Sid Meier's Civilization VI

Sid Meier's Civilization VI

SpatialX Space Race
55 Comments
camembert4u 27 Apr @ 12:42pm 
Is this compatible with your satellites mod?
Arkanor 12 Oct, 2024 @ 2:13am 
Do this mod will be update ? At every game I use it
MadHymn 28 Sep, 2024 @ 9:22pm 
非常牛比,文案写的很有代入感,像是看了一部作者写某种平行世界小说。但是我对于其中流星雨开采这一项目稍有迷惑,首先,咱们这属于是安入一个后期终结者嘛,倒是无可厚非,合情合理的,但是同时却也意味着-所有的树林瞬间巨量贬值了,我可以脑补这代表一种未来的技术革命,淘汰了原始的改良设施,但让人感觉稍微有点可惜。
SpatialX  [author] 4 May, 2024 @ 2:23pm 
@Togedemaru223 Those are normally hidden projects, you don't see them in the tech tree because they are unlocked by completing other projects. This is a technical limitation as putting too much things in a tech will not fit, making the tech ugly. Check in the Civilopedia for each projects requirements
Togedemaru223 4 May, 2024 @ 1:50pm 
alot of the projects are missing? for example: gigantic fuel tank, practice moon landing, send humans into orbit,... Does anyone know how to fix this?
Dr Livesey 8 Sep, 2023 @ 1:48pm 
как по мне усложнять и без того не самую простую научную победу ну такое себе, культурную, религиозную и дипломатическую обычно можно сделать гораздо раньше научной
Anshan_67 18 Jul, 2023 @ 4:05am 
I like this mod very much since it do enrich the progress of tech success but there are still some questions such as tech success is a difficult way comparing with other ways if you don't open this game.And now,it is much more difficult. please think about make it easier to match other success way?
R3v3r3ndGizmo 18 Jun, 2023 @ 8:16pm 
i cant code AT ALL lol but i was wondering if anyone could recreate the old civ 4 rise and fall mod? maybe with some updates?
Daemon Trooper 9 Jun, 2023 @ 7:52pm 
I would have as a suggestion to make that every with an Industrial Disctrict could build the small projects, generating a unit (exceptionnal convoy) with 1 AP (MP) [I'm assuming that the Empire already has Asphalt road or a Rail Network linking every cities], so there can be a National participation.

I would love that :D
十一万巫女 26 May, 2023 @ 11:15pm 
嗯,这个模组登月有bug,我在研究了制造航天服和登月训练后,登月计划没有出现在项目中,
booyaman85 26 May, 2023 @ 4:38pm 
is there a readme file for all info, every mission what they do?
十一万巫女 13 May, 2023 @ 6:47pm 
如果科技树不显示,那我必须要全科技才能顺利完成飞天吗
Crudestwalnut81 22 Apr, 2023 @ 11:54pm 
I am i playing this mod wrong, or does the space race take way too long
Skylance 22 Jan, 2023 @ 10:22pm 
Планируется перевод на русский?
SpatialX  [author] 1 Jan, 2023 @ 7:59am 
Happy New year everybody, and happy New update :
-Added full localization for Chinese thanks to @Kokytos
-Added partial localization for titles of projects for French
-Corrected a bug in wich russian localization would appear for some texts in english
-Cost in Strategics ressources for many projects as been lowered
H.Humpel 20 Nov, 2022 @ 8:40am 
Hi SpatialX,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
SpatialX  [author] 16 Nov, 2022 @ 2:32am 
Hello George! the mod has a complete english description in the files, but it seems i forgot to change to russian the setting of some russian description, who overite the english description. It's just an error of my part, i'll try to correct that soon.
George! 13 Nov, 2022 @ 6:28am 
Really enjoyed this mod. There are a few descriptions which are written in Cyrillic in the English language version. I am happy to help you write English language descriptions if that is helpful
Meurtri ♑ 31 Oct, 2022 @ 10:01pm 
in spanish:Question_m:
DerJoan 27 Oct, 2022 @ 12:09pm 
Good mod, would love a german translation and get rid of some typos
WhiteFlare 22 Oct, 2022 @ 3:53am 
I personally don’t recommend this mod for players seeking Peaceful Scientific. Added Projects are fun and useful, but way too resource demanding, requiring lots of oil, alumnium and uranium. Even you are 2 eras ahead you still need to push your GDRs into enemy cities for those resources. This mod only works for warlords with large traces of land and resources, much against victory style other than Domination. Also, it makes it even harder to accomplish Science before time runs out.
mahoney76 13 Oct, 2022 @ 9:27am 
i tried it on civ4 and it broke
SpatialX  [author] 13 Oct, 2022 @ 8:47am 
1umbrella1 I don't speak it, if you want a chinese traduction, you will need to do it yourself.
For that, go to this mod folder located in : C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2837365371\core\project_text.xml
there, you copy all the english text, paste it at the end of the file, and traduct text only in-between <Text> </Text>. If there is something inside [ ] like [NEW_LINE], don't traduct it. Finally, each time you see Language="en_US" replace it by Language="zh_Hans_CN" or by Language="zh_Hans" I don't know wich one is correct so you will have to test. Once you've done all that, you find a way to send me the traducted file and I apply an update :)
1umbrella1 13 Oct, 2022 @ 1:31am 
good mod!but can u please translate chinese?:steamthumbsup:
SpatialX  [author] 6 Oct, 2022 @ 2:40am 
mahoney76 well, we are on the civilization 6 steam workshop, so you can expect that this mod is compatible with civ6, and not compatible with civ 5 or civ4...
mahoney76 5 Oct, 2022 @ 8:53pm 
is this mod compatible with civ6?
SpatialX  [author] 2 Oct, 2022 @ 11:18am 
_Akc0HunTer_ Я не буду этого делать, уже есть мод, делающий что-то подобное. Загрузите его там : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2376859473
_Alc0HunTer_ 2 Oct, 2022 @ 3:54am 
предлагаю сделать мод на район *наёмники* , где можно было б покупать уникальных юнитов других цивилизаций участвующих в игре
SpatialX  [author] 2 Oct, 2022 @ 12:48am 
oh, you also need to do recruit settlers 3 time or until it isnt available anymore
Andre Merrick 1 Oct, 2022 @ 8:54am 
I did all of that... :( Still didn't get presented with the Exoplanet Mission.

