Kenshi
Mourn Reborn!
260 Comments
Ben  [author] 23 Jul @ 8:32am 
Appreciate the positive feedback!
LuckyStar 22 Jul @ 8:36am 
This Mod is crazy good!

I can't believe how well it works.
I'm really impressed with what you've done.
Loving every bit of it!

Thanks for taking the time to make it.
Ben  [author] 17 Jul @ 6:18am 
Thanks Johnny, you get an extra story on your Palace! Your patch is a good option if people want him as a pet….
Johnny Secondhand 17 Jul @ 6:01am 
Well I made a patch to save Great White Gorillo on the last step
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527933807
PS. Your mod is beautiful, thanks!
Myphicbowser 23 Jun @ 7:14pm 
Oh heck yeah, next game I'm doing a Mourn game
Wirewing 16 May @ 6:04pm 
awhellya this looks tight
Microminty 24 Mar @ 1:29pm 
All good.
Ben  [author] 22 Mar @ 4:23am 
Sorry you’re having trouble, I have a lot on at the moment 😅
Microminty 22 Mar @ 1:11am 
Apologies, it just took three imports.
Microminty 22 Mar @ 1:03am 
@Ben what do I do if Garri just won't spawn?
Frau Bonnie 13 Mar @ 6:29am 
@Ben are there plans to make this compatible with CATO?
Ben  [author] 29 Dec, 2024 @ 1:57pm 
No, I don't think so, because only one faction can own a town. When you buy it, your faction becomes the owner.
Muuhu 28 Dec, 2024 @ 11:58pm 
Can you buy Mourn after it has been rebuildt and without making everyone whos currently residing leave?
Disturbed ---> Svetlana 15 Dec, 2024 @ 11:44am 
Yes i have ( living world). I delete it, than import the game. Now its working. Thank you.
Ben  [author] 14 Dec, 2024 @ 3:34pm 
I've no idea. Do you have any mods that change the mourn base town?
Disturbed ---> Svetlana 14 Dec, 2024 @ 7:32am 
Hi, i set load order end this mod,and import game, but i dont see him. Can you help me, what im do wrong?
The Internet Janitor 18 Nov, 2024 @ 8:42pm 
Fair enough, and thanks! The town is still great even if some things have to be done manually as a nice option in between building your own town and living in another city. Thanks for the mod!
Ben  [author] 18 Nov, 2024 @ 2:12pm 
Sorry, due to the way town ownership works I cannot change ownership of equipment, it's all or nothing. That's why I added the ability to buy the whole town. I might make some mods in future that allow one to build smaller machines for metal processing that you could put in buildings. That's an interesting idea. Though there may be options available already. You don't actually need the wells, if you want to live here you could use the moisture vaporators mod and stick them on your roof!
The Internet Janitor 18 Nov, 2024 @ 11:43am 
The well also needs to be manually looted too, so that could be added with the drills.
The Internet Janitor 18 Nov, 2024 @ 10:07am 
This is easily the best mod to make mourn more interesting. Thank you for your efforts! Would it be possible to add an option to buy the drills? This is just to make using them easier for automating tasks. They have to be manually emptied if they aren't owned by you, and the AI never uses them for anything anyway. The iron plate refineries seem to actually work ok for automation as is, at least the high level ones that don't require workers. A minor upgrade to buy the drills, or even without cost, would be nice since you aren't getting anything more for it, just removing the tedium of needing the player to manually interact with them over and over.
Kranian 11 Oct, 2024 @ 5:07am 
Do not overlap jobs, or it will bug out and you will have to restart it all over again. Once you buy a task, de-load the city by going to flats lagoon. Go back, and task will be finished. Rinse repeat.
Ben  [author] 9 Oct, 2024 @ 6:37am 
@DerpyCharizard thanks for the heads up!
DerpyCharizard 9 Oct, 2024 @ 5:12am 
Sorry to bother you right now but I just realized that a new mod, City Architecture Total Overhaul, changes how Mourn looks as well. I don't know much about making patches (aside lightly editing mods for personal use) to try to get it to work, so I'm just gonna leave this as a heads up for you and people wanting to try Mourn Reborn and CATO together
Ben  [author] 23 Sep, 2024 @ 2:03pm 
OK, try also selecting “fix stuff” in the shift + F12 menu, this should redo pathing after an item has been removed.
Elder 23 Sep, 2024 @ 12:25am 
yeah, iv tried to do so and remove dome, but the platform remain non-entry like its still overlapping with dome, maybe was doing something wrong
Ben  [author] 22 Sep, 2024 @ 5:54am 
@Elder it’s just the way my mod is set up right now. You can press “Shift + F12” if you want to remove the swamp dome to let you use the other mod. Sorry it’s impossible to make my mod 100% compatible with others.
Elder 20 Sep, 2024 @ 12:57pm 
Awesome mod! I have Functioning market stalls mod, that adds market stalls with vendors in each town, and in mourn they also have their stalls on swamp platform so its overlapping with your slave market and doubles this buildings and makes impossible to enter the dome. Can you please make a patch for it, or anyone maybe know the solution? wanna play with market stalls but also want this mod
Ben  [author] 20 Sep, 2024 @ 12:17pm 
OK, I might just customise the squads clone them and assign them to Tech Hunters...
Scrotum 20 Sep, 2024 @ 7:06am 
I just imported my safe and had a look at the situation. I think those Trade Ninja Guards are the ones protecting the Bar (and maybe some new Shops?). When hostile factions enter the Mourn things get messy and the Trade Ninjas tend to hit the Tech Hunter Guards with the turrets that are placed in the town, which is causing chaos
Ben  [author] 19 Sep, 2024 @ 3:22pm 
OK, I think I can fix that! Thanks for reporting!
Scrotum 18 Sep, 2024 @ 12:42pm 
I really enjoy this mod and i might have a bug to report, i hope it´s not because of my bloated mod folder.
I just realiced that some guards seem to be labeled "Tech Hunter Guards" but are in the faction of the Trade Ninjas.
In my current run, a war broke out between TH and TN, so there was a big massacre taking place in Mourn, in which Garri got butchered before i could bring peace to the town.
Ben  [author] 14 Sep, 2024 @ 4:24am 
It does say on her wiki that she’s a “master of disguise with an ever changing appearance”…
Ben  [author] 14 Sep, 2024 @ 4:21am 
Curious! But yeah I didn’t change Blue Eyes at all!
Mitsurugi 13 Sep, 2024 @ 2:57pm 
@Ben IF you don't know, then I'm sure its not your mod. She literally looks like THIS. And if there is fanart of it, I'd assume it was an intentional change from another mod.
Ben  [author] 12 Sep, 2024 @ 11:27am 
I don’t know! Garri usually has the same appearance but there is a chance he appears differently. I wonder if it’s just the way the game works in other words maybe sometimes they appear slightly different.
Mitsurugi 11 Sep, 2024 @ 2:34pm 
Does this mod change Blue Eye's appearance? When I played before this mod, she looked like she does on the Wiki. After adding this mod, she had this dark/dirty blond fauxhawk.
LoserCat. 23 Aug, 2024 @ 6:11pm 
Yeah the ancient lab with the Great White in it, there's a slave building at the bottom of the ramp blocking my way up, the building is a swamp type one.
Ben  [author] 23 Aug, 2024 @ 9:33am 
@LoserCat, I can’t possibly make this mod compatible with all other mods. Though how is the building conflicting? I need more information since I have never used the mod you mention. I may be able to sort this out for you. By main tower do you mean the Ancient Lab?
Ben  [author] 23 Aug, 2024 @ 9:30am 
@CaptainBragd Ok, I shall take a look next time I have some time. It sounds like those beds aren’t being flagged public or the AI has contradicting orders.
CaptainBragd 22 Aug, 2024 @ 10:25pm 
loving this mod! But for some reason the new townguards seems to have it out for some of my characters. whenever Miu and one of my escaped slave recruits lie down in ANY bed in mourn, the tech guards come and grab them and throw them out for the beakthings. Doesn't matter if its a bed I paid for at the inn, one of the camping beds, a bed at the shinobi tower. They'll come GET me and throw my ass out 8w8
LoserCat. 22 Aug, 2024 @ 9:19pm 
Is there some sort of fix for Cities Rebalanced-The Southern Cities? A building is conflicting with the main tower..
Ben  [author] 15 Aug, 2024 @ 9:53am 
Glad it works! Thanks all for the feedback that allows me to fix this. Working on something next to allow refunds alongside debugging.
LowkeyLoki 11 Aug, 2024 @ 1:06pm 
newest update brought back baldy's dialog for me with no need to import!

