Noita
Graham's Things
230 Comments
Disco_Snakes :) 22 Jun @ 10:44am 
Ah I see. Thanks for the answer!
GrahamBurger  [author] 21 Jun @ 10:32am 
The death quest itself is fully finished, but the wiki page has yet to be updated... maintaining the wiki is such a big task that I might not ever get around to it
Disco_Snakes :) 20 Jun @ 9:03pm 
quick question: what is up with the death quest? on the wiki page its says the death quest is still getting worked on but on this steam page it says that the final major update to graham's mod has already been completed
Sub to coolmen4302 16 Jun @ 8:28pm 
Dang it
GrahamBurger  [author] 16 Jun @ 8:27pm 
no.......
Sub to coolmen4302 16 Jun @ 8:10pm 
Do it burger cat! I think that's what you are..?
GrahamBurger  [author] 16 Jun @ 8:09pm 
I don't see how this affects anything then
Sub to coolmen4302 16 Jun @ 7:35pm 
No. It doesn't stack or anything.. :p
GrahamBurger  [author] 16 Jun @ 7:23pm 
isn't that exploitable? I don't use removable perks but that seems impossible in vanilla for a good reason
Sub to coolmen4302 16 Jun @ 6:10pm 
But you can with vanilla one off perks :p
GrahamBurger  [author] 16 Jun @ 5:14pm 
You can't remove one-off perks by design - that's how it works in vanilla. Otherwise you could just keep picking up and dropping something like Wand Reforge or Item Lottery to stack its benefits.
Sub to coolmen4302 16 Jun @ 5:06pm 
Slight problem dev! The only perks that seem to not show up when using removable perks is the one-off perks. Can you fix this please? :)
Sub to coolmen4302 16 Jun @ 5:01pm 
Thank you graham for listening to me :3
GrahamBurger  [author] 14 Jun @ 4:35pm 
Ya, I'm not that silly when it comes to balancing, at least not nowadays...
OverZhorman 14 Jun @ 12:57pm 
@GrahamBurger
Oh right :steamfacepalm:
Misread the damage on the wiki as being 10 direct + 12 explosive :steamfacepalm:
And I thought that 80 lifetime = 8 seconds
GrahamBurger  [author] 14 Jun @ 10:41am 
@KagiyamaHina thank you!
GrahamBurger  [author] 14 Jun @ 10:39am 
Invisibolt does 10 damage, not 22, and Bramball stuns for 3 seconds, not 8
i think it is fine....
OverZhorman 14 Jun @ 4:44am 
This mod has such creative spells and modifiers, I love it.
Though I gotta say, some of them are a bit too good...
Invisibolt is kinda overpowered for a tier 0 spell ngl.
Great digging (Becomes absolute bonkers with berserkium)
22 damage
Moderately low cost (10 mana)
And the only downside is... 22deg spread?
And also Bramball being able to basically stunlock enemies for 8 whole seconds...
(But even with abusing these spells haven't gotten me past the hisi base :sadsuren: I suck :sadsuren:.)
KagiyamaHina 13 Jun @ 7:40pm 
Actually, there's only one thing that needs to be compatible: the entity's custom tab. The documentation is here: https://github.com/KagiamamaHIna/conjurer_reborn/blob/main/EXTENDING/EXTENDING-en.md#entities
:)
Sub to coolmen4302 10 Jun @ 2:48pm 
I just asked the dev of the mod to talk to ya! They should get back to you on it :)
GrahamBurger  [author] 10 Jun @ 2:47pm 
Looks like Conjurer Reborn already grabs all the data automatically. What needs to be made compatible?
Sub to coolmen4302 10 Jun @ 2:35pm 
If you do I'll pay you 33cents on steam
Sub to coolmen4302 10 Jun @ 2:35pm 
Also please make your mod compatible with conjure rebornn!! :3
GrahamBurger  [author] 10 Jun @ 2:33pm 
It would be a pain! I will look into it
Sub to coolmen4302 10 Jun @ 2:29pm 
Gramburger human person! Can you please make this mod compatible with removable perk? :3
GrahamBurger  [author] 10 Jun @ 2:28pm 
Very cool! I should've thought of this ages ago
OverZhorman 10 Jun @ 7:50am 
HOLY SHIT IT FINNALY WORKS!!!
