The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thieves Guild Tunnels: Whiterun, Markarth
85 Comments
Pthrdihehshrt_Owft_Seht 30 Oct, 2016 @ 5:26am 
Make a route to Nchuand-Zel through the Markarth sewers. Also, I suggest making the mods seperate installations. some might want one and not the other. For example, I would just install the whiterun sewers, at least until Markarth's sewers are connected to Nchuand-Zel...
king5 13 Jun, 2016 @ 6:14pm 
gr:nisha::nisha:
king5 13 Jun, 2016 @ 6:14pm 
give me ome more mods please
sp0ckrates  [author] 20 Apr, 2016 @ 1:28pm 
=======================
MORE THAN A MILLION
SUBSCRIBERS ON STEAM!

=======================

At last count, there were 1,010,000+ subscribers to the 60+ mods of the sp0ckrates Steam Skyrim workshop. My mod-making partner and I couldn't have done it without everyone who tried out our mods. Dudes! You are the best!
Ponz 27 Oct, 2015 @ 7:25am 
Where is the keys ???!!!!
GingerSoulKeeper 30 May, 2015 @ 2:51pm 
Perhaps there could be an entrance into the sewers from player homes (Breezehome for example)?
Seewhyseeoh 6 Feb, 2015 @ 1:16pm 
Now this looks amazing! A lot of work gone into this and it shows - awesomeness :)
AzysSilverscale TTV 10 Dec, 2014 @ 10:27am 
lonewolf whiterun isnt the capital city
Hugo 6 Dec, 2014 @ 11:57pm 
Change? The entrance in the Markharth tunnels is to difficult to go in the different tunnels.
Solitude tunnels with hideout + market(black) and connexion with docks.
There are not enhough shops in Solitude as it is now.
BTW Whiterun in the game is a very poor example, for a capital city................................
The future king did not even lived there.
sp0ckrates  [author] 6 Dec, 2014 @ 4:21pm 
AMAZING RACE TWEAKS! HIGH ELF RELEASED!

You may check it out, HERE .

:)
Hugo 3 Dec, 2014 @ 12:02am 
Idea.................personal place ware the Dhovhakiin can hide from Tamriel store his goods an stil can jump to any place possibel.
But the place should be very comfy and NO TRONE!!!!!!!!!!!!!!!!!!!!!!!!!!!
A trone is for a king and not for a sneaky murderer and thief.........................
I like to hide away from the world.
sp0ckrates  [author] 22 Nov, 2014 @ 3:41pm 
New mod just released!

Amazing Race Tweaks! Orc
sp0ckrates  [author] 16 Nov, 2014 @ 5:35am 
AMAZING RACE TWEAKS! ORC

Hope to have it completed, today. Thanks to all who patiently waited while I developed the SET: Halloween mod.
sp0ckrates  [author] 6 Nov, 2014 @ 9:04am 
SKYRIM ENCOUNTERS AND THEMES: HALLOWEEN (NO DAWGUARD) RELEASED!

For those who requested a vanilla edition of the mod that does not require the Dawnguard DLC, it is now available, here:

SET: HALLOWEEN (NO DG)
sp0ckrates  [author] 1 Nov, 2014 @ 8:13am 
SKYRIM ENCOUNTERS AND THEMES: HALLOWEEN RELEASED!

Check it out, HERE
sp0ckrates  [author] 31 Oct, 2014 @ 12:17pm 
SKYRIM ENCOUNTERS AND THEMES: HALLOWEEN!

I will be releasing the new mod SET: HALLOWEEN! this weekend. It will feature many additions and changes to add to the fright of the holiday spirit, including:

* Five Frighteningly New Draugr . Now you'll meet more than one kind of draugr in dungeons, including burnt, bloody, ghost, mummy and invisible draugr. An update to the mod will give each new powers, too.

* Monstrous Guards . Each hold has some guards that change into creepy creatures at night, or if attacked during the day. Guards become ghosts, vampires, werewolves, armored skeletons, draugr and the like. The eyes are visible through the guard helmets, so you can tell which ones are vampires. In combat, they change into beast form or use the spells for their type of race.

* Costumed Kids . Skyrim's children are now dressed up for Halloween and are wearing witch, vampire, Imperial general, executioner and Dragonborn costumes.

sp0ckrates  [author] 31 Oct, 2014 @ 12:17pm 
* Scary Shopkeepers . Owners of shops are witches, werewolves and vampires. When attacked by you or vampires invading a city, they change into beast form or use spells and other dark powers of their new races.

