Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful Lite
45 Comments
Puddings 2 Mar @ 10:17pm 
I assume bamboo isn't supposed to spawn on tundra forests?
Puddings 2 Mar @ 2:26pm 
This mod is conflicting with another mod I have or it's an asset limit issue. Not sure. I have about 80 mods on
Dr.Abominate 10 Jun, 2024 @ 1:09pm 
@Amatheria I hope that you and @Zegangani are cooking really good packs of resources
ReverseBoosted 16 May, 2024 @ 4:16pm 
I do not want to be able to harvest including the Ai, the original game doesnt allow it. Appreciated!
Radon 4 Apr, 2024 @ 1:02pm 
i got idea, what if someone does world map with these resources, just thought tho
Chesse5552024 23 Oct, 2023 @ 3:15pm 
can you add berries and more please can t not use my imaginary
FOXY GRANDPA 10 Jun, 2023 @ 2:36am 
Does this mod include to harvest luxury resources with a builder? If so, is there a specific technology or is it the correspondending for bonus resources.
戏颜虚言 30 May, 2023 @ 2:32am 
Great mod, there seems to be an omission in the Chinese translation. The improvement sawmill is not translated.
Porkenstein 17 Feb, 2023 @ 6:04pm 
@Cooleatack, I think that's an issue with Sucritract's mod, not a compatibility issue between the two
Zegangani  [author] 8 Jan, 2023 @ 6:07am 
@Chrissant 짜노, Yes, you can harvest all resources.

@Hydragal, Rubber needs the Lumber Mill improvement, which is usually unlocked at Constrcution if Mods aren't involved, and Ebony (from Res2) requires the Saw Mill, which also needs Construction Unlocked. I think Both Resources remove the Forest they are on, so you also need to have researched Mining.
Zegangani  [author] 8 Jan, 2023 @ 6:07am 
@MarsEco, The Saw Mill unlocks at Construction Technology, and if the "Early Lumber Mills" Mod is enable, then it will unlock it at Wheel Technology. Other than that, even if the Lumber Mill's Tech requirement was changed, it won't affect the Saw Mill.
The Saw Mill also gets same Bonuses as the Lumber Mill from Techs: +1 Production from Steel, and +1 Production from Cybernetics. with +2 Production base. It also gets same River Adjacency Bonus as the Lumber Mill. And unlike the Lumber Mill, provides a normal Adjancency Bonus to Industrial Zones. (any changes to Lumber Mills by Mods won't affect the Saw Mill)

Other than that, any requirement (even modded ones) that checks for Lumber Mills on tiles will also recognize Saw Mills as such, thus even things like Pantheons that give Bonuses to Lumber Mills will also give that Bonus to Saw Mills.
MarsEco 7 Jan, 2023 @ 9:04pm 
Also, I assume you unlock SawMills improvement when you unlock LumberMills? If so, if I use a mod that changes when LumberMills unlock, do you think the SawMills improvement unlocking will follow along with it? And same with all the production boosts to LumberMills, you get the same extra production for SawMills?
MarsEco 7 Jan, 2023 @ 8:59pm 
Does this work with Sukritact's Oceans Mod? I am sure it does, but it has the new sea resource Salmon, so I wanted to be sure. I always play with his Oceans and (smaller) Resources Mods.
Hydragal 1 Jan, 2023 @ 4:56am 
I've been enjoying the original Resourceful 2, and I'm considering using this instead as I really don't like having lions and tigers in my games, not really a fan of ivory in the base game either, and their yields just make me wish for a regular tile most of the time. However, my friend and I are very confused about two resources, Rubber and Ebony. Both seem to need construction and I think I've seen somewhere where Rubber needs shipbuilding, but I can't improve it with these techs until very late into the game, why is this?
Jonnus.Cobra 25 Dec, 2022 @ 3:28pm 
Just an idea: This amazing mod should be divided in separate mods per resource, just like Gedemo's City States, since the game has a asset limit (sadly), so we players could select what resources to subscribe to according to our taste.

Or there's a way to disable certain resources in Resourceful 2?

Or at least a mod that lets you select the respurces you want in the map, just like the UI mod for wonders and city states?

Thanks a lot for your time and amazing mods.
Christine Asmus 16 Dec, 2022 @ 8:40am 
love!! :UDG_Heart:
ทอม เบรดี้ 17 Nov, 2022 @ 3:14pm 
love this <3
Chrissant 21 Oct, 2022 @ 12:16am 
Does this Lite version also allow the harvesting of all luxuries or is this a feature only in the non-lite version? It is not specified in the description. :D
Palo 15 Oct, 2022 @ 11:59am 
I have both this mod and Pokhiel's Better Pantheons installed, but some resources from this mod don't get the buff from pantheons. For example, even the Religious Idols for bonus faith on mines dont seems to work with the new resources. However, I dont know if its this mod or how the changes on some pantheons work that make this a problem. I tried to point it out to Pokhiel but he didnt seem concerned. Should it be compatible to one another?
Drahzev 22 Aug, 2022 @ 5:53am 
@Amatheria Yes, it is obvious. No problem. I just wanted to share my personal opinion on this choice.
Amatheria  [author] 21 Aug, 2022 @ 12:44pm 
@Drahzev We can't make a mod with each combination. This is a lite version and we pìcked the top 10 resources we like in order to add variety.
IndieForger 11 Aug, 2022 @ 12:09pm 
@Amatheria - thanks for the response. It is Papyrus from CIVITAS Resources mod for example. Just posted comment on the relevant mod page .


