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Graham's Things
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Update: 19 Jul @ 9:51pm

- Fixed excessive Bramball recursion :)

Update: 13 Jul @ 5:55pm

- Alt fire spells should now defer to Apotheosis binds if enabled (thanks yuuko!)
- Candy Heart should now be placed correctly in Apotheosis (also thanks yuuko!)
- Tweaked some values with Bramball's lifetime and tickrate
- Elemental Adaptation no longer decreases negative (healing) damage
- This mod no longer causes glimmers to affect plasma beams. Download Glimmers Expanded for that!!

Update: 15 Jun @ 10:19pm

- Repossession now increases the lifetime of projectiles, and minimum healing is now 2
- Fixed prompts of Fortune Teller and Lukki Mount to use your interact key instead of just "Interact"
- Stacking Fortune Teller now makes more crystal balls instead of lowering the price
- Slightly decreased the reflection damage and max health of Wandering Eyes
- Campfires now has a nice little snack so you don't miss out on max HP
- Campfires now has translations for other languages (oops)
- Re-coded the toxic gas of Toxic Flask to interact better with other effects (and the flask no longer can dig)
- Fixed some bugs with Connection Trail on low-lifetime projectiles
- Decreased tickrate of Bramball to 18f (from 12f)
- Slightly increased mana cost of Hail Cloud

Update: 14 Jun @ 7:18pm

- Fixed a stray typo in Repossession particle code

Update: 14 Jun @ 6:48pm

This one's a bit of a 'thank you'.
- Reworked/buffed Repossession: Enemy bullets now provide healing instead of just becoming intangible.
- Reworked Elemental Adaptation: You take 200% Projectile damage and 25% other damage instead of the other way around
- Buffed Revenge Freeze's projectiles greatly, and they now go through walls
- Wandering Eyes now orbit a bit farther away, and have improved visuals
- Wandering Eyes should now always be targeted by enemies before the player
- Bleeding Edge can now (finally) be used by enemies :)
- Salt Blood now only absorbs [liquid_common] instead of [liquid], and does so more reliably
- Salt Blood now affects its damage multipliers evenly (25% reduction to Proj, Expl, Ice, Elec, Melee)
- Heat Wave's particles are now less intrusive
- Heat Wave and Freeze Field should now always interact as intended
- Trick Betrayal has some new glowy visuals to catch your attention
- Improved descriptions of Powder Evaporation, Red Hands, and Salt Blood
- Made Chunk of Rotten Wood slightly more common
- Added mostly-complete compatibility for Removable Perks and Conjurer Reborn
- Attempted to clean up the spritesheets of the Hazmat Hiisi and Hell Hazmat Hiisi
- General code cleanup for perks

Update: 9 Jun @ 10:32pm

- Greatly increased the base health of mini tanks. Hopefully fun now.
- The mod no longer concatenates like a kajillion strings at init. Maybe this helps with lag???? please help

Update: 5 Apr @ 6:31pm

OK, now I might finally be out of things that need reworking. (Probably not)
- Quiver is now less random and annoying, and aims towards nearby enemies if possible
- Bramball has been re-coded to no longer transform into a different projectile on impact, meaning modifiers persist into its brambles form
- Reduced the max damage of Ominous Orb (+ Orbit) to 20 (from 30). Note that the Venomous Curse effect when fully grown remains the same
- Foam Armor has some nice foamy particles when active
- The Bleed Altar (why is everything an altar?) has been fleshed out a bit more, sort of like a mini quest now. Check it out
- Repossession and Trick Betrayal have been added to the global perks list for Entangled Worlds
- Fixed some miscellaneous errors

Update: 23 Mar @ 4:09pm

Slowly running out of features that I'm not fully satisfied with. Mostly spells this time around.
- Added a toggle option to the Flummoxium confusion shader in the mod settings. Hopefully this fixes the lag?
- Ominous Orb and Ominous Orbit now grow twice as fast, deal less maximum damage, and gain a stronger Venomous Curse effect when fully grown
- Intensify now intensifies the effects of various other components
- Snub and Foam Armor now stack their effects when cast multiple times instead of granting multiple of the same status effect
- Foam Armor's incoming damage can be seen by hovering over the status icon, and is set to 0 upon picking up a full heal
- Will-o-Wisp now lights up dark areas
- Powder Evaporation now makes poison gas instead of Ominous Gas
- Reaching Void has been removed (for now?)
- Tweaked the stats of Ominous Orb, Ominous Orbit, Spark Bolt?, the Mini Perk spells, Intensify, Invisibolt, and Hail Cloud
- Tweaked the spawn rates of Pure Liquid, Guardian Angel, Circle of Translocation and Intensify
- Mini Tanks now lose HP for each projectile they fire, rather than losing HP when simply targeting enemies
- Immunity Aura's special damage reduction is now a flat 10 damage resistance from all sources, rather than a halving
- Immunity Aura no longer spawns a Flummoxium potion when picked up, but now grants Confusion immediately to roll the immunity
- You can now soap other enemies and allies with the Soapstone
- Fixed a bug that caused the Hunger to be entirely non-lethal (Turns out you can't inflict damage to a component)
- Fixed a bunch of bugs related to Entangled Worlds.
-- Magic Skin, Bleeding Edge, Campfires, Lucky Clover, and Wand Capacity + are now shared perks

Update: 3 Mar @ 3:42pm

- Bramball fixes and tweaks; can now increase the damage of the brambles by adding projectile/slice damage
- Attempted some fixes with Entangled World and perks. I still understand very little so this may not work correctly

Update: 1 Mar @ 10:25pm

Hello! Small balancing and bugfixes here.
- Reimplemented Connection Trail with a new look and much less lag!
- Mini tanks from the Technical Prowess perk have 20 second lifetime (down from 60), but now only lose lifetime while shooting at foes
- Creepy Polymorphine and Dried Fungus now only spread through [corrodible] instead of [solid] materials (no more EDR creeping)
- Mini Mimics now always drop 50 gold like their chest counterparts
- The Cyber Eye's light and particles now turn off properly when it runs out of battery
- Bleeding Edge's poof effect now uses the enemy's blood material if possible (cosmetic only)
- Tweaked Glow Dart's spell sprite and particles to look nicer
- Shock Dart now costs 8 mana (from 4), but deals 3 damage (from 2) and has a more unique path
- Snub's invisibility effect now lasts 14 seconds (from 12)
- Creepy Polymorphine is more hamis :thumbsup:
- Sticky Fungus grants a lot more of its status effects when ingested
- Increased damage of each Class-D Bubble to 5 (from 3)
- Increased Curse Bolt's damage to 7.5 (from 5)
- Increased Echo Bubble's damage radius to 8 pixels (from 6)
- Changed Ominous Orb's spell type to Static Projectile (from Projectile)
- Made Warp Teleport Bolt a bit more expensive when found in shops, and less common in tier 0
- Decreased the mana costs of Vein, Powder Evaporation, and Mix-up
- Increased Disorienting Orb's charges to 90 (from 30)