Stellaris

Stellaris

[3.10]Ultimate Gacha
164 Comments
Iviv 21 Jan, 2024 @ 8:39am 
Sorry to hear, hope things get better for you!
banjomarx  [author] 20 Jan, 2024 @ 5:20pm 
Unfortunately for personal reasons I need to retire from moderation for at least a while. Anyone who wishes to can pick up any of the mods I was working on
Iviv 2 Jan, 2024 @ 2:59am 
Hey, just seen that the mod's been updated. I tried ti out a while back but had to remove it because so many empires were pulling incredibly OP fleets from lootboxes that they then couldn't afford to support which just ruined the game. Is this still an issue? I don't mind getting some ships from the boxes, just their strength should be relative to how far along the game is.
banjomarx  [author] 17 Dec, 2023 @ 12:10pm 
Actually the pit is NOT technically endless because that was impossible to do within the constraints of the system... but it is very very deep
dicelurker 7 Dec, 2023 @ 12:19pm 
I'm guessing the Endless Pit of Doom is, in fact, endless. (and also a automation trap)
Melfely 3 Dec, 2023 @ 8:04am 
Based mod, with an even more based mod dependency 11/10, A++
banjomarx  [author] 20 Nov, 2023 @ 9:11pm 
you should be able to build a megastructure and then open it through the interface when you select it
Zombie 20 Nov, 2023 @ 8:23am 
How do you open the lootboxes in the mod?
banjomarx  [author] 16 Nov, 2023 @ 8:42am 
3.10 version is out! Please let me know if you run into any issues!
banjomarx  [author] 30 Oct, 2023 @ 11:42am 
This looks like it should work on 3.9 after a quick look over, I need to update some of the buildings/districts to provide parity though most likely with vanilla changes
banjomarx  [author] 12 Oct, 2023 @ 1:55pm 
I'm still out of commission, I have jury duty and they need to tent my house lol
banjomarx  [author] 13 Sep, 2023 @ 8:20pm 
Anyone who wants to patch it until then is welcome to do so
banjomarx  [author] 13 Sep, 2023 @ 8:18pm 
This probably won't get updated until after the end of the month due to health issues on my side
Noire 13 Sep, 2023 @ 7:12pm 
if only someone can do a genshin impact mod based off this
Normal69 8 Jul, 2023 @ 3:26am 
Hola!

Came from Howtoread, hoping for a big overhaul/rebalance mod, like Evolved.
Do you know any good?

Have a hip weekend.
banjomarx  [author] 20 May, 2023 @ 8:31am 
(it was also entirely his work for the reviews page so its entirely his right)
banjomarx  [author] 20 May, 2023 @ 8:31am 
Ya sadly those were owned by Quoll, idk what he did with them but they vanished around when he vanished
Sjru 🐲 18 May, 2023 @ 9:11pm 
The reviews are gone :< !
eltarin 1 Apr, 2023 @ 9:55pm 
I almost fall from chair seeing this amazing jo.e. eee Whoops, meant mod.
Drex 1 Mar, 2023 @ 10:22pm 
thank because ia spam gacha
banjomarx  [author] 1 Mar, 2023 @ 2:40pm 
I might introduce some configuration for that after my health recovers, Quoll is no longer helping out so I'll need to figure out this "front end" thing
Drex 1 Mar, 2023 @ 1:50am 
a way to prevent ia from using it? they cause a lot of crisis or have mass bonuses
Mikeh 31 Jan, 2023 @ 10:17am 
Piss those rocks brother!
banjomarx  [author] 31 Jan, 2023 @ 7:47am 
Yes there is a relic that gives you a fleet of ships, I thought I applied the same chance mult to it but I'll take a look once I'm out of the hospital (I have surgery tomorrow so might be a bit)
dicelurker 29 Jan, 2023 @ 6:01am 
I've taken to zeroing out getting ships in the beginning menu where you can alter chances but AI empires are still able to get ships through it. Is there a relic that gives you a fleet of ships?
banjomarx  [author] 14 Jan, 2023 @ 12:24pm 
I mean, their ability to summon in fleets is the same as your own, so it shouldn't be THAT bad, unless you just get really unlucky. Removing this from a save probably would break it since it adds components and stuff
Dragonlord Tux 13 Jan, 2023 @ 9:53pm 
I wish you all the best and hope you'll feel better

