Arma 3
JSDF Overhauled
89 Comments
The Battle Bishop 7 Jul @ 9:07pm 
Where does one find the funny special AH-1s?
Last-Aztec-Descendant 23 Mar @ 12:38am 
i love your mod its so much fun to use

Quick Question Could you add two Front Grips to the 89 & 20 Rifles
Tactical Vertical Grip Bipod
Vertical Grip
shambasticus 10 Mar @ 4:46am 
ah ty
Sparky  [author] 9 Mar @ 3:52pm 
It's not something I can fix. It's a model.cfg issue, which I have no way of changing. That would be something to report to the JSDF Mod developers.
shambasticus 9 Mar @ 2:32pm 
Hi again, wondering if there is any planes to correcting the type 10 commander .50cal?
Sparky  [author] 28 Jan @ 8:47am 
The Osprey Transport is more meant to move supplies around. I don't know if you could realistically fit a Wiesel 2 into a V22. The vanilla model certainly does not fit.
shambasticus 28 Jan @ 6:26am 
Hi sparky, adore your JSDF mods. Only feedback is really that i cant seem to lead the Wiesel 2 into the Osprey. while ospreys from other mods like UK3CB i can. any chances you could "fix" that?
Sparky  [author] 9 Sep, 2024 @ 8:29am 
I don't know. This mod tries to use vanilla for reference and I don't use RHS so I will not be accomodating it either.
Rooivalk 9 Sep, 2024 @ 8:27am 
does this mod work with rhs?
SeriOus 18 Aug, 2024 @ 11:30am 
JGSDF purchased the SLX556 silencer, can be added to the mod...
Sparky  [author] 1 Aug, 2024 @ 6:28am 
@pekinngennjinn the Reaction Forces helicopters are in the mod already, you need to load the CDLC or its compat data to see them.
pekinngennjinn 1 Aug, 2024 @ 6:13am 
EC-225LP?
Sparky  [author] 30 Jul, 2024 @ 1:50am 
I'm fairly sure that's a model issue, not something I could fix
rozdelta 29 Jul, 2024 @ 8:14pm 
You think you could fix the UH helos flying backwards issue?
Sparky  [author] 25 Jul, 2024 @ 5:30am 
At some point, yeah
Apricot_ale 24 Jul, 2024 @ 10:34pm 
Thankyou for update! RF update will be come to 2035 too?
Rooivalk 22 Jul, 2024 @ 12:49pm 
hurray nice!
Sparky  [author] 22 Jul, 2024 @ 11:30am 
@vlk7 Yes. Its used for infantry equipment and some vehicles.
vlk7 22 Jul, 2024 @ 11:16am 
Is gac JSDF mod really necessary at this point?
Sparky  [author] 22 Jul, 2024 @ 8:42am 
It's fixed now
Sparky  [author] 22 Jul, 2024 @ 8:23am 
@Rooivalk It looks like the JSDF Mod updated and it broke some things, I will work on a fix ASAP
Rooivalk 22 Jul, 2024 @ 8:00am 
infantry spawns in the base game nato multicam instead of jsdf fatigues
Sparky  [author] 7 Jul, 2024 @ 5:48am 
I thought about it. I actually might do it depending on how much work it would take
Disco 7 Jul, 2024 @ 2:18am 
is it possible for you to hide/scope=1 units from gac JSDF & JSDF mod? to reduce clutter in eden editor
Sparky  [author] 19 Jun, 2024 @ 3:04pm 
That's hardly on me. I tried my best to patch up YAG's work - and I've fixed a LOT of things, but ultimately its him and his team on "JSDF Mod" who modeled and coded the vehicles. There's not much I can do about it unfortunately, any compaints should be addressed over there.

