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@Hydragal, Rubber needs the Lumber Mill improvement, which is usually unlocked at Constrcution if Mods aren't involved, and Ebony (from Res2) requires the Saw Mill, which also needs Construction Unlocked. I think Both Resources remove the Forest they are on, so you also need to have researched Mining.
The Saw Mill also gets same Bonuses as the Lumber Mill from Techs: +1 Production from Steel, and +1 Production from Cybernetics. with +2 Production base. It also gets same River Adjacency Bonus as the Lumber Mill. And unlike the Lumber Mill, provides a normal Adjancency Bonus to Industrial Zones. (any changes to Lumber Mills by Mods won't affect the Saw Mill)
Other than that, any requirement (even modded ones) that checks for Lumber Mills on tiles will also recognize Saw Mills as such, thus even things like Pantheons that give Bonuses to Lumber Mills will also give that Bonus to Saw Mills.
Or there's a way to disable certain resources in Resourceful 2?
Or at least a mod that lets you select the respurces you want in the map, just like the UI mod for wonders and city states?
Thanks a lot for your time and amazing mods.
I was pretty sure I was able to remove it earlier
Bonus Resource Improvements ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2497071692
- https://forums.civfanatics.com/threads/lees-civilization-6-modding-guide.644687/
- https://forums.civfanatics.com/threads/tutorial-modding-with-sqllite-studio-pc.608352/
UPDATE Resource_YieldChanges SET YieldChange = 20 WHERE ResourceType = 'RESOURCE_BAMBOO' AND YieldType = 'YIELD_PRODUCTION';
(here we just changed the 2 production and 1 Food you get from Bamboo to 20 production and 1 food)
For adding a new Yield:
INSERT OR IGNORE INTO Resource_YieldChanges
(ResourceType, YieldType, YieldChange)
VALUES ('RESOURCE_BAMBOO', 'YIELD_SCIENCE', 20);
(now Bamboo additionally provides 20 Science)
DELETE FROM Resources WHERE ResourceType = "RESOURCE_X";
(X being the Resource Name, make sure you use the exact resource names in that folder)
a new line of code for every Resource that you want to remove.
Since you just want Barley, a Bonus Resource, you can just remove everything in the Monopolies & Corporations Mode compatibility files.
But keep in mind that any Update of this Mod will override the changes you have made. To make sure that doesn't happen, copy the mod file and paste it in mods folder in: C:\Users\username\Documents\My Games\Sid Meier's Civilization VI\Mods.
and unsubscribe to this mod.
Agenda: Mod all the things. Goes to war with steam uses who have fewer mods installed. Likes users with more mods installed. :)
(^_^)
Yes. This mod is compatible with any other resource mod.
- Latin American Resources
- CIVITAS Resources
- Sukritact's Resources