not the other, will not function correctly!
I don't know how to make such a pawn with Character Editor, but what I can suggest that will work is this: just design your desired pawn as a normal human (whatever xenotypes are fine too), and give them a metamorphic hediff which corresponds to whichever race you want them to be (e.g. FREAKY Metamorphosis - Artificial Vampire, or Vampiric Metamorphosis - True Vampire). Be advised that they will be downed soon after the start of the game as the metamorphosis takes some time to work.

What's a cheaty way to add a bunch of souls or levels to my True Vampire?
Just spawn in a bunch of Ultimate Bloodbreakers and eat them.

CREDITS
Hellsing – Kouta Hirano
Hellsing ARMS Ultimate:
  • Graphics, XML, various C# functionalities – Baskerville
  • (All graphics were made with the free & open-source Inkscape)
  • Various C# functionalities – See Dependencies
Useful Information – Hellsing Fandom Wiki, Internet Movie Firearms Database

DEPENDENCIES
Humanoid Alien Races (erdelf)
  • Ghouls & Vampires were built with this framework.
Vanilla Expanded Framework (Oskar Potocki et al.)
  • Multi-Verb Combat Framework
  • Heavy Weapons
  • Shields Framework
  • Item Processing
  • Miscellaneous Comps
Tabula Rasa (formerly known as Outpost21 Toolbox) (Neronix17)
  • As of HSAU v1.53: is no longer required as a dependency for RimWorld 1.5+
  • Is still a required dependency for RimWorld 1.3 and 1.4

RECOMMENDED
SOLDATEN (LUNARTIKA)
  • Patched so that Millennium will prefer its German WWII weaponry.
  • Disappeared.
[HRK] RIM AT WAR - WW2 German Weapons (Harkon)
  • Patched so that Millennium will prefer its German WWII weaponry.
Glowing Eyes Genes (LTS)
  • Patched so that undead races make use of its cool effects.
Search and Destroy! (roolo)
  • Should be obvious!










Popular Discussions View All (5)
351
28 Apr @ 4:24pm
PINNED: Bug Reports & Known Issues
Baskerville
322
15 Jun @ 10:14pm
PINNED: Suggestions & Planned Features
Baskerville
98
12 Jul @ 7:56am
PINNED: Compatibility
Baskerville
1,525 Comments
Grand 10 hours ago 
For anyone having error logs where nothing from HSAU gets cross-referenced and the game refuses to load, I found that having XML Extensions, Humanoid Alien Races and Vanilla Expanded Framework above Hellsing Arms Ultimate in the modlist fixed it for me everytime. I was experiencing this bug in 1.5 and 1.6 and the load order which Rimsort and Rimpy give via auto-sort bugs out the game. GL!
Baskerville  [author] 12 Jul @ 8:01am 
Hell yeah. Let me know if you guys find stuff in the DLC which would make sense to interact with. Nosferatu naturally resisting vacuum of space is already on my docket. Stuff like that. Enjoy!
Grand 11 Jul @ 6:42am 
get the fuck out of here its already updated to 1.6 LETS GOOOOOOOO
A homeless orphan 10 Jul @ 11:51pm 
Thanks for the update
This_Guy 10 Jul @ 7:30pm 
WE ARE BACK, BABY!
Deadlypenguin 9 Jul @ 10:48am 
Awesome thanks for the update can't live without this mod づ。◕‿◕。)づ⭐
Baskerville  [author] 8 Jul @ 10:47pm 
HSAU v1.59
----------------
-Compatibility for RimWorld 1.6
-Recipe change: The Cascading Casket once more demands human meat for its exchanges

***Due to changes in this mod's dependencies, certain features have changed:
-Item processing (souls, spirits, blood, etc.) is now handled with VEF's pipe system. The interface is different, but the functionality remains the same. Access recipes with the "Processes" tab on these buildings.
-Bayonet weapons are no longer considered as melee weapons
Baskerville  [author] 7 Jul @ 10:26pm 
Mod will be updated for 1.6 soon.
Baskerville  [author] 25 Jun @ 8:13am 
@ゆきんこ
Not until dependencies update lol.
ゆきんこ 25 Jun @ 6:11am 
1.6 pls