Wildermyth

Wildermyth

Unique Augments Over Legacy
26 Comments
魔装黑猫术士  [author] 17 Apr @ 11:35pm 
@Trekopep Thanks for your explanation. As far as I understand, modders have to manually update the Ranged Accuracy items modded since this stat has no effect any more. OK... In my opinion, it's just something inconvenient but unavoidable, and the current practice seems the best solution, right?
Thanks for developing such a fantastic game!
Trekopep  [developer] 16 Apr @ 7:02pm 
Yeah, there wasn't really a perfect way to make the adjustment. When we combined Melee and Ranged Accuracy, we adjusted it so that the calculation for Ranged Accuracy just returns the Melee Accuracy instead. This means that any modded abilities that were referencing Ranged Accuracy would still work as expected with accuracy upgrades, but any modded Ranged Accuracy items wouldn't grant any accuracy anymore.

We didn't want to outright get rid of the stat, because that would've completely broken existing mods that used it, and we couldn't just add Ranged Accuracy on top of Melee Accuracy because any items that granted both would now be twice as strong. Unfortunately, game dev often ends up including a lot of "old things we'd like to get rid of but if we do it will break existing things that use it"
Northstar1989 16 Apr @ 6:19pm 
So, if I understand correctly, the version of the Crow Amulet found in the Modding Tool archive that comes with the game is still outdated, and doesn't have the new stats found in the base game? (which both use the new Accuracy attribute, and has different values for the other stats than the one in the mod as well...)
魔装黑猫术士  [author] 9 Apr @ 6:09am 
@Northstar1989 Already updated. Btw, "Ranged Accuracy" was once useful but abandoned during one of the official updates after this mod had been released for a long time. But the game devs neither remove nor replace the abandoned attribute with the right one in the modding tool, which brings troubles to both modders and mod players.
Northstar1989 31 Mar @ 7:25pm 
So, Crow Amulet needs fixing (changing to match current stats), and Drauvspun Cloak is still missing...
Northstar1989 31 Mar @ 7:24pm 
Seems the mod *does* act on an outdated version of the Crow Amulet (the current version has different stat effects, and doesn't use the deprecated "Ranged Accuracy" stat...) It is possible to update/fix this?
Northstar1989 16 Mar @ 8:56am 
Just to check: this mod doesn't change the stats of the Crow Amulet in any way, right?

This is the only mod I had installed, but when I reported to the game devs that the Crow Amulet still uses the deprecated "Ranged Accuracy" stat (which doesn't actually work anymore, and thus doesn't affect melee OR ranged attack accuracy), the support guy tried to blame this mod for changing the stats of the augment. Even though the Wiki for the game (obv not based on this mod) ALSO shows the Crow amulet affecting Ranged Accuracy...
Northstar1989 24 Jan @ 3:17pm 
It's definitely a good game to revisit after a while away from it! I've been doing a YouTube Let's Play of it that started with a campaign from nearly a year back, in fact...
魔装黑猫术士  [author] 15 Jan @ 12:13am 
@Northstar1989 Thanks for you info. Long time not played this game. Maybe I'll check it later.
Northstar1989 7 Jan @ 9:52am 
Thanks for creating this! Somehow, despite having not been updated as recently, this mod is more complete than its only non-Omenroad competitor (Legacy Event Augments)- which speaks to the care and attention that was put into it...

However, there is one unique pre-Omenroad (not everyone has the Omenroad DLC, including me, and a friend I am trying to convince to buy the base game next time it goes on sale who probably doesn't have the budget for the DLC either...) still missing from the English Version augments list, and thus I assume from the mod as well:

Drauvspun Cloak, which is obtained from a difficult roll in the "Abandoned" event

Hope this gets added (or the list updated if it is already in the mod!) And thanks again for the care and attention to this mod!!
魔装黑猫术士  [author] 23 Sep, 2022 @ 6:30am 
@Squidgling Very glad that you like it
魔装黑猫术士  [author] 1 Aug, 2022 @ 12:06pm 
@Spheniscidae 喜欢就好:lunar2019grinningpig:
帽带企鹅 29 Jul, 2022 @ 9:23am 
这个看着很棒,谢谢作者
魔装黑猫术士  [author] 24 Jul, 2022 @ 12:48am 
@藍斯 此外关于mod翻译,首先感谢您推荐了如此有趣的mod。该mod应该是以剧情事件为主,然后通过事件提供了一些宠物和能力等等,然而个人目前对mod制作的涉猎范围仍停留在物品这块,不确定是否有能力进行事件、宠物等方面的文本处理。不过我会考虑去拓展这方面的技能,但同时也无法保证何时能够完成翻译,毕竟手头还有另外一个关于物品的mod正在制作中:lunar2019laughingpig:
魔装黑猫术士  [author] 24 Jul, 2022 @ 12:40am 
@藍斯 锁定年龄的效果并不是森林王斗篷带来的,该斗篷本身仅有属性加成和雾隐技能。获得森林王斗篷的事件选项(献上心脏)一共会给英雄带来三项好处:斗篷、不再变老、魅力奖励,后两项都是通过经历施加给英雄的,而“经历”不在本mod的修改范畴,请见谅。
魔装黑猫术士  [author] 24 Jul, 2022 @ 12:32am 
@Lampros I've just post a list of all augments modded. Pls refer to https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2835131965/3472855915029474375/
藍斯 23 Jul, 2022 @ 10:15am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2819953678
再斗膽冒昧,請問可以建議您製作這個模組翻譯嗎?
藍斯 23 Jul, 2022 @ 10:14am 
原來在開啟新任務時要額外勾選模組才會啟用,我明白了。已奉上獎勵,謝謝你提供這個很棒的模組。另外我有個疑問,常青之主的森林王斗篷傳承時,卻沒有當初不增加年紀的效果,請問是BUG嗎?
Lampros 23 Jul, 2022 @ 8:42am 
Could you list the unique augments currently you have flagged? Thanks in advance!
魔装黑猫术士  [author] 22 Jul, 2022 @ 10:52pm 
@藍斯 这些独特装备是跟随佩戴它的英雄一起进入传承的。这意味着,如果你在一场战役结束时没有选择晋升某一位英雄,那么他/她身上的装备自然也无法传承。
藍斯 22 Jul, 2022 @ 8:22pm 
請問這個模組是可以把這些奇特裝備傳承下去嗎?我安裝這個模組之後,身上的奇特裝備仍然無法傳承,我有什麼步驟遺漏了嗎?
魔装黑猫术士  [author] 18 Jul, 2022 @ 4:03am 
@Orangenextrakt Thanks for your explanation!
Orangenextrakt 17 Jul, 2022 @ 11:10pm 
@Zengar FYI: I have a hero with a dragon paw shield which was kept and at the moment I don't use any mods at all. Either one of your mods messed this up or you 'lost' it due to a transformation taking the left arm.
无岚 17 Jul, 2022 @ 2:21am 
真不错
魔装黑猫术士  [author] 16 Jul, 2022 @ 10:25am 
@Zengar Hello! Sorry but this mod only affects augments, while shields belong to off-hand equipments instead of augments. In fact, this mod doesn't modify anything on weapons or off-hand equipments. So you may check if your other mods make a modification on that, or your hero got a theme with the left hand transformed which forced him/her to drop the shield.
Cuddle_Rat 15 Jul, 2022 @ 3:44pm 
Been waiting for a mod like this to pop up, looking forward to trying it in my next campaign! :spacepony: