安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
No changes were necessary
P.S. this will have to be done every time the mod updates, so just repeat the process.
(shouldn't be often)
If you go into the mod file (steamapps/workshop/content/294100/2848166488), you can delete the "concreteFloorsPatch.xml" in "common/Patches" and floors will no longer use concrete mix as a resource.
Though I personally think using 5 steel + chunks is still cheaper than using only steel for floors.
@Alexander Zagirov
Ok, but to balance it, it will take a bit more work on the workbench and the conversion rate will be worse then if you only use chunks.
Add the line below to the RecipeDef of concrete mix making:
<researchPrerequisite>AdvancedFabrication</researchPrerequisite>
Exactly what i was looking after when i realised my mod list needed something like concrete
Reasonable costs, vanilla like graphics and no bloat
I don't like the idea of adding bulk recipes bcs it would mean pawns would have to carry 6+ chunks which would look wierd. Vanilla briks don't have bulk recipes either.
Just a suggestion, it's easy enough to change the value on your own, but I think it would make more sense. 60 concrete per job would make it the same value as the equivalent brick jobs for that many chunks and still be slightly less valuable due to the steel cost.
lol, yea