* Creepy Scenery and Clutter . Changes in scenery include braziers with burning jack-o-lanterns, bloody wood chopping blocks and sawmills, bloody woodcutting axes and pick axes, bloody buckets, bloody human bones are hanging next to rabbits, fish and other game, and more!

* Ghoulish Behavior . Cannibalism once hidden in the shadows of Markarth is now practiced in the open of every tavern and campsite! People are eating severed hands and drinking from bloody cups, cooking spits are simmering bloody or slimy heads and other body parts.

* Hair-raising Carriage Drivers . Look for carriage drivers who are headless ghosts, grim reapers, devilish daedrics and the like.

* And Much More!
sp0ckrates  [author] 21 Oct, 2014 @ 7:18am 
Eric:

Thanks for mentioning that, and have fun!
Balthias 20 Oct, 2014 @ 12:08pm 
There seems to be some texture issues with the floor and the mannequins are almost knee deep into the ground but otherwise this has gotten me excited cause now it makes being a criminal more appealing. Can't wait to see how it turns out. Def gonna rate up and once more has been done I will encourage my friends and family to sub and rate :)
sp0ckrates  [author] 19 Oct, 2014 @ 3:17pm 
WHITRUN MERCHANTS REMASTERED

I released the mod Saturday. Among other things, it makes the chests which hold ALL of the merchant's inventories available for thieves to pick the lock and get rich, quick! You may check out the mod HERE
DarkMetric 8 Oct, 2014 @ 10:58am 
here's an idea make all the tunnels connected to each other and make a room in the thieves guild cistern so you can quickly sell your stolen items and get to the thieves guild
Solanne 30 Sep, 2014 @ 3:18am 
This mod is cool. Maybe add a few more rooms, an alchemy station and enchanting room. Also, the chests in the Whiterun:whiterun: place respawn, clearing all the stuff I put in there. Not sure if this happens with the Marcarth one, but could you fix this, maybe make it count as a player home? :windhelm:
sp0ckrates  [author] 27 Sep, 2014 @ 10:40am 
Amazing Race Tweaks! Wood Elf Released!

Just uploaded the fifth mod in the series to Steam. You may subscribe to it HERE . It gives the Bosmer player character race several new and improved abilities and powers, including:

* Transform animals and creatures encountered into permanent companions! Works with 40 different animals and creatures, including trolls and mammoths. They obey commands and will follow you into cities and buildings, unless you tell them to wait.

* Pacify animals as often as you want. Calm all animals in the immediate area any time you like, or command all animals in the area to fight for you once a day.
sp0ckrates  [author] 27 Sep, 2014 @ 10:40am 
* Slow time and boost weapon speed. For 15 seconds at a time, time slows (like the slow time shout, but better) and one-hand weapons and bows speed up (unlike the slow time shout, which keeps weapon speed slow). Lets you strike enemies a few times before they can even get swing in or shoot an arrow.

* Track people, animals and creatures. Works like the detect life spell when you are sneaking outdoors, but the distance is greater.

* Better sneaking when outdoors. Makes you 25% harder to detect outside.

* Faster skill increases. Archery and illusion skills increase 20% faster. Alchemy and sneak skills increase 10% faster.

And more!
sp0ckrates  [author] 31 Aug, 2014 @ 12:17pm 
AMAZING RACE TWEAKS! NORD

Mod released! Check out the description and video HERE .
sromshek 28 Aug, 2014 @ 10:32am 
Another wonderful mod.I also think it would be cool if they all connected to eachother like a huge maze system under all of skyrim....Get lost you could run into all manner of beasts or perhaps hords of argoinians living in the under city.Just ideas.No maps just suttle clue to find your way out.
sp0ckrates  [author] 18 Aug, 2014 @ 9:28am 
Amazing Race Tweaks! Dark Elf

New mod released last weekend, HERE . It is the third in the series of mods to enhance the existing player races.
sp0ckrates  [author] 9 Aug, 2014 @ 10:39am 
AMAZING RACE TWEAKS! KHAJIIT

Mod just released, HERE .
sp0ckrates  [author] 4 Aug, 2014 @ 7:23am 
Provost:

Glad you got it figured out. Thanks for the info on Open Cities. That makes sense, as I think that mod replaces the entire city, as I believe that is the only way to make it "open."
provost 4 Aug, 2014 @ 5:47am 
Hi sp0ckrates, I discovered by testing the mods together (yes, they loaded successfully, when I waas in Whiterun, sorry haven't tried in Markarth though), but it seems like the Open Cities mod was causing problems with Thieves Guild Tunnels. It works now that I've stopped loading Open Cities. Btw, great work on this mod, very good idea and very convenient hiding place!
sp0ckrates  [author] 4 Aug, 2014 @ 2:14am 
Provost:

