Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
maybe I should remove the recipe patch in MB3 and VFE-M (Remove the required mecha component or mechanoid component), because player can build mechanoids by themselves. But I'm not sure whether to change it like this
2nd:Yeah i agree
Did run into a weird issue after the update where selecting a recycled mechanoid turret from the build menu killed the UI, I'll let you know if I figure out what caused it.
My main 8 soldiers have been using the Mech AT rifle constantly but I still have over 20k 12x64, but only a handful of the lighter calibers.
Any chance you might add a HMG or automatic rifle using these rounds at some point?
I hate how so many things in not only the base game but mods as well make no sense because *something something game balance*. If someone is in a colony that is getting clusters or other mech threats every other week they would for sure make being able to reuse all those resources a priority.
Now all we need is a 60mm mortar and all the mech ammo becomes useful.