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I was coming back to the keep to rest, and rest was interrupted by assassins. "Help! The town's under attack!"
I thought it was a mid-adventure thing. Alright, I head to the town to save it. "Please go through this portal and close the summoning gate!"
Alright. Good. I hope I can get this done quick 'cause I'm almost out of spells. I beat the cult and close the gate.
The End.
SURPRISE!
I had no idea the end was coming.
My party is stuck:
Paladin - Knight of the realm - done.
Ranger (Correct?) - Protector of the realm - done.
Both big fun.
Monk - no quest - understood (I think)
Warlock - << can't find quest >> - (basement?)
Then that'd be it until the final battle - correct?
Looking forward to the Maw.
That opens the way forward and then you can go fight the Lich
Not sure how the way forward opened without that?
I am also learning some subtle tips and tricks for how to improve level and encounter design for my own tabletop D&D games.
I am extremely excited to start the next/last campaign. See you on the other side of the Gaping Maw!!
For your other point: what quest is this?
Plus : the teleporter in the little cabin doesn't work, i didn't found the ranger anywhere neither acces to the Brood lair.
Any help please ?
Prepare for war will continue when you have completed the 4 class quests. Or you can advance it by going to your table in your rooms in the castle. But this will bring you towards then end game. For the sorcerer quest :
Talk to Matthew
Travel to North Torc Woods
Look for Rune Magic (follow the blue squares)
Continue onwards
Activate the rune on the pedestal beside the hut - this activates the portal
Go in to the portal.
Cheers
The mayor in Baile foraise talks about going West and helping a neighbouring town, but there is no quest for it, and no way to go west from the city (not even by the "western exit"). The orc leader lady talks about a test of acrobatics, vitality and strength, but again no quest, and it is impossible to give her the flowers. I tried another user made campaign, and there i get the quests without issue.
Is there something i messed up in the beginning?
I'd really love for it to work. The previous adventure was super good, and i have the same characters from there brought over for continuity!
Sometimes the kill of Carman does not always work so I added in a Ring of Eternal Life as well that when picked up will progress the quest. It is in the chest in Carmans lair. The quest for either of them should update and say:
Return to Ard Papa. What does your say?
Many thanks for your awsome adventures :)