im pretty stoked, this mod adds so much and makes for an amazing play style. im really happy to play it to its furition. seems to be working with the 600+ mod collection UWE/Kaizo/Lore-Friendly Merged
Ben  [author] 6 Aug, 2024 @ 2:24am 
@DerpyCharizard yeah, an import will fix it with the update in place.
DerpyCharizard 5 Aug, 2024 @ 10:11pm 
Good to know. But I guess I'll need to import, then?
Ben  [author] 5 Aug, 2024 @ 2:33pm 
@DerpyCharizard The ownership was because the base Undertakers don't have a strong building preference. I have copied them and made a Mourn specific Undertaker group that "dislikes" taking up residence in Ancient Labs and is also willing to sell their building.
Ben  [author] 5 Aug, 2024 @ 2:31pm 
New version out with a minor fix to prevent the Undertakers from taking over the HQ and it becoming non-purchasable.

The slave platform has been replaced with a lore friendly Slave Market building (Swamp Dome) that will be renamed "Free Market" and become purchasable as a reward for investing in Mourn and it finally shedding it's slavery roots!
DerpyCharizard 5 Aug, 2024 @ 10:51am 
You're welcome. I usually use FCS for personal edits but I'm glad to help out
Ben  [author] 5 Aug, 2024 @ 10:21am 
Thanks, really helpful to have someone else able to go look at the details in FCS for debug!
DerpyCharizard 5 Aug, 2024 @ 9:37am 
You might want to look on how and why the undertakers own the ancient lab.