Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

更多建筑槽 More building slots
66 Comments
this mod doesn't do anything!!!
In the vanilla game a level 10 city gets 10 construction slots by default you FOOL!!!
Jan3778 4 Apr @ 11:57am 
I can only see 6 slots. Maybe another mod is the problem
nameless404 1 Oct, 2024 @ 7:03am 
is there any mode that can use in mtu or the other ? because this game withoout mod is very bore
Vathis 2 Jun, 2024 @ 6:54am 
is there a mod that only 8 slot?
RustyCrowHK 18 Nov, 2023 @ 9:43am 
大大能弄個只有資源點加 1 建槽的嗎?
正如樓下Ca2ryFywOo 所說, 有些派系在主城也只有6 個槽
Iioka Sanzin 11 Nov, 2023 @ 7:29pm 
另外关隘(gate_pass)的加槽位代码可以删了,基本上改了关隘都不会兼容, 理论上可以做兼容, 不过真的很抽象, TWTK的关隘用的代码是主城的
Iioka Sanzin 11 Nov, 2023 @ 7:25pm 
包括liubei dongzhuo 之类的 势力, 6级过后需要添加, 像曹操不用
Iioka Sanzin 11 Nov, 2023 @ 7:24pm 
TROM用了, 放在排序后面读取, 可以兼容, 就是有几个势力的主城(group_building)代码不在主类是单独的, 自己找到trom里的, 添加进这个mod就可以了
命妇之君 24 Sep, 2023 @ 6:50am 
请问修改建筑槽数量是哪个代码啊?
Einoli 22 Sep, 2023 @ 5:09am 
使用这个会导致原版部分派系的特殊兵种会直接没了
shiramizuki 23 Jul, 2023 @ 3:12am 
dont work
Oniichan 15 May, 2023 @ 5:01pm 
Great mod. The thing is its not 10 slots when on max upgrade only 8
模翔森 20 Jan, 2023 @ 12:01am 
感谢作者,拒绝白嫖从我做起~:steamthumbsup:
specterqi 13 Oct, 2022 @ 3:54am 
作者大人能不能在自己的建筑槽mod里整合一下允许任何武将装备任何武器mod,这两个不能共存真让人悲愤。
涯风 11 Oct, 2022 @ 9:48pm 
不可能兼容的,这个只能玩原版
Roger 10 Oct, 2022 @ 7:56am 
不能兼容名将复兴 大佬 求兼容:lunar2020moneyrat:
Lover Boy 14 Aug, 2022 @ 11:12pm 
Howdy. I've enjoyed the mod a ton. However i'm rather O.C.D in the micro-management of my cities, I've attempted to edit your mod to achieve what i was looking for. Unfortunately I lack the knowledge and experience modding this game to do it myself. So, would it be possible to do a 14 slots mod? Thanks.
sanlang2018 14 Aug, 2022 @ 8:19am 
强迫症表示主城十个才刚刚好
banana  [author] 12 Aug, 2022 @ 4:19pm 
@deltahost If u use it in existing saves ,it can provide one additional building slot for cities with ports. Becaue the max slot cup of the cities with port is 7,and it woks in my test, I think you can try it in ur saves and tell me if it works.
deltahost 12 Aug, 2022 @ 2:39pm 
Is there a way to mod in the extra slots for cities with ports? I'm too lazy to start a new save but not lazy enough to not try something. 😂
NTLuck 10 Aug, 2022 @ 7:34pm 
No worries. I was just confused that's all. I haven't a clue why the mod is not showing up in your search though :)
Hayro 10 Aug, 2022 @ 6:56am 
You can ask Havie for a LUA scripting tips also as he did quite a good modding
Alex Zhao 9 Aug, 2022 @ 11:02pm 
脚本能实现的大多得基于CA的接口,像建筑槽这种脚本就改不了,目前只能这样修改startpos。
banana  [author] 9 Aug, 2022 @ 10:32pm 
@Alex Zhao 是否可以通过脚本的形式实现呢,我目前看见有一些mod制作者做的mod,写的lua脚本然后兼容性就很强。不知道可行不,大佬。
Alex Zhao 9 Aug, 2022 @ 10:24pm 
哦哦哦兼容确实,改startpos的没办法兼容,CA的数据结构不太便于mod修改.
banana  [author] 9 Aug, 2022 @ 10:12pm 
@Alex Zhao 感谢zhao大的提醒!!其实,我做此mod之前也用的这个大佬做的mod,但是这个大佬修改增加了一些初始城市砍掉了一些3资源点城市,我不是说怎么做不好,但是我想把额外建筑槽这个功能单独分离出来,顺便看看能不能解决一下兼容性问题,但是好像目前来看还是会不兼容。。
Alex Zhao 9 Aug, 2022 @ 9:56pm 
banana  [author] 9 Aug, 2022 @ 10:29am 
@Hayro Thank you. It may help me a lot. I guess the author of the mod may have hidden his mod for some reason? It's strange for me, too. (. . )
banana  [author] 9 Aug, 2022 @ 10:23am 
@队长别开枪是我 嗯有道理,这么想想3级5级各解锁一个合理一些,你前期缺科技的时候起码有一个槽。
banana  [author] 9 Aug, 2022 @ 10:17am 
@队长别开枪是我 okok,感谢提醒,不过我还在校对所有资源点的词条,然后给他们单独加入解锁建筑空槽的词条描述。我目前还不确定资源点的建筑升级是被主城限制还是被自己的建筑等级限制。
队长别开枪是我 9 Aug, 2022 @ 10:13am 
因为我打了黑熊MOD。之前另一个 郡国建筑MOD的兼容办法是 夹在 PART2之下, PART1 之上, 你这MOD我干脆也 这么排序吧, 把之前那个 替换了试试,应该没什么问题。。
Hayro 9 Aug, 2022 @ 10:10am 
@banana I understand, keep up the work!
For Lua modding, there is this vid, I hope it helps.
https://www.youtube.com/watch?v=nwspodMiBzY
You could also search up Total War forums and TWcenter for Lua guides iirc.