This mod should be used by players rather than AI.
Rastek 19 Jun, 2024 @ 2:59pm 
I mean, it's a vehicle issue, AI isn't really able to use most of the vehicles properly, they won't fire any of the artillery pieces, APCs like the type 96 need the gunner to get out to use the turret yet the AI refuses under any circumstace to do it, and the AI's driving for the tracked vehicles is horrendous
Sparky  [author] 14 Jun, 2024 @ 9:13am 
What do you mean fix the AI? This mod does not modify the AI in any way
Korothi 14 Jun, 2024 @ 8:48am 
@Sparky can you fix AI for the mod?
Sparky  [author] 27 May, 2024 @ 1:00pm 
I don't really know. The mod is balanced against vanilla values.
Kiryuu Sonya 25 May, 2024 @ 9:48pm 
How well does this mod work with RHS?
Predator14 19 Feb, 2024 @ 8:00pm 
Everything is there except the quality, overall, it's playable, neither are my steps playable.
Sparky  [author] 3 Feb, 2024 @ 7:52am 
@SeriOus It's a known issue about the Type 20 rifle. The model is not set up propperly to fit either suppresors or bipods, its not something I can fix.
SeriOus 3 Feb, 2024 @ 7:39am 
The type20 rifle should get bipod slots, many photos confirm this, please add.:steamsalty:
SeriOus 3 Feb, 2024 @ 1:18am 
Oh, sorry, I don't know much about the game code, but I noticed that type10 and type90 are missing the "ArmorCrash" file, which should be the problem, it is found in almost all armored vehicle files, but it is missing in the type10 and type90.
Sparky  [author] 2 Feb, 2024 @ 6:42am 
Type 99, yes. UH-60 no, as it does not have any passenger seats and would require to edit the model, which I'm not allowed to do. Ideally I'd get some 3rd party made assets but a lot of models, vehicles specially, are very expensive. Might try porting stuff from Arma 2
Rooivalk 2 Feb, 2024 @ 6:28am 
pretty cool mod! are you planning to add the uh-60 and type 99 spg from JSDF mod?
Sparky  [author] 31 Jan, 2024 @ 7:49am 
SeriOus not sure which tanks you looked at, because all vanilla MBTs have the armorStructural value set to 6.

From my understanding vanilla is the standard most mods follow, and so does this one.
SeriOus 31 Jan, 2024 @ 6:36am 
Hi, I may have found a bug in the TYPE10MBT data code, the "ArmorStructural" should not be 6, it should be a larger value like 200 or more (based on other mod tanks).This left the tank uncomfortably vulnerable.
AyeeItzHaydenn 16 Jan, 2024 @ 8:47pm 
wheres the 4 sec reload?
Sparky  [author] 11 Jan, 2024 @ 9:19am 
I don't get notified of Twitter messages so I rarely check them. You can still ask me through Twitter DM if you'd like. You can also ask questions here or through my steam DMs
MYA-SAN 11 Jan, 2024 @ 6:32am 
Is it more appropriate to ask the question here even though I sent a DM on Twitter?
Hannibal 27 Oct, 2023 @ 12:22pm 
Cheers Ive got in the lineup now will let you know. The original just had a lot of call outs in the log. Stalled entry into the editor which took forever to load. Now everything seems fine again but really want this mod to work.
Sparky  [author] 27 Oct, 2023 @ 9:44am 
My community used this with no problems for a while. As for ACE compatibility, it should not really need one as most of JSDF Overhauled uses vanilla weapon systems and ammo.

Keep in mind that this mod is still a work in progress with more features and bugfixes coming in the future
Hannibal 27 Oct, 2023 @ 8:41am 
I just took JSDF out my rotation it just had too many errors in the log files. Very likely to the ACE compatibility issue as well. Was there any error fixes done? I really was reluctant to pull the mod as I am a huge fan of it. Just a lot of unique equipment. Was very well made it just didn't play well with other mods.
Sparky  [author] 22 Jul, 2023 @ 8:08am 
A sog expansion is on the works and will be released separately
Ry0u 21 Jul, 2023 @ 6:01pm 
Good to know :). And I would also suggest using more sog prarie content as your base. I think Cobra and Huey are in the DLC, doing retextures like you did with Phantom would be good.
Sparky  [author] 21 Jul, 2023 @ 7:35am 
@Ry0u thanks for the kind words. I am indeed planning to add more markings to vehicles. I also want to rework more textures. It's a slow process, but I'm slowly getting there :)
Ry0u 21 Jul, 2023 @ 6:57am 
You really made the 2 mods, 2x better than it already is. Keep up the good work! I really hope the original modder put up better Commander/Gunner view for the MBTs :(. Any plans to add on more markings for the vehicles?
Rockin92 2 Jun, 2023 @ 10:51pm 
okey
Sparky  [author] 1 Jun, 2023 @ 2:16pm 
@ohy0806 I did not make the Phantom. Like most of things in this mod, all I did were config and texture changes. In the F4's case, I only changed the sounds and fixed its weapons so players could use them. Keep in mind that a lot of the content from this mod is ported from Arma 2 or even Operation Flashpoint.

The F-4 is from JSDF Mod, (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1884039374) any bug reports not directly related to JSDF Overhauled should be directed to Yag / h097, who is the original author of most of the assets used in this mod.