Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Thunderbarge MKII
553 Comments
Tunch Khan 17 Jun @ 10:58pm 
Does it work with the new update?
Astarion 24 May @ 3:34am 
this barge trash VS vanilla
Mighty He-Man 4 May @ 12:06am 
Will this mod will ever be updated? It's such a shame, cuz your work is extraordinary!
Lee Perry 15 Apr @ 1:25pm 
Great mod Update please
MuchGamerWow 9 Apr @ 1:43am 
does not ctd these guys just can't mod
Tunch Khan 5 Apr @ 3:51pm 
Pretty please update :):lunar2019piginablanket:
HulkYoda 27 Mar @ 2:40am 
ctd on 6.1 indeed
Flying Fish 25 Mar @ 12:48pm 
causes ctd on 6.1
Sin 24 Jan @ 2:50pm 
So what happens when playing as Malakai? Gonna have 2 Malakais or......??
Fargus404 16 Jan @ 2:01am 
Friend, add the opportunity to hire for the empire, please, please, please!!!!!!!
儒商黄鹤_CN 11 Jan @ 4:09am 
'The real Thunderbarge' ? 'The REAL' ? This one is the REAL Thunderbarge, it came out long before CA sold theirs.
The Golden Student 10 Jan @ 3:25am 
Why is this cheaper than the real Thunderbarge? Should be more expensive
4885abcdefg 25 Oct, 2024 @ 3:57am 
mct에서 활성화를 해도 퀘스트가 발생하지 않습니다... 으아악
Colonel Robert Fisher 23 Oct, 2024 @ 1:09pm 
so what happens when you pick malakai as your lord? Do you get the hero malakai as well for 2 malakais?
OHM 16 Oct, 2024 @ 9:10pm 
When I recruit a MK2 Thunderbarge it is glitchy in Battle map. The hull of the ship keeps spinning, also it uses the vanilla Thunderbarge model. Should this not be used with Malakai's campaign?
WiseToad420 29 Sep, 2024 @ 4:54am 
i am stupid. how do you shoot the cannons in first person? the command is not listed
Avallac 31 Jul, 2024 @ 8:04pm 
Radious compatibility mod has been abandoned for years, might as well delete it from description
fernandonumber10 24 Jul, 2024 @ 10:43pm 
I 2nd the idea on an empire barge
Ca Bong 24 Jul, 2024 @ 6:23am 
there should be a mod that gives Thunderbarge MK2 to The Empire (Malakai works as a lector in Nuln University of gunnery) MK2 should be Imperial Thunderbarge version.
m.smirnow78 10 Jul, 2024 @ 3:53am 
Help is needed. Malakai does not appear for me after the release of version 5 of the game. There is a thunder barge, but Malakai is not. I tried everything: restarted and reinstalled. And there isn't even a quest to access Malakai.
CMan 5 Jul, 2024 @ 8:29am 
o7
luca.barbieri1 30 Jun, 2024 @ 6:47am 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
Stevun 15 Jun, 2024 @ 6:20am 
o7
sigmars_disciple 6 Jun, 2024 @ 11:05am 
Last but not least @authors Consider linking the mod "Spirit of Grugni mechanic scaling adjustments" by @Cerb here somewhere as the two are related and work together well <3
sigmars_disciple 6 Jun, 2024 @ 11:03am 
After some careful meditation, followed by a flawless brainstorming process, I am proud to present my suggestion here for players in all these scenarios (@lore police, please close your eyes now and quickly change the Workshop page!)

Instead of turning off the hero Malakai from spawning via MCT, consider that you could (whenever the lore police patrols are not looking!) click the "Rename" icon on the hero's character screen to give him another name. (Malakai has a twin brother but they haven't seen each other in a long time worked well for my simple, shameless imagination....)
sigmars_disciple 6 Jun, 2024 @ 11:03am 
@authors Given that the MKII version of the barge can be considered still superior to what CA's team of professionals cooked up, I think this mod absolutely makes sense to be turned on in

- Dawi campaigns - You want to be able to construct the unit, you probably want the massively missile units boosting hero Malakai too

