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Mod ID: TheyKn0w
Mod ID: TheyKn0w - Lootable
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387110070
"Zomboxycycline" for the one that prevents it for 24 hours
"ampule" for the one that cures it
*I disclaimed it in the description above, but i'll do it here as well, i added the lootable Vial as a separate mod but within the same mod page, those running a server, once selecting the "They Kn0w" for the first time, must go in to the "Mods" tab and remove the "lootable" version if you do not wish it in your game.
Those who already have the mod selected/intalled before the update won't have to do anything to NOT use the "lootable" version, but will have to select the mod again in the "workshop" tab if they wish to add this version.
Spawn chance out of 1000000 = 500
Drop chance out of 100 = 100
Drop chance out of 100 = 0
Vial drop chance out of 100 = 100
Spawn chance out of 1000000 = 500
Drop chance out of 100 = 100
Drop chance out of 100 = 0
I don't understand why there are two values for drop chance nor' do I know which value effects "the cure" and the reset antizin
The spawn rate settings of the original mod wasn't working correctly so this a great alternative to fix it.
This way you'll always have something to loot out of them, it just wont be as good as "always the cure", if you're on a clock you will be hunting these guys until you find a cure or just to simply make it alive for a bit longer