Brick Rigs

Brick Rigs

Fairey Swordfish w Torpedo 1.2 by Uncle T
12 Comments
Mr. Capythebara 24 Jul, 2022 @ 5:49pm 
Indeed.
Mean Green  [author] 24 Jul, 2022 @ 5:43pm 
Also the torpedo's behavious in water is... interesting sometimes.
Mean Green  [author] 24 Jul, 2022 @ 5:41pm 
Yeah the torpedo is tricky to get to work, but if you fly just above the surface then pull up slightly and drop the torpedo it works like 6 or 7 times out of 10, but the randomness of the detonators and how things are dropped (shooting backwards, forwards, sideways) is sadly very much still a "feature" in the game.
I find my Float Torpedo bi-plane bomber is a bit easier to control and you can almost skim the surface with the floats when releasing the torpedo so it's a little easier to get it right. But the random freak-out of course still occurrs too often.
tinath64 24 Jul, 2022 @ 5:28pm 
i said that because the torpedo sometimes randomly changes driection
Mean Green  [author] 24 Jul, 2022 @ 5:18pm 
tinath64 LOL it sort of works so ships can be sunk even though the flying is... interesting. :)
tinath64 24 Jul, 2022 @ 5:14pm 
if the aerodinamics were better i would have been sinking ships all the time with this thing
Mr. Capythebara 24 Jul, 2022 @ 9:16am 
Your good.
Mean Green  [author] 24 Jul, 2022 @ 3:20am 
Mr. Capythebara sorry I only have people I know irl on my friends list. 🙂
Mean Green  [author] 23 Jul, 2022 @ 1:47pm 
I just spent 4+ hours trying to get my Stuka flyable in 1.2 and the best I could do was to get it to fly randomly across the screen, one second a LOT of lift, the next negative lift, one second it rolls like a spinning top, the next it barely moves. It flutters around like an injured butterfly with broken wings basically. The best parts were A that dropping the 1000+ kg bombs made the plane MORE nose heavy and it just went downward (no aerodynamic parts on the bombs to explain that gem), and B when I got stuck in an eternity loop that I could only get out of by cutting the engine and free fall (I'm guessing that is caused by the different lift att different angles but MAN is that "feature" not dialled in properly).
So yeah the aerodynamics need to be fixed ASAP. And hopefully separated completely from the water fluid dynamics. But since it's a one man show who knows when or even if that ever happens. :(
Mr. Capythebara 23 Jul, 2022 @ 1:19pm 
Alright, thanks! Yeah the constantly changing aero is a pain.
Mean Green  [author] 23 Jul, 2022 @ 1:18pm 
I can put it on my list but just so you know I probably won't be building any more planes until the aerodynamics are either reset or fixed somehow because I don't feel like spending20-40 hours building and testing a plane that just won't fly right no matter what. Sadly the new fluid dynamics system for both water and air just doesn't work for planes IMO.
It's a cool plane though so will gladly build it if/when the aerodynamics are mended.
Mr. Capythebara 23 Jul, 2022 @ 1:00pm 
Yo, I've got a request, or if you want maybe a collab offer.

Could you build a P-59 Airacomet? I've always loved how they looked, and wanted one in-game