- Empire / Bretonnia / Kislev / Cathay campaigns (You prob want the hero as he can mow down 200+ troops of the opponent if he can get in a good spot on the battlefield, plus buff missile units - and you probably don't care as much about 2x Malakai (1 LL / 1 hero), as much as when you're playing a Dawi faction
sigmars_disciple 6 Jun, 2024 @ 10:46am 
@2Scribble / all

Well, it honors you that you're so absolutely polite, respectful and loving towards CA here, but pretty much EVERY SINGLE THING that was part of the last PAID DLC had already been implemented in some shape or form (and in some cases in superior form) by modders before, no?
2Scribble 16 May, 2024 @ 9:35pm 
@RavenTNT - negative, the Dwarf Thunderbarge predates both this mod and the version CA did - CA simply chose to do the Tabletop version while this mod did Age of Reckoning version

Use both

I do
RavenTNT 14 May, 2024 @ 12:46pm 
Wait so did warhammer rip of this mod? O.o
Red 14 May, 2024 @ 9:36am 
So how does this work? Like if we recruit Malakai does that mean we have two Malakai's running around the map?
julian.walzl93 14 May, 2024 @ 2:32am 
it is possibile to do the same model but recruitable for empire?
waddysjunk 11 May, 2024 @ 3:11pm 
after deleting this mod and re downloading it is still crashing on start woth only this mod enabled any ideas
LimeUser 9 May, 2024 @ 11:31am 
Well, a bigger mustache
LimeUser 9 May, 2024 @ 11:31am 
Please give "Malakai" a mustache so we don't mix them up
SloppyJoppy 8 May, 2024 @ 3:24pm 
planning on making edits now that we got thunderbarge assets in teh game like cannons that can shoot to the sides and under it like on the normal and not just forward, because i feel the new CA thunderbarge got an edge in that department as its cannons can shoot down and wider with 2 of them as well?
Elv 8 May, 2024 @ 6:26am 
I need Crank-Gun!
Darkwolf 6 May, 2024 @ 7:20pm 
Hey, do you think you could increase the speed of the MKII slightly. As of right now, it's damn near impossible to catch even the slowest of units, to drop bombs on them, and the ship gets shot down before it can really do any damage.
Maal 2 May, 2024 @ 8:46pm 
Hello, is it possible to have a MCT toggle to add the vanilla thunderbarge to the MKII cap?
Trek 2 May, 2024 @ 6:07pm 
This mod has the stamp of approval of The High King of The Karaz Ankor and Emperor of Man!
Martarios 2 May, 2024 @ 7:55am 
Even though we have them officially, this is still a must-have mod for me. Thank you for all your hard work.
auven 1 May, 2024 @ 8:09pm 
After several test later the issue seemed to be Snek kislev. Sorry for the misdiagnosis
Villfaren 1 May, 2024 @ 4:22pm 
This mod should be honored as a legend for all dwarf fans, as now, after so many years, we finally got the thunderbarge itself. This mod has been an essential part of many dwarf playthroughs
devilain94 1 May, 2024 @ 3:31pm 
You sir are amazing! thank you for keeping this beloved mod going.
Mooseman 1 May, 2024 @ 3:06pm 
Awesome that you updated the mod and made it more distinct.
CA copied you of course
Love from Mooseman
TheGrandSirPiggy 1 May, 2024 @ 12:39pm 
Also, can the side cannons actually fire independetly now, considering the technology just released with the thunderbarge, or are the side cannons still just for the broad side ability?

Also, would love for the bombs to get automated as well.
TheGrandSirPiggy 1 May, 2024 @ 12:37pm 
Damn, I remember when you first released this I thought this felt like actual CA work in all respects, but the balance, since I thought this way to OP to feel like official content.

Que to the official thunderbarge's release and OH BOY! The thunderbarge CA just dropped makes the release version of this mod feel like a toy in comparison. Its crazy that such a wildly OP unit actually released as official content :steammocking:
Maal 1 May, 2024 @ 11:26am 
The issue with YinYang's Total Resize has been resolved.
auven 1 May, 2024 @ 10:43am 
Just to let you know in case you haven't tested yet. When hovering over malakai's sapper skill the game CTDs
julian.walzl93 1 May, 2024 @ 5:35am 
But doesn’t work the mission for elspeth
julian.walzl93 1 May, 2024 @ 5:35am 
For me no