I was pretty sure I was able to remove it earlier
Amatheria  [author] 8 Aug, 2022 @ 4:33am 
@IndieForger which resources? I have a game with both mods enabled, so I can check it.
IndieForger 7 Aug, 2022 @ 5:02pm 
I am getting some glitches with this mod. Some resources are not mineable or harvestable. Is it compatible with
Bonus Resource Improvements ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2497071692
[UKCD]postmanpetecoluk 6 Aug, 2022 @ 12:03pm 
Many thanks for this share.:steamthumbsup:
The_Competent_Gamer 4 Aug, 2022 @ 9:51am 
@Zegangani No problem! Thanks for the resources. I'll look them over and hopefully I can make my ideas into something real here
Zegangani  [author] 4 Aug, 2022 @ 8:38am 
@The_Competent_Gamer, Sorry I'm taking a little break from modding rn, but I can direct you to some Guides that will explain the mkaing of mods in details:
- https://forums.civfanatics.com/threads/lees-civilization-6-modding-guide.644687/
- https://forums.civfanatics.com/threads/tutorial-modding-with-sqllite-studio-pc.608352/
The_Competent_Gamer 4 Aug, 2022 @ 7:59am 
@Zegangani I've got Notepad++ so I can work on making the code, but I'm not entirely sure how to make those changes/how to make the mod, if that makes sense? Would I need to do this in a workspace of some sorts? Again, I'm completely new to modding Civ 6 so treat me like a 5 year old here lol
Amatheria  [author] 4 Aug, 2022 @ 7:16am 
@XDXH Could you please translate it? I don't understand it.
盗尼玛呢 3 Aug, 2022 @ 9:04pm 
有请朕的皇家翻译官
Zegangani  [author] 3 Aug, 2022 @ 1:06pm 
@The_Competent_Gamer, If you just want to edit current Yields, then a code like this will be enough:
UPDATE Resource_YieldChanges SET YieldChange = 20 WHERE ResourceType = 'RESOURCE_BAMBOO' AND YieldType = 'YIELD_PRODUCTION';
(here we just changed the 2 production and 1 Food you get from Bamboo to 20 production and 1 food)
For adding a new Yield:
INSERT OR IGNORE INTO Resource_YieldChanges
(ResourceType, YieldType, YieldChange)
VALUES ('RESOURCE_BAMBOO', 'YIELD_SCIENCE', 20);
(now Bamboo additionally provides 20 Science)
Zegangani  [author] 3 Aug, 2022 @ 1:00pm 
@demerson, in addition to what Rootimus suggested, if you're afraid of screwing things up, at the end of the file "ResLite_Improvements.sql" you can just add:
DELETE FROM Resources WHERE ResourceType = "RESOURCE_X";
(X being the Resource Name, make sure you use the exact resource names in that folder)
a new line of code for every Resource that you want to remove.

Since you just want Barley, a Bonus Resource, you can just remove everything in the Monopolies & Corporations Mode compatibility files.

But keep in mind that any Update of this Mod will override the changes you have made. To make sure that doesn't happen, copy the mod file and paste it in mods folder in: C:\Users\username\Documents\My Games\Sid Meier's Civilization VI\Mods.
and unsubscribe to this mod.
The_Competent_Gamer 3 Aug, 2022 @ 9:36am 
I'm looking to create my own resource mod/edit base yields for certain resources. I went on the civ fanatics forums but honestly, am just confused. Are you able to help me with this project?
Rootimus 3 Aug, 2022 @ 7:52am 
@Demerson - you can go through the mod files and carefully comment out all the resources you don't want. If you're off by a single character it'll fail to load, so if you're not already into modding Civ, perhaps read some of the tutorials on CivFanatics.
demerson 3 Aug, 2022 @ 7:20am 
Is there a way to use just one of the resources? Id love to add Barley as I feel it would add a nice variety to farms but I dont really want the other resources.
IndieForger 2 Aug, 2022 @ 11:52am 
Thanks guys. Got 167 mods myself (after just enabling additional wonders). Was figuring out best combination of resources and totally loving Resourceful Lite!!!! ^_^ Just the right amount!
IndieForger 2 Aug, 2022 @ 11:51am 
@rootimus LOL man!
Amatheria  [author] 2 Aug, 2022 @ 6:16am 
@IndieForger I try to play with all available features mods provide. The only limit is, unfortunately, Asset limit. I play with almost all wonder mods, City lights and some JNR mods. I can't add much more because Asset limit, and that definitely destroys the fun.
Rootimus 2 Aug, 2022 @ 5:04am 
Not so much a collection as an entire museum of them. 226 mods currently installed, plus my own mods that I can't share because I've added in code from at least a dozen other mods.

Agenda: Mod all the things. Goes to war with steam uses who have fewer mods installed. Likes users with more mods installed. :)
IndieForger 2 Aug, 2022 @ 4:28am 
@Amatheria / @rootimus Do you guys have a collection(s) of mods you are playing?
IndieForger 2 Aug, 2022 @ 4:26am 
And already tested. Mod works perfectly fine with others. I like it. Resource 2 was a bit overwhelming for me. Thanks for putting it together. Rated and subscribed!
(^_^)
IndieForger 2 Aug, 2022 @ 4:25am 
Ahh... lol! Cheers! I have missed i somehow. ^_^
Amatheria  [author] 1 Aug, 2022 @ 6:12pm 
@IndieForger You can see the resources in photos, with all info about them.

Yes. This mod is compatible with any other resource mod.
Rootimus 1 Aug, 2022 @ 2:45pm 
@IndieForger - there's 10 different resources in the screenshots and the mod description says it adds 10 resources. I'm going to go out on a limb and say there's a cunning connection between the two. :steammocking:
IndieForger 1 Aug, 2022 @ 1:43pm 
Could you please list resources from this mod please? Is this mod compatible with below?
- Latin American Resources
- CIVITAS Resources
- Sukritact's Resources