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Laporkan kesalahan penerjemahan
DAPBFL will use these mods spawn weight values when deciding what to add in as extra units
Other than that, would be cool to get support for restored ethereals & praetorians: standalone.
Would get the vast majority of popular packs covered :)
Oh, and btw thanks for the compatibility patches in the first place!
Might be a case of copying the entries from AML, seen some people complain that it changes tabulations to spaces.
for a -config entry even the whitespace space/tabs need to be the same!!
[4844.53] DiverseAliensByFL: Found 5 valid followers for SectoidTrooper at FL 2
[4844.53] DiverseAliensByFL: AdvTrooperHeavyM1 with weight: 0.5000
[4844.53] DiverseAliensByFL: AdvTrooperGrenadeM1 with weight: 0.5000
[4844.53] DiverseAliensByFL: AdvTrooperSniperM1 with weight: 0.5000
[4844.53] DiverseAliensByFL: AdvTrooperM1 with weight: 6.0000
[4844.53] DiverseAliensByFL: AdventPathfinder with weight: 15.0000
As you can see AdventPathfinder is being considered (despite your changes moving him to FL4) and with weight 15 (instead of 3).
Can't tell you why, maybe it's load order in XCOM being flaky (trying to put the edits in a mod with ID starting with "zzz" might work, but I wouldn't count on it), but in the end this is the reason why you're getting ABA chryssalids on Bughunt missions despite removing them.
nice work by the way