Currently, I'm going around and manually deleting fleets using console commands so it's not that bad. Though would removing this mod from a save break it?
banjomarx  [author] 13 Jan, 2023 @ 6:12pm 
not currently, I could probably make some stuff to make it possible once my health stops going insane and trying to kill me irl
Dragonlord Tux 13 Jan, 2023 @ 10:25am 
Is there a way to config the mod to prevent the AI from using this mod? Sometimes I glance at some of the AI nations and was horrified to see them with like 500-600 MILLION Fleet Power and potential game breaking ships from other mods.
banjomarx  [author] 5 Jan, 2023 @ 2:12pm 
those aren't bugs those are artifacts that the AI must have pulled from a box, they give everyone who isn't somehow allied with the user a deficit situation
Bassuha 5 Jan, 2023 @ 1:48am 
Oh and also it seems that it was causing those situations where you have deficit of consumer goods, rare crystals etc. and spamming about piracy appearing. I hope you can those issues as this mod seems quite fun :)
banjomarx  [author] 4 Jan, 2023 @ 8:55pm 
I'll take a look, but I haven't made any changes lately
Bassuha 4 Jan, 2023 @ 7:39am 
Crisis fleets are still spawning with odds at 0 and their names are broken like gacha_crisis_fleet or something.
Dragonlord Tux 2 Jan, 2023 @ 8:21am 
I definitely felt a sense of pride and accomplishment using this mod. Kudos :steamthumbsup:
banjomarx  [author] 1 Jan, 2023 @ 11:31am 
Ya Quoll had the image too, so nothing I can do about it unfortunately, maybe I'll put together my own at some point
Penelope 31 Dec, 2022 @ 4:43pm 
Your reviews broke!
banjomarx  [author] 31 Dec, 2022 @ 2:27pm 
I already do that hahaha, the subrolling thing, that's how it was written it uses random lists and on actions and stuff, for some areas you could even theoretically make a submod and add your own events without doing overwrites
No Name No Man 28 Dec, 2022 @ 3:59am 
Yea, that would be cool. Maybe even add sub-rolls? Like, you rolled a relic for example, and then there is a "hidden" sub-roll to determine which one? That would theoreticaly allow you to use almoust the same code as normall gatcha and add more options. How about it?
banjomarx  [author] 27 Dec, 2022 @ 7:38pm 
oof the guy who was doing the front end vanished so I'm still figuring out how to do front end stuff, maybe after modjam I'll see if i can make specific events disableable
No Name No Man 26 Dec, 2022 @ 7:11am 
When you have 2 planets and are running planet centric modpack, it's REALLY not worth it.
banjomarx  [author] 25 Dec, 2022 @ 10:45pm 
ah that's a misc roll I think, it gives you massive bonuses to the other planets
Mikeh 25 Dec, 2022 @ 1:11pm 
Then clearly it was a good roll in disguise.
No Name No Man 25 Dec, 2022 @ 8:16am 
Just destroyed my planet, despite the fact that I disabled all bad rolls.
banjomarx  [author] 19 Dec, 2022 @ 1:49pm 
that should have been fixed a long time ago, it is possible that jackpot still spawns ships though, I can't remember if I fixed that or not
Sjru 🐲 18 Dec, 2022 @ 8:02pm 
Did you fix lootbox still spawning crisis or ships even if set the odds at 0?
banjomarx  [author] 17 Dec, 2022 @ 11:41am 
Updated to 3.6, I still have some GUI stuff I need to figure out, but between modjam and me never having touched the custom GUI before it could be a while before I fix some aspects of the gui (sorry!) should be fully functional though
Mikeh 14 Dec, 2022 @ 5:45pm 
You're developing while pissing sharp rocks? Absolute legend
banjomarx  [author] 14 Dec, 2022 @ 5:31pm 
not yet, should be good this weekend, I just had a lot of mods to update and some personal stuff to handle (I have kidney stones right now, it isn't fun)
Torches 13 Dec, 2022 @ 1:47pm 
so does it work for 3.6? if so any bugs or no
banjomarx  [author] 1 Dec, 2022 @ 6:08pm 
No I mean stellaris doesn't support the ability for me to weight the things properly, I made a request of the base game mods but I don't know if they'll add that functionality, it isn't something that can be added via modding effectively