Stellaris

Stellaris

ABANDONED Smash or Pass: Species Phenotypes 3.8
32 Comments
FirePrince  [author] 3 Feb, 2024 @ 12:08am 
😏 I mean the mod could use an update
Jagick 4 Aug, 2023 @ 4:26am 
Used this mod to get rid of some of the more ridiculous creatures from the game. Despite the mod description however, said creatures have also been removed from creation for a custom empire. They are totally gone from the Species appearance tab altogether.
Rezdatt 24 Mar, 2023 @ 10:37am 
Srry but I have to ask, what files should I modify to add or remove species from spawning? I just want that molluscoid portrait that is a slug with a big nose to dissapear, everytime I see it i go on a genocide rampage
FirePrince  [author] 10 Mar, 2023 @ 5:58pm 
There are actually mods that remove double the amount. And not just soft but hard.
E.g. No Goofy Portraits
There are actually 208 playable vanilla species portraits, this mod excludes only 36 (= 17.3%).
Journeyman Prime 10 Mar, 2023 @ 5:19pm 
@Reianor Based. Nothing is true, everything is permitted.
Journeyman Prime 10 Mar, 2023 @ 5:18pm 
What's left after all that?
LoiteringAround 28 Feb, 2023 @ 10:24pm 
@Reianor how high are u? pass it over bruv
Reianor 22 Feb, 2023 @ 2:18am 
P.S.
Want a funny perspective on creation?

Look at fictional characters in a fictional plot.
They'll have memories, "knowledge" of history and an entire civilization they share that "history" with, while in fact they are two pages old and started "existing" within their world on the same morning that their plot started, right alongside that said world.

For all we know that could easily be us.
But that's beyond the point and frankly a bit to much philosophy for a simple comment thread.
Reianor 22 Feb, 2023 @ 2:18am 
Who said anything about help?

It's the same base idea as in stellaris - not wanting something that's about to pop up in your backyard to go "die! vile xeno-scum!" on you. So you shape their ideas of what's vile and what isn't.

At least that's a possibility, which was the point.

Also "history" of millions of years is a joke. Even our actual "recorded" history is just that - a collection of records made by who-knows-who who-knows-when and who-knows-why. And all that we like to believe that we "know" about evolution and such are merely theories with zero actual proof behind them. 100% serious here, btw. Evolution theory is being put in the centre of nothing short of a pseudo-scientific sham. The theory itself is valid but purely as a theory. It's current "flagman position" in our culture is not due to it's brilliance or accuracy or any other kind of merit. It's due to the fact that the scientific community chose to promote it.
FirePrince  [author] 21 Feb, 2023 @ 9:02am 
@Molluscoids: are not in the list, which one do you mean exactly?
CHAPLAIN QUOTES 18 Feb, 2023 @ 7:38am 
Some weird Molluscoids still spawn (particularly as primitives), just saying :wogball:
CHAPLAIN QUOTES 18 Feb, 2023 @ 5:32am 
@FirePrince thanks for reply! Found this mod to fill the gap: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2785782821 . I wish we had a more efficient way to simply adjust portrait variations, but oh well :ftlhuman:
FirePrince  [author] 15 Feb, 2023 @ 5:19pm 
@Ronin: Yea should be not the case. It seems we need an additional hack for FE.
@Reianor: I'm with you, that's a point, but very small. :-P That's another reason why I not fully removed the species. Mutation or subspecies is fully fine and reasonable, but that's another story.
Our species has a replicable history of millions of years (which makes it very unlikely that help from outside was provided, maybe apart from the last 10000 years).
CHAPLAIN QUOTES 15 Feb, 2023 @ 4:34pm 
@Reianor go watch some more Avatar
CHAPLAIN QUOTES 15 Feb, 2023 @ 4:33pm 
So.. I've just started a game and encountered a Fallen Empire with the art18 Earth Moth (Leviathan DLC) Arthropoid portrait. How come?
Reianor 14 Feb, 2023 @ 12:15am 
Don't get me wrong I'm by no means trying to promote the idea of space dwarves or to dis the mod. The mod fits a common human quirk to a T, so it's a good one.

It's the quirk itself that bugs me.
Reianor 14 Feb, 2023 @ 12:06am 
(1/2)
The selectiveness of a human mind never ceases to bewilder me.
Stellaris itself is inspired by human fantasy.
The very ideas that space is the next frontier or that there is intelligent life in space is nothing but a human fantasy at this point.
Sure enough, it IS a possible development.
But what do we actually KNOW about that possible development?
What could we possibly know about something that has never happened to any of us before?
Yet we already have our own notions about it like "there can be no space dwarves".
I dunno if it's funny or worryingly short-sighted of us.
Reianor 14 Feb, 2023 @ 12:06am 
(2/2)
Consider the following for a sec.
Have you ever heard the theories of earth's culture having alien influence.
Not a huge fan of that theory myself, but it's not something that easy to disprove.
Now tell me can you actually be sure that those "fantasies" of ours aren't direct result of such influence?
And if that's the case then we'd actually be MORE likely to encounter things planted into our imagination than something completely unfathomable.

Just a simple thought for you to consider before you decide you know what alien lifeforms can or cannot be like.
CHAPLAIN QUOTES 12 Feb, 2023 @ 1:48pm 
That was quick, thanks. Will you include new portraits in the mod description list? Also, maybe there are options to change Paradox trash portraits for custom ones? That would be awesome :guardian:
FirePrince  [author] 12 Feb, 2023 @ 8:10am 
ty done!
CHAPLAIN QUOTES 12 Feb, 2023 @ 6:50am 
Can you disable some of the Molluscoid portraits too? Almost all of them such tbh. :Hire:
CHAPLAIN QUOTES 2 Feb, 2023 @ 10:24am 
This one should honestly deserve WAY more credit and attention. A must-have mod, and an even better idea. Players must be able to customize their game :masonfist:
FirePrince  [author] 5 Jan, 2023 @ 5:37pm 
Savegame support added for some portraits.
FirePrince  [author] 31 Dec, 2022 @ 12:02pm 
I'll expand this mod with fixed Default Preset Empires and an active fix for savegames.
FirePrince  [author] 9 Dec, 2022 @ 2:27am 
Fine with 3.6, there are absolutely zero changes to 3.5.
fander1980 25 Aug, 2022 @ 12:46pm 
Hey, thanks so much for this, was wondering when I would see something like this as space elves and space ogres were really irking me lol.
FirePrince  [author] 18 Aug, 2022 @ 1:24am 
Removed Reptilian Slender #01 from the list and added a #Recomendations section.
FirePrince  [author] 16 Aug, 2022 @ 9:49am 
Hi, you can compare directly the (only two) files in this mod with vanilla (one has only humanoid changes). You can either completely remove them or put them in the 'non_randomized_portraits' section, that's all. ;-) Btw. I'll add your suggestions.
FortuneHost 16 Aug, 2022 @ 8:36am 
How did you go about doing this? I wasn't aware this was an option, and I've been wishing I could delete just a few of the humanoids this way. Specifically, the Vulcans/elves, the Klingons, the dwarves, orcs, gnomes etc. You know, just the really obvious fantasy and Star Trek stuff, but I don't want to just sit here and squawk requests at you if I can do it myself and not take up your time.
FirePrince  [author] 16 Aug, 2022 @ 3:13am 
If you don't know it, the direct translation of the phrase Smash or Pass means the exact opposite.
FirePrince  [author] 16 Aug, 2022 @ 1:12am 
I removed some from the restriction, what is your suggestion. (mostly I don't agree with Aspec :P)
Aegis 15 Aug, 2022 @ 2:46pm 
mmmmmmm