RimWorld

RimWorld

CE Emplacements n Stuff idk
62 Comments
BROVIET UNION 28 Aug, 2024 @ 11:18pm 
When I use the 105mm howitzer with airburst shells, nothing happens on impact.
Serina  [author] 7 Jul, 2024 @ 1:47am 
(deffo mortar retex standalone mod them tho)
Serina  [author] 7 Jul, 2024 @ 1:47am 
tho I'm leaning towards dropping it since the useful part of the content is all in Armory too
Serina  [author] 7 Jul, 2024 @ 1:45am 
afaik still works
<BLANK> UA 6 Jul, 2024 @ 5:10am 
1.5?
blue 5 Jul, 2024 @ 7:54pm 
1.5???
eddwordt 12 Apr, 2024 @ 6:37am 
will u update it for 1.5 :) will be nice
MIK 30 Oct, 2023 @ 8:43am 
Thank you.
Serina  [author] 29 Oct, 2023 @ 7:52am 
done
MIK 28 Oct, 2023 @ 8:26am 
Can you please add
`<steamWorkshopUrl>steam://url/CommunityFilePage/2890901044</steamWorkshopUrl>`
to "Combat Extended" dependency in About.xml?
It's not critical, just would remove unneeded warning in console log.
Serina  [author] 15 Jun, 2023 @ 10:38am 
the 73mm rockets were sent into main CE so ex. BMP-1 cannons could use it too (but apparently someone forgot this and renamed it).
I think the rename hasn't gotten out to steam yet, so if I updated now, it'd break for steam CE users (i think). fuckit, I, imma just include it locally too, holdon...
somebodywhoateapie 14 Jun, 2023 @ 9:43am 
I think the ammo for the SPG-9 is broken, I tried building the gun and the description was just some error text, and the gun had no UI. I tried loading the mod alone (plus CE and harmony), which only brought the UI back and nothing else. The menu screen error message said it couldn't find the ammo def for the SPG-9, and sure enough there doesn't seem to be 73mm rockets in-game anywhere.
It might be that the SPG-9 ammo def is missing from the mod folder entirely, since 24mm swiss has its own def and the Tankbüchse 41 works fine while there is no 73mm rocket def, and all the others use stock CE ammo and work as well. I redownloaded the mod twice and the def still isn't there, so I think it was dropped from the mod itself somehow. Think you could look into it?
Стикер в Сталкер 3 Jun, 2023 @ 8:44am 
yeah, some other emplacements. i'm gonna look into it, must be a conflict with another thing. Can't seem to figure out what, though
Serina  [author] 3 Jun, 2023 @ 12:35am 
any other buildings having this issue? this is a plain xml mod that doesn't patch basegame defs so it shouldn't be affecting anything else
Serina  [author] 3 Jun, 2023 @ 12:34am 
broken how?
Стикер в Сталкер 3 Jun, 2023 @ 12:09am 
I'm having some issues with this, it seems to be breaking my game slightly? anything I build, upon loading a save, is flipped around or is just straight up broken where it spawns with ammo and cant be deconstructed. I'm using CE.
coleguardian52 4 Mar, 2023 @ 9:42am 
it needs combat extended if thats what you mean
Serina  [author] 21 Feb, 2023 @ 8:03am 
huh?
eddwordt 21 Feb, 2023 @ 7:28am 
can u tell whay the mod wil not work when i get it ?? is ther a core ther is needet for it ?
Serina  [author] 12 Feb, 2023 @ 10:58am 
no idea what's causing that, it's probably some other mod breaking CE, cause this mod only retextures it.
Aquila15 11 Feb, 2023 @ 11:48pm 
The "Force target" button on the 81mm mortar doesn't appear when in a map other than your colony, this error appears when building the 81mm mortar in other maps:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object

