Crusader Kings III

Crusader Kings III

Taxation and Conscription
3 Comments
Dr Jimothy  [author] 1 Sep, 2022 @ 4:11am 
@ryoyo
Idk how to actually add a cap for now so that'll have to wait. I've fixed the tribals and added a (for now) tiny prestige malus for taxing and conscripting.
ryoyo 31 Aug, 2022 @ 5:36pm 
The decision to 'Tax Tribals More' has both Tribal Ruler opinion and taxes from them going up, allowing you to tax them infinitely. Not only will their actual gold not be affected (despite yours rising), but their opinion of you will keep going up by 10 points a pop.

Also, this has revealed there is no actual cap to taxing/conscription in either direction, as the actual resources of the person supposedly providing this obligation do not change. In other words, I can stack 20 instances of More Tribal Taxation, effectively taxing them 200% more than vanilla, which is double what they should be making after their contracts. Yet they continue to make the exact same amount as the moment before you began spamming that Decision.

Less importantly, there is also the issue that the levy decisions all use the gold symbol. This doesn't affect gameplay, as it is still the levies provided that change depending on whether you decide to increase or decrease their levy contributions.
Edaryion 7 Aug, 2022 @ 3:33pm 
This is a cool mod!