Total War: WARHAMMER III

Total War: WARHAMMER III

Better Economic & Military Management AI
114 Comments
==Guderian== 11 Jul @ 10:04pm 
Update please
규동 11 Apr @ 11:45am 
would you please update this wonderful mod?
Flying dUCK 23 Mar @ 11:01am 
I think you are best of best.
Nebnii 4 Mar @ 9:02am 
I noticed my vassal isn't spending his money, he is sitting on 20k gold and a ton of unupgraded provinces. Only other mod i got is sfo. https://imgur.com/a/InKFliZ
Beast 22 Feb @ 3:56am 
Played 5+ campaigns on hard, 80+ turns, with 3 u AI mods and AI its not better, its just more annoying, but yeah thats can be called like better AI, but about economy and better units, no, nothing at all, AI stucks a lot of time where they just sit and do nothing, Tyrion on high elves after 60 turns, still have 1tier settlements in his capital province, so most of time those AIs propably use all their money for army and they do nothing, some AIs works some not, i guess its because vanilla random AI strength ? so some AIs are supposed to lose etc ? Still i think this need more love/fixes, but theres CA AI campaign update soon so maybe after that, cuz i dont believe thats they gonna improve their AI.
Karol 7 Feb @ 4:44am 
@Hecleas Do you know which value in RPFM dettermines how much gold is AI going to spend on army upkeep? Because I can see that we can change % of income that goes into army and buildings, but from experience I feel like AI is spending everything so like 100% on upkeep utill their income goes near to 0.

For egzample I look at minor norscan vassals I have as Belakror. After they build up armies, I sell them a city for all gold that they have, and on following turns I can see that they don't make more than 100 gold per turn, they are not building or recruiting anything. So my conclusion is that all their gold goes into army upkeep. While in RPMF it is set to 50% or something.
Can only see them get some gold after they lose an army, or win a battle or sack a city.

Maybe it's just a minor faction debuff from CA too so idk.
HighestandCo 2 Feb @ 9:43am 
I've been experimenting with AI difficulty over the past few days. Playing on Normal, I think this mod slightly overbalances in favor of the AI, but through no fault of its own.

That is, this mod does what it says. It lets the AI spend all the money it actually possesses. However, after watching a one-province faction recruit 2.5 full stacks, and still be heavily investing in their economy (again, on Normal), I wonder how many secret economy buffs CA has given the AI, even on Normal. Using this mod makes me think the AI possesses some significant passive economy buffs in vanilla. Me with one province could create 2 full stacks but definitely wouldn't have been able to invest in the economy at the same time like the AI was doing.

I'm playing with No Red Line Skills and 4 skill points per level to help create parity between myself and the AI.

Just wanted to share my experiences on the road to a better Warhammer game.

Thanks for this mod. The AI behavior really is impressive.
Snek 26 Dec, 2024 @ 8:03am 
This mod isn't working the way it used to the AI is recruiting way less armies less than vanilla.
minecraft with gadget 24 Dec, 2024 @ 9:50pm 
I don't know if it's this mod specifically, but it's the only one I'm using that affects the AI. I've noticed a lot of AI armies on the campaign map get "stuck" and stop moving, or get stuck in sieges and not do anything . A full Orc stack was sieging a settlement with 1 unit garrisoning it for 12 turns for example. The Old World campaign.
xavi2333 28 Oct, 2024 @ 4:42am 
First of all thanks for the mod.

In single player works perfectly but in multiplayer when we put that mod, my friend can't get into the campaign menu, it tells him the game version is incompatible, and we have tried only having your mod activated and creating a new mp campaign.

Why this happens? This happens to me with other mods, online we only can use better camera mod and recruit defeat lords.
Buffalo 6 Oct, 2024 @ 10:25am 
@Hecleas est ce que c'est ce mod ou un autre qui fait en sorte que les horde d'homme bêtes jouent bien se cache etc et que les hordes de peaux vertes recrutent instant une grosse armée?
Bencla 5 Oct, 2024 @ 10:26am 
safe to install/uninstall mid-game?
Zephyr 20 Aug, 2024 @ 5:16pm 
I see, I didn't know that. I thought both conflicts with each other as it changes the same thing/category. And I see that you've updated the mod already, thanks, Hecleas!
Hecleas  [author] 20 Aug, 2024 @ 4:04pm 
You can use both mods, they complement each other perfectly
Zephyr 20 Aug, 2024 @ 4:00pm 
What is that mod you linked? Should I use that instead of yours? If so, could you please separate the economy aspect of this mod so I can get the best of both mods?
Hecleas  [author] 20 Aug, 2024 @ 2:32pm 
No not at all, he rather imported this type of mod.
But I always advise you to use this type of mod because it further increases the possibility that elite units will be recruited.
Afterwards it will be a question of taste, test vanilla and with this mod and see what you prefer.
But tell yourself that everything CA does is to adapt it to all types of audiences, beginners, veterans, etc. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789853654&searchtext=recruitment
Zephyr 20 Aug, 2024 @ 7:38am 
Hello! The 5.2 update has implemented all the stuff here, is this mod perhaps obsolete? Or can you make it better?
Dyonisiux 6 Aug, 2024 @ 12:27pm 
Hey man! Really love this mod, but i recentrly start playing SFO and i was wondering if this mod applies to it or not? Thanks!
Arakus 7 Jul, 2024 @ 7:17am 
can you use this mod with SFO? I read that SFO integrated some of your mods into it? Should I still use your mod if playing SFO?
ElyonHU 20 Jun, 2024 @ 8:26am 
Please up dear Hecleas
Hecleas  [author] 18 Jun, 2024 @ 1:13pm 
Up?
ElyonHU 18 Jun, 2024 @ 9:43am 
pls up
|FA| Snarre(FIN) 17 Apr, 2024 @ 11:54am 
i dont find any other explanation because deactivaiting fixet it . AI did somthing on hes turn what causet crash.
Hecleas  [author] 17 Apr, 2024 @ 9:31am 
There is no way my mods are causing crashes.
|FA| Snarre(FIN) 17 Apr, 2024 @ 9:28am 
game crash on turn 59-60 when Hag Graef is on next . when i deactivate this mod , ewerything work again. Only other Mods are SFO and Ultra agressive AI
Niewitch 26 Mar, 2024 @ 11:06am 
will this work invidually, do i have to have all other recommended mods ?
무직백수 16 Mar, 2024 @ 8:05am 
This mod really push AI to have maximum armies. So this will be your pick if you want AI's harsh spam.
Alex250 27 Feb, 2024 @ 2:55am 
Hi, you fixed the AI dont maxed out settlements?