Logs:
https://gist.github.com/313ce3f80ecd21a0c4f899fb02216377

This happened in a weather controller guarded by mechs
Serina  [author] 9 Feb, 2023 @ 10:00am 
nah, that's for both, I want it to activate for either,
tho i rather should convert it into an artillery kit that you can set up both as direct and indirect fire (separate building) guns and patch out the other ones and base ce's 90mm
载入中... 9 Feb, 2023 @ 8:51am 
The find mod is or logic for mod list, so you should use recursive structure, i.e. put Combat Extended Guns in the first find mod and CE Guns But It's (Mostly) AKs in the second one which should be the match of the first findmod, i.e., match Class="PatchOperationFindMod"
Serina  [author] 2 Dec, 2022 @ 3:12pm 
Added reinforced doors and Vickers MG
Lemon caro 7 Oct, 2022 @ 11:15pm 
for anyone who gets confused when they cant reload the maxim
remember to change the ammo type to one that is in storage
Serina  [author] 16 Sep, 2022 @ 5:07am 
@irRegularGuy646 yes, it's just an xml content mod
Serina  [author] 16 Sep, 2022 @ 5:06am 
@C.Barreta (Not the gun)
Yes, perfectly functioning, I just did a silly at the duplicate removal patch and am too lazy to figure out how to fix it

WORKS FINE OTHERWISE.
irRegularGuy646 15 Sep, 2022 @ 10:39pm 
is this safe to add to an existing save?
Barreta 15 Sep, 2022 @ 6:48pm 
I get an error since i don't download the mostly AKs mod. Can this really be run even without the Aks mod?
Serina  [author] 8 Sep, 2022 @ 2:41pm 
can just delete the patch
levoweal 8 Sep, 2022 @ 12:58pm 
I've been already told in CE discord, yes. But I do wondere, why did it fail? Or rather, if there is a way to get rid of red errors just for the sake of it?
Serina  [author] 8 Sep, 2022 @ 12:45pm 
@loveweal that's a failed duplicate removal patch, nothing important
levoweal 8 Sep, 2022 @ 4:47am 
Hello, I have a couple of errors in regards to this.
Here's a log: https://gist.github.com/864bafcbb97ee5630690360abc8133a9
little andy 18 Aug, 2022 @ 9:47am 
very nice textures!
Serina  [author] 16 Aug, 2022 @ 9:41am 
not sure when but noted
Serina  [author] 16 Aug, 2022 @ 9:40am 
@AKEHQ sure, not much work since we already have a maxim
AKEKHQ 16 Aug, 2022 @ 1:42am 
Would you consider adding vickers hmg? It would give .303british Hmg variant
Serina  [author] 14 Aug, 2022 @ 1:25am 
Manned autocannon might be useful, yes, tho will probably leave it for when vehicles drops to have more stuff to shoot at with.
Heavy charge turret was asked before, couldn't come up with a design I'm happy with yet unfortunatley.
somedoomguy 13 Aug, 2022 @ 1:06pm 
What of the other suggestions?
Serina  [author] 12 Aug, 2022 @ 9:01am 
I don't really like the idea of a static flamethrower.
Re: intemediate caliber fixed MG, I feel one needs the extra range given by full power rifle for emplacements.
somedoomguy 11 Aug, 2022 @ 4:16pm 
Love the retexture of the 81 mil and the new 60mm mortar. Would be great to see some more turrets and emplacements that fill in gaps of vanilla CE while not bloating the security tab.

I could see a manned & sentry VENOM LR 30mm autocannon or a similar autocannon replacement, an M134 minigun, manned flamethrower emplacement, M249 LMG for a 5.56 emplacement, and intermediate and heavy charge emplacements.
Serina  [author] 7 Aug, 2022 @ 12:23pm 
@cannonbome fuck, realized I had those textures in my local CE, should be fixed now!
selest19 7 Aug, 2022 @ 8:42am 
okay
Serina  [author] 7 Aug, 2022 @ 8:32am 
first one shown 's only a retexture of the basegame moratr to look comprehensible
selest19 7 Aug, 2022 @ 5:37am 
no never played with them but moarters are a thing in base game also 60 mm is nice ot finally use
Serina  [author] 7 Aug, 2022 @ 3:47am 
@selest19 did I fuck something up in the mortars?
selest19 6 Aug, 2022 @ 2:12pm 
hmm moarters be funny
Serina  [author] 4 Aug, 2022 @ 5:18am 
@cannonbome someone else also had that, it's probably rimpy texture compression, no fucking clue why those in particluar tho
奥拉西斯的地雷 4 Aug, 2022 @ 5:07am 
some error on SPG-9
奥拉西斯的地雷 4 Aug, 2022 @ 5:06am 
Could not load UnityEngine.Texture2D at Things/Projectile/Rocket/73mmSovietRocket/HEAT in any active mod or in base resources.