NO MORE LAG THANK YOU
Sub to coolmen4302 6 Jun @ 9:53pm 
Please make this mod compatible with removable perks :3
anarcher 9 May @ 9:38am 
Yeah, might wanna drop a warning in the description if your mod does heavy shader processing.
GrahamBurger  [author] 7 May @ 2:30pm 
It might be the Flummoxium shader?? I really have no clue at this point. There's a toggle for it in the options if that helps.
rdurtubia 7 May @ 11:46am 
Yo, for anyone having the game slow down with this mod active, I found the solution at least for people with Nvidia, apparently Nvidia sometimes doesn't use the GPU when running Noita, so you have to go to the Nvidia Control Panel, on Manage 3D Settings go to Program Settings tab, there click Add, and browse for the Nvidia.exe (not the desktop shortcut, the actual exe on C:\Program Files (x86)\Steam\steamapps\common\Noita) then select the high performance Nvidia GPU
GrahamBurger  [author] 17 Mar @ 2:56pm 
Some stuff might be in strange places depending on the mod but it should all still work properly!
Finlay 17 Mar @ 2:23pm 
i imagine this isnt compatible with mods that change the map ?
anarcher 7 Mar @ 11:32am 
>creepy poly nerf
This deserves a special mention here as well. Good grief, that stuff was annoying.
GrahamBurger  [author] 24 Feb @ 2:25pm 
Yes, that's correct - there are 10 possible spawn locations, and chests spawn in a random 5 of them in each run.
Biopsyhozis 24 Feb @ 2:09pm 
I could be wrong that this applies specifically to this mod. I was wondering if the chest with spells and perk should always appear near the ball? I have it happens with about a 50/50 chance.
Saiyan 25 Jan @ 10:24am 
That works for me, thanks
GrahamBurger  [author] 24 Jan @ 7:45pm 
Maybe, I'd need to contact the Russian + Chinese translators if I were to add new settings at this point...
As a temp solution, you can dig through the files at Steam/steamapps/workshop/content/881100/2840072000/files/materials/materials_reactions.xml if you'd like, and delete/change anything you'd like relating to "graham_creepypoly".
Saiyan 24 Jan @ 6:10pm 
Could there be an option to disable creepy poly, or at least change its reagents? Just about every time I head into the overgrown caverns, it ends up forming just incidentally and eats through most of the biome. It's pretty annoying even with the "can spread through air" setting turned off.
OverZhorman 4 Jan @ 4:56am 
@1901207202 I have the same problem.
Only Graham's Things is enabled.
anarcher 30 Nov, 2024 @ 12:56am 
Try tweakeroo mod and use it to reduce the chunks loaded number to like 6-8. That will have a dramatic effect on performance.
GrahamBurger  [author] 30 Nov, 2024 @ 12:22am 
Darn! Sorry to hear that. Not sure what else I can do to help without specific examples
1901207202 30 Nov, 2024 @ 12:22am 
Maybe it's because my computer is too bad, the GPU is 60% when I play normally, and the launch of this mod reaches 95%, and it's time for me to change my computer
GrahamBurger  [author] 28 Nov, 2024 @ 11:48am 
You sure it was this mod that's causing the performance impacts? I've tried to optimize it as much as possible
1901207202 28 Nov, 2024 @ 12:52am 
The game started too laggy, as if time slowed down. I don't know why
agent_peebody 2 Nov, 2024 @ 11:29am 
borgir
GrahamBurger  [author] 17 Oct, 2024 @ 3:20pm 
Mod settings can sometimes be weird, try toggling the settings on/off again. Not sure what might be going on with unlock all though
kittyboi 17 Oct, 2024 @ 11:52am 
something weird is going on cuz often i spawn with default wands even tho i have the option enabled, and also 'unlock all' does nothing.
GrahamBurger  [author] 25 Jul, 2024 @ 6:21pm 
Yes, it should work well with those
crolaa 25 Jul, 2024 @ 4:57pm 
Is this mod compatible with apotheosis and other content expansion mods?