>By the way, even if I input "More Build Slots/10 Slots In a City", I can't find this mod. I don't know why.
Huh, strange...
队长别开枪是我 9 Aug, 2022 @ 10:09am 
资源点的话。可以3级资源点提供一个建筑槽。 4级不变。5级资源点 提供一个建筑槽。。 主城的话 8级之前还是照旧,8级城6个槽,。后面想法跟你一样 。 9级多一个,10级多一个 ,满级刚好8个,完美 投币点赞收藏 三连了
队长别开枪是我 9 Aug, 2022 @ 10:07am 
很不错想法,之前有个 郡国建筑槽类似的MOD。 那个MOD配合 乱世群星等MOD 出来的效果是, 比如 合肥8级城6+1+1, 建邺港口城市的话就是7+1+1。 其实感觉就已经很肥了,但是感觉差点功能性建筑槽。。 我觉得 最终十级城市 配合 5级资源点 8+2+2 很不错了。太多了也容易失去选择的乐趣。。。 记得要把 满级资源点 从原来的5级建筑 调整成8级,不然 小建筑升不到满级哟
banana  [author] 9 Aug, 2022 @ 10:01am 
@Hayro Because CA wrote the upper limit of the slot in startpos, It specifies all the information related to the start of a campaign, which may include the information you mentioned like General portraits and Skill Trees.
It takes effect only when a new campaign is launched, and it is unique.
Therefore, all mods modified with startpos, such as new faction mods or new general mods, may have compatibility problems.
I am still looking for a solution. I may write a Lua script to solve this problem, but I am not familiar with Lua language.
By the way, even if I input "More Build Slots/10 Slots In a City", I can't find this mod. I don't know why. ==
Hayro 9 Aug, 2022 @ 9:35am 
@banana you are right, must be because of "More Build Slots/10 Slots In a City" instead of the "more building slots", which explains why didn't came up in search results.
Anyway for compability issues it seems it kinda messes up with General portraits and Havie skill Improved Skill Trees for Wu King?
banana  [author] 9 Aug, 2022 @ 9:30am 
@队长别开枪是我 对我目前的想法是做一个 8+2+2模式,主城在九级和十级的时候分别再多一个槽,然后资源点在最后最后两级分别多一个槽。
banana  [author] 9 Aug, 2022 @ 9:25am 
@NTLuck Sorry, I didn't find the mod you mentioned before making my mod, and I searched in the Workshop in advance and didn't find any content of this mod, so I created my mod. And even now I can't find the mod you mentioned in the workshop, unless I use the link you gave me. This may be a regional problem.
About compability issues,I'm working on it.
But unfortunately, at present, There is no good solution for me.
NTLuck 9 Aug, 2022 @ 8:42am 
This mod does not offer anything new to the original https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2427026740
I thought it would at least be compatible with TUP/MTU so I'm not sure what is the point of this mod
Hayro 9 Aug, 2022 @ 7:47am 
yeah there's problem with both it seems.
Hayro 9 Aug, 2022 @ 7:35am 
With it's more starting faction's submod to be exact.
Hayro 9 Aug, 2022 @ 7:33am 
Btw seems this mod has a bit of compability issues with Wuking?
Hayro 9 Aug, 2022 @ 6:56am 
THANK YOU, I WAS LOOKING FOR THIS FOR YEARS!!
队长别开枪是我 9 Aug, 2022 @ 6:37am 
资源点建筑槽 1-3个都可以,不能超过3个。 主城10个建筑槽感觉有点多。 如果资源点加了建筑槽 ,主城8个我觉得够了
sally 9 Aug, 2022 @ 2:37am 
謝謝
banana  [author] 8 Aug, 2022 @ 5:41pm 
@sanlang2018 感谢感谢 !! 我也是老全战ass了,这类游戏没有mod和有mod真的是2个世界,毕竟广大玩家群众的创造力是无穷无尽的。
sanlang2018 8 Aug, 2022 @ 1:15pm 
ca这坑爹货,三分天下都没做就跑路了,这游戏玩了1000+小时,要不是mod撑着,早玩腻了
sanlang2018 8 Aug, 2022 @ 1:13pm 
哈哈哈,给你送颗爱心
banana  [author] 8 Aug, 2022 @ 8:06am 
@sanlang2018 因为ca把建筑槽上限写在了start_pos_regions上,他是在新开战役的时候才会使用的而且唯一。所以所有修改了startpos的mod都会兼容失败。我目前还在寻找解决方法,可能写一个lua脚本可以解决这个问题,但是我不太熟悉lua语言。

ai的建筑倾向好像是可以调整的,不过我还没有进一步研究,可能有机会修改试试。

我可以再出一个,资源点也额外加建筑槽mod的版本。这样可以让大家自由选择,做一个究极建筑狂还是简单缓解一下你的建筑选择困难症。
sanlang2018 8 Aug, 2022 @ 7:26am 
好多小势力就出生在资源点上,多点槽位也能发育起来吧,影响平衡的话那是肯定的,但我倒觉得这样的话小势力不会被灭的太快,可惜电脑只会瞎盖建筑。