I only had the repeatable options available
SpatialX  [author] 1 Oct, 2022 @ 2:52am 
Andre Merrick, You must have send a space telescope to be able to launch an Interstellar Space Station. From there, you launch the Hydroponics and Reactor of the Station and what I think your missing is recruiting settlers for the mission, as this one requires to be done in a city with a neighbourhood. After completing all of them, you can launch for the Exoplanet.
Andre Merrick 30 Sep, 2022 @ 6:40pm 
Hey there! Love the mod, although I'm having an issue through the last playthrough.

I've got all techs and launched the Mars Colony.. I've sent carbon to the planet and built "make Mar's breathable.." however, the option to Launch Exoplanet... has yet to present itself. What must one do for the final "Tech Win"?
SpatialX  [author] 9 Sep, 2022 @ 11:25am 
New small update : "Росков"
Traducted all texts to russian
Big thanks to sir yes sir oorah for translating this mod to russian
SpatialX  [author] 25 Aug, 2022 @ 3:38am 
New small update : "Quality update"
Added 2 new icons for Send Cargo to ISS and Launch to the Moon. Also corrected a bug related to the icon to train astronauts
Added icons to all the text. Reading the effects of a project should be more easy.
SpatialX  [author] 11 Aug, 2022 @ 2:05am 
I could traduct it, but badly and with many grammatical errors. But if you have the time, you can try to traduct it. I'll create a new discussion so you can send the traduction
这游戏真好玩 11 Aug, 2022 @ 12:54am 
Can you translate Chinese? Completely incomprehensible.
SpatialX  [author] 7 Aug, 2022 @ 8:44am 
New update : "Explorers patch"
Modified the projects added by the "Explorers" mod to fit better with this one.
I also took the opportunity to correct some bugs and tweak the ressource cost of projects.
SpatialX  [author] 31 Jul, 2022 @ 2:37pm 
New small update out : "International Space Station update"
Added 3 new projects unlocked by the ISS competition.
-Launching ISS Solar panel : give some points and gives +1 power for everyone
-Launching ISS Lab : can be done only 2 time, gives +2 science to cities of everyone
-Launching Cargo spacecraft : give a large amount of points
-Train foreign astronauts : update from the original project of the competition, now also gives diplomatic favor.
Puddings 30 Jul, 2022 @ 3:11pm 
Alright I'll test out the mod later
SpatialX  [author] 30 Jul, 2022 @ 2:17pm 
@Puddings the most OP effects comes in late game and after doing many projects, they are more of a "win more" options. But if you think some effects could be tweaked, help me there ;)
Puddings 30 Jul, 2022 @ 1:46pm 
I want to download this, but the effects are really OP
Khaya Ashur 26 Jul, 2022 @ 3:30pm 
Thank you for letting me know.
SpatialX  [author] 26 Jul, 2022 @ 6:39am 
@LegionnaireRadio From what I can see, Civilization Expanded seems to not modify any content related to the Space projects, you should be able to play with both mods without any issues.
Khaya Ashur 25 Jul, 2022 @ 1:13pm 
Does this work with Civilizations Expanded?
SpatialX  [author] 24 Jul, 2022 @ 7:50am 
@Rub3d0 can you go in C:\Users\user_name\Documents\My Games\Sid Meier's Civilization VI\Logs and send Database and Modding files?
Rub3d0 24 Jul, 2022 @ 7:42am 
mod for me is not working. When I active this and make match and start, mod is crashing civ. I don't know, what's happening.
SpatialX  [author] 23 Jul, 2022 @ 1:21pm 
@TheSpaceXplorer yeah, don't worry, i didn't finished to balance the production costs at the time of screenshots.
TheSpaceXplorer 23 Jul, 2022 @ 1:13pm 
when making mars breathable is less expensive than sending an animal into orbit..
SpatialX  [author] 23 Jul, 2022 @ 2:50am 
New update! Now all icons will show up.
SpatialX  [author] 20 Jul, 2022 @ 8:38am 
@JovialCaesar if you have idea, contact me in private so we can talk
@TheColdHands from what I see in is code, both mods should work, but you'll need to complete both my projects and his projects to achieve the science victory. Not optimal but doable.