I like your mods so much!! I have it for Thrones, Pharaoh,Troy...Good work!!
Slurpentus 27 Jan, 2024 @ 8:48pm 
After playing with this mod for a while I didnt see any AI maxed out settlements, so Guv is probably correct in his assessment on this mods health @Guvenoren
Guvenoren 1 Dec, 2023 @ 10:18am 
Hmm. I wonder if this mod is healthy atm. The AI doesn't hold that much cash. I've seen AI been dealing with desertion these few patches. This mod may be overtuning them so the AI overspends.
Mumm-Ra 1 Nov, 2023 @ 11:18am 
are any of your mods standalone?
Guvenoren 29 Oct, 2023 @ 11:09pm 
Does this mod make the AI beastmen remember that they can recruit armies after they lose a few battles? The Beastmen has been really shafted as of late.
[83rd]1in1class 21 Oct, 2023 @ 8:28am 
Would this mod work with Radious mod? By putting it above or below?
Hecleas  [author] 12 Oct, 2023 @ 4:34am 
This mod simply allows you to unbridle the AI ​​with its money and forces it to invest its money and its priorities rather than leaving it aside. If you want a buff (cheat) there are other mods for that.

And if you want a truly strategic and complicated AI for you, take ultra aggressive AI
MTEAM 12 Oct, 2023 @ 4:30am 
I wanted a buff for the Empire so they would compare in the mid and endgame with/against me.
So i gave all human races T5 capitals and destroyed the capitals from nearby enemies.
i thought they would be Bangers now but they DIED ALL after 15 turns.
I think the mods does not make a good job for some races .:WHII_Death:
Ymed13 9 Sep, 2023 @ 3:14pm 
Is this mod compatible with better AI template or does it do the same thing ?
HUNG 19 Jun, 2023 @ 9:28pm 
@Hecleas does ai freely use their money even on normal difficulty?
Chara H Dreemurr 26 May, 2023 @ 9:45am 
@Longman revival + battle
Mix 12 May, 2023 @ 11:41pm 
dose this work with SFO if so what do i load last
Longman 1 May, 2023 @ 4:37am 
Nice mod but how come are vamps able to recruit Grave Guard and Vargulfs at turn 10 is beyond me.
Griffox 14 Apr, 2023 @ 6:26pm 
all their mods can be used alone.
cooperftw 4 Apr, 2023 @ 3:51pm 
Hi Heclea. Are the mods listed in REQUIRED ITEMS actually required, or can this be run stand-alone?
:{BabyloN_PaladiN}: 27 Mar, 2023 @ 8:06am 
So this also works as a better ai recritment mod ? Does it hel on Warriors of Chaos ai as well? Most of the time they only have honds and marauders in their army (and somehow they still dominate the map)
Griffox 20 Mar, 2023 @ 6:20am 
@magesbe
yes it works the problem must be the IA ​​of the vanila game which is crap I recommend using the Ultra Aggressive & Smart AI mod
magesbe 4 Mar, 2023 @ 1:43pm 
Does this mod have a more subtle effect on normal difficulty? I'm in the middle of a normal/normal game and I can't say I notice a difference really? I was strength ranking 1 by early mid game which is the usual, and while I haven't played this exact campaign before without the mod, the AI does not seem to be running around with more armies than usual. Does the base AI mostly spend all its resources on lower difficulties and thus this mod is mainly intended for higher?
Griffox 21 Feb, 2023 @ 4:02pm 
Without the mod updated in the multiplayer the game is closing, when not giving version problem.
arashii77 18 Feb, 2023 @ 12:32pm 
hey hey it's ok guys he made a version with all the mods together he doesn't want to go back to the old mods
AzoorFox 17 Feb, 2023 @ 6:01pm 
UPDATE WHEN???
Griffox 16 Feb, 2023 @ 5:06pm 
Update?
Griffox 9 Feb, 2023 @ 3:26am 
use it because it improves the difficulty of the game, I can't imagine playing the game without this mod now.