Did you wait for the Skyrim splash screen to say it finished loading all mods? When you say it doesn't work, do you mean some, or all of the entrances to the tunnels are missing? And are they missing from both cities, or just one?
provost 3 Aug, 2014 @ 9:04pm 
Are there any mods that block this from working? Somehow I can't get this to work with the 20 other mods I am running now. Hope someone can help
sp0ckrates  [author] 3 Aug, 2014 @ 12:48pm 
Fire, Ice and Storm GIANTS!

New mod uploaded to Steam. It adds three new elemental giants that randomly spawn at giant camps around Skyrim. The new giants have the behavior of giants, plus the magic attacks and visual effects of Flame, Frost or Storm Atronachs. You may check out or subscribe to the mod, here: Fire, Ice and Storm Giants!
sp0ckrates  [author] 2 Aug, 2014 @ 6:28am 
ANOTHER NEW MOD RELEASED!

Amazing Race Tweaks - Argonian

Features new racial abilities and powers, including faster swimming speed, underwater stealth, Histskin healing lesser power, and shock cloak. Works with new and existing player characters.
veta.romanenkova 29 Jul, 2014 @ 6:25pm 
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Dagoth Ur the False Daddy 27 Jul, 2014 @ 9:00pm 
are you still thinking about my dragon priest idea
sp0ckrates  [author] 25 Jul, 2014 @ 3:22pm 
Im going to work on that last.
helldragonseyes 24 Jul, 2014 @ 9:04am 
you should connect the sewers together to quickly leave the cities if being chase
Nerd2259 23 Jul, 2014 @ 11:23pm 
Amazing mod, the first one that im trying. I have my fingers crossed that it doesn't get too OP
king5 23 Jul, 2014 @ 2:06pm 
cool
sp0ckrates  [author] 22 Jul, 2014 @ 7:32pm 
Take a look at the pictures to see a sneak peak of Fridays up incoming mod! Enjoy!
sp0ckrates  [author] 22 Jul, 2014 @ 11:42am 
a.asylum: I appreciate your input. That exact issue was a huge problem for me when making the mod. When making the mod I was constantly thinking how can I make this as useful as possible as well as believable as possible. I wanted to make the sewers helpful, to give easy access to merchants and storage chests. With that being said I am 100% open to change! if more people request that the sewer grates are better hidden or that a certain sewer grate should be moved or better covered I would be happy to look into a change, but I think all and all most subscribers are happy with the easy accessability of the sewer system! Thanks for posting, keep it up!
sp0ckrates  [author] 22 Jul, 2014 @ 10:43am 
NEW MOD RELEASED!

Fire, Ice and Storm Trolls! has been released. It adds three new trolls to the game, which have the behavior and skin of trolls and frost trolls, with the magic cloaks and fire, frost or shock attacks of flame, frost and storm atronachs!

It's the first in a series of mods called Project A.W.E. (Additional Wilderness Encounters). Check out the videos and screen shots for the new mod, here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=288382858
Marphin 22 Jul, 2014 @ 10:24am 
This is a great mod and I like it a lot, but I think that the enterances to the sewers are a bit intrusive. Is it possible to make them a bit less noticable?
sp0ckrates  [author] 20 Jul, 2014 @ 3:40pm 
Swiftsoul: There arent any scripts attached to this mod so if you unsubscribe latter you're saves will be fine. You just wont be able to load any games within the tunnels and anything you have in the chests would be gon.
The Hydrophobic Firefighter 20 Jul, 2014 @ 3:34pm 
this mod causes my skyrim to no play sound
Walking OSHA Violation 20 Jul, 2014 @ 2:46pm 
+Swiftsoul I don't think it should corrupt anything since it seems like it doesn't use any scripts, However just in case it does, make a save and remove the mod then see what happens. If your game starts acting weird then reinstall the mod and go back to that save.
Tempus 20 Jul, 2014 @ 1:06am 
if i unsubscribe from this mod in the future will it corrupt my saves?
Writesout.ttv 19 Jul, 2014 @ 9:47pm 
I WOULD LOVE to get a sewer under every city.
Mori The Vampire Lord 19 Jul, 2014 @ 1:15am 
so i take it that we need to unsub to markarth undercity mod for this 2 work?