Stellaris

Stellaris

Overpowered Civics 3.4
43 Comments
天阳的搅拌机 5 Jul @ 8:52am 
I will probably use some of your icons. Regarding the code, I will have it created by asking someone else to do it.:steamthumbsup:
天阳的搅拌机 5 Jul @ 8:36am 
thank you!
Edcrab  [author] 5 Jul @ 2:27am 
I'm not sure how much good it'd do you as it's so outdated but sure, as long as you credit me you can do whatever you want with the files
天阳的搅拌机 4 Jul @ 6:26pm 
Hello, I would like to use your mod file template to create a derivative version of the mod. May I ask if you permit this?
J3T 19 Aug, 2024 @ 11:50am 
the comments look like it needs an update, cant wait!
[NNC]Trollface 9 Dec, 2023 @ 8:09am 
For me the mod works if i simply copy the authority and councilor files from the base game to the mod folder.
But im not sure if im using the same mod version.
thenightgaunt 23 Nov, 2023 @ 6:37am 
Edcrab. Dude. Thank you for working on an update. No pressure and no rush. I think we're all just grateful that you've been updating it in general. Thanks again.
Spencer 20 Nov, 2023 @ 5:42pm 
nice
~\(≧▽≦)/~ 19 Nov, 2023 @ 7:53am 
I been waiting for the update for years, the god has not forgotten us.
Edcrab  [author] 18 Nov, 2023 @ 1:40pm 
I'll grab Paragons and Astral Planes but I'm a great many patches behind so an update might be a while

Word of caution, I've had reports of some severe crash bugs recently which doesn't really surprise me because my mods are severely out of date, so I'd disable them for now
天阳的搅拌机 17 Nov, 2023 @ 6:40pm 
need update please
wjw_wrsnk 30 Sep, 2023 @ 8:38am 
needs an update
Joker 12 Jul, 2023 @ 5:42am 
weird, though this version doesn't work for me, 3.3 works.
Loveless1987 29 Jun, 2023 @ 7:06am 
While the civics themselves seem to be working as intended, this mod needs an update. The civics do not have an associated councilor position. This was the major change of patch 3.8 and the Galactic Paragons expansion.
Joker 9 Jun, 2023 @ 6:59am 
How?? In my game none of the civics show up
Nerelith 8 Jun, 2023 @ 2:06pm 
I do not think this needs to be updated, it is working fine for me.
barkertommy43 3 Jun, 2023 @ 12:32pm 
Any chance at a update?
barkertommy43 4 May, 2023 @ 7:34pm 
Can this please be updated?
Figaround 29 Mar, 2023 @ 5:08pm 
Planning to update?
-Z- 26 Feb, 2023 @ 11:42am 
Thank you! @Edcrab
Walker 26 Feb, 2023 @ 11:09am 
does this still work?
Edcrab  [author] 24 Feb, 2023 @ 2:23pm 
Sorry about the lack of updates! Had some PC issues and so by the time I got back to Stellaris half the progress I'd made was already outdated by the new patch. I've got a couple of days off next week so I'll try and get back into the swing of things
-Z- 17 Feb, 2023 @ 5:47am 
Hey, awesome mod, could you please update it?
Kaiserkane 5 Jan, 2023 @ 1:27pm 
This mod is a lot of fun, especially for making some tougher enemy AI empires - thanks! :)
blazezierhiz 3 Jan, 2023 @ 2:36am 
does this still work for 3.6?
Noxious 10 Oct, 2022 @ 11:19am 
Mod still works fine for 3.5. I have used it without issue.
Edcrab  [author] 29 Sep, 2022 @ 12:45am 
Right, I'm going to give the new patch a spin (and maybe grab Toxoids) this weekend and see what's changed, then I'll see about updating. Hopefully not a complete code collapse to deal with!
Battlespark 21 Sep, 2022 @ 8:56pm 
LOL for petes sake Deanchen, give the dude a chance to breathe.
deanchen0927 20 Sep, 2022 @ 12:51pm 
Please make a updated version for 3.5
Owlpine ♪ 9 Sep, 2022 @ 10:16am 
The 3.3 Version works just fine but this one for some reason dosen't and by that i mean the civics just don't appear
Jdalt40 30 Jul, 2022 @ 6:55pm 
I mean that's great and all, but "effect force_add_civic" exists if you really need to change it midgame

But hey it's up to you! Love the mod <3
Edcrab  [author] 30 Jul, 2022 @ 1:52pm 
Jdalt40: Yeah, there's some disagreement in regards to player preference and I totally understand why some people would prefer them to be restricted to game start, but players are currently allowed the option of changing to them midgame for RP reasons (or even "screw this, I'm going to start cheating" reasons)

The AI can't do that, of course! No risk of your neighbour suddenly engaging Galactic Annihilators without your say-so

DangerousRhymes: ouch, sorry you had such a hard time getting it to cooperate, but glad you got it working in the end!
Jdalt40 28 Jul, 2022 @ 6:15pm 
Hey Edcrab, I see one civic is unable to be removed from game start, but what about the others? With the others you can add/remove the civic midgame which I find a liiil questionable
The Narrator 27 Jul, 2022 @ 9:22pm 
missed the opportunity to name Godmachine as Machine-God for the most insane toaster banging experience ever
DangerousRhymes 27 Jul, 2022 @ 3:11pm 
Unsubscribing, resubscribing, deactivating, reactivating, and rebooting seems to have solved it.
Zoto 27 Jul, 2022 @ 11:30am 
@DangerousRhymes - It works for me, I have it almost at the end of the loadorder and i'm using quite a lot of other civic and civic-related mods with it. They're pretty easy to recognize in the civic list since they have the golden icons
DangerousRhymes 27 Jul, 2022 @ 8:43am 
None of these are showing up in my species creator. it's almost the last mod in my list. is there a specific place in the load order it should be?
Zoto 27 Jul, 2022 @ 3:05am 
I like that these have some flavor text to make them fit in more rather than just straight stat boosts and being done with it, good stuff good stuff
DangerousRhymes 26 Jul, 2022 @ 5:05pm 
Thank you, eagerly anticipating the rest of your stuff getting updated :)
Ragnarr Loðbrók 25 Jul, 2022 @ 10:44pm 
thank you <3
kiriji 25 Jul, 2022 @ 12:01am 
thank you for update the mod Edcrab,it´s one of my favorites.
Edcrab  [author] 24 Jul, 2022 @ 4:51pm 
Only if you make them use them. Randomly spawned AIs can't pick them and AIs can't change to OP Civics in-game when reforming government, but if you make a custom empire, give it one of the civics, and force it to spawn you can tailor an OP opponent to your liking!
Mouse Lover 24 Jul, 2022 @ 3:09pm 
:tradercat: Question, can the AI use these civics?