Airships: Conquer the Skies

Airships: Conquer the Skies

Ishi's Additional Alternatives
69 件のコメント
IshiMoss  [作成者] 1月14日 6時35分 
@Or I
make sure to load vanilla + cream first, before loading this one. Then load the compatibility mod.
individually.
Or I 1月10日 14時24分 
"Unable to load this mod configuration. Some mods may be missing, broken, or incompatible."
I have all necessary mods, and its works early.
Augustus 2024年7月19日 9時30分 
Small arms apparently have infinite ammo.
123nick 2024年7月15日 22時27分 
the ballista changes its looks when you tech up (idk which techs exactly) but its stats, AFAICT, stay EXACTLY the same! if it looks different, it should perform different (IMHO). is it intentional stats stay the same or is it just an oversight? i could see ROF improving slightly atleast, it doesnt have to be major but it should be something , not nothing.

my apologies if something changes that isnt shown in the editor, like projectile speed. i tried testing and i didnt notice anything different between the two visuals
IshiMoss  [作成者] 2024年4月22日 22時38分 
@chryssjanzonio
it's not, but the weapons in this mod will just be weak
chryssjanzonio 2024年4月22日 1時01分 
is the ballistic mod still required? it kinda messes with the enemy ai
IshiMoss  [作成者] 2024年3月11日 21時38分 
Real
cjprince 2024年3月11日 11時10分 
update at last
cjprince 2023年10月1日 13時54分 
- wings, unlocked by aerodynamics tech. Pioneered by the Flyer, with a little development they can lift airship-scale craft aloft, and reach high speeds much more efficiently than rotorcraft, with variants in different sizes and (later techs) with integrated engines. I presume its not possible to make winged airships always move around to stay aloft (like small planes). Unlike rotors, wings take up a lot of internal space

(niche lift options for small airships. in terms of general use and scaleability, theyd be unable to compete with suspendium bags or chambers)
cjprince 2023年10月1日 13時54分 
(had to retype ALL of this because Steam doesn't allow messages more than 1K characters and I forgot to copy the text)

- lifting sails, a very early, inefficient precursor to wings which converts thrust to lift (extremely unfavourably). niche use for bomber-style airships that absolutely must get that max ceiling up above all else, aerodynamics go oof.

- autogyro rotors, unpowered, unlocked somewhere mid-dieselpunk. Converts thrust to lift better, but still unfavourably. Takes up no internal space, but having a wide, vulnerable rotor on top of your airship can be a weakness, and rotors can never hope to reach any great speed no matter how small and light the airship is

- helicopter rotors, powered, a late game solution that provides both thrust and lift in a conveniently small package. has the same disadvantages as autogyro rotors though.
cjprince 2023年10月1日 13時36分 
- rocket pods. unlocked by Rapid Rocket Fire tech, a small 2x1 external-only unreloadable weapon which fires 8 rockets all one after the other in short succession.

- autocannon turret, unlocked by tier 7 anti air warfare, 2x2 monster that absolutely shreds through aircraft and its airship's ammo stockpiles

- forward and rear facing machine gun turrets on tier 5 aa tactics, bc the dorsal and ventral ones aint enough

- forward and rear facing flak guns. a later alternative to the light cannon and cannon. variants to choose between, a conventional wide 2x1, and a large arc, tall 1x2 (like the normal up facing flak gun on its side).
cjprince 2023年10月1日 13時32分 
im working on making a fleet mod for this

I have some ideas for parts tho

- advanced tracks, landship tech unlocked in tier 4 by machining. Replaces the simple 3 big sprocket tracks with a more early dieselpunk style arrangement with bogies

- modern tracks, landship unlocked in tier 6 by internal combustion, making the tracks into a modern looking torsion bar arrangement

- advanced legs, landship tech unlocked in tier 5 by hydraulic motors or biomimetics. Visually, early mech legs would look like vanilla, while advanced legs would look more like the small and medium leg reskins from your vanilla+cream mod

- modern legs, unlocked tier 7 by exoskeletons or industrial automation

- modern wheels, unlocked tier 5 by high pressure jelly, puts thick puncture-proof rubber tires on the wheels

(the above is bc i think landships need some love)
Philwhore 2023年9月3日 23時11分 
love the turtles!
IshiMoss  [作成者] 2023年9月3日 20時53分 
@Pheonix
 yeah, there's a bug in the game where module bonus disappears. zark is looking into that right now.
Pheonix 2023年9月3日 12時24分 
@IshiMoss Im not positive but I think the combustion engine isn't getting fuel from the jelly pumps
Augustus 2023年9月1日 17時25分 
@IshiMoss you the best :D
IshiMoss  [作成者] 2023年9月1日 8時01分 
@Augustus
fixed
IshiMoss  [作成者] 2023年9月1日 7時55分 
@Augustus

I just remembered i had a module that's a copy of the shell cannon named bombard w
Augustus 2023年8月31日 16時41分 
can you prease fix the wedge-shaped variant of the Mortar corrupting ship saves. the rounded variant and deck variant do not corrupt ship saves. for some reason they turn into shell cannons after being saved and render the ship unloadable.
IshiMoss  [作成者] 2023年8月28日 10時05分 
@Razdolbay228
I moved the nuke to the cold war expansion that's coming out soon(tm)
Razdolbay228 2023年8月28日 9時51分 
And inside the mod I kind of saw a prescribed technology related to nuclear reactions
(or I have memory problems, I watched it for a relatively long time, but I couldn't get this technology in the game).

So if we expand a little, transfer all airships from suspendium chambers to huge methane engines and equip them with ballistic and cruise missiles, then we will get a Highfleet (game about war crimes) inside the Airship conquer the skies
Razdolbay228 2023年8月28日 9時44分 
Looking at the speed of ballistic missiles in mod, and the fact that they can fly for almost a week to the target made me think about how huge the distances in the game on the map are.

And about how large the fuel reserves of ballistic missiles are.
IshiMoss  [作成者] 2023年8月21日 4時09分 
@Philwhore
epico
Philwhore 2023年8月20日 17時14分 
figured out how to use it properly well kind of im still on imperial, the ai progress' through tech and everything seems to be working well though!
IshiMoss  [作成者] 2023年8月6日 20時14分 
@Philwhore
Did you have the AI fleet overhaul mod that comes with this
If yes, don't use imperial difficulty
If yes, 90% of my game time is spent in notepad++ and gimp
Augustus 2023年7月26日 11時01分 
update when?
Philwhore 2023年7月23日 21時04分 
id love this if it didnt make the ai spam shit ships and never upgrade their tech
IshiMoss  [作成者] 2023年4月13日 9時49分 
このコメントは弊社の自動コンテンツチェックシステムによる分析待ちです。有害なコンテンツ(情報を盗もうとするWebサイトへのリンクなど)が含まれていないことが確認されるまで、一時的に非表示になっています。
Rendor 2023年4月2日 2時39分 
Yo this is actually balanced mod. Great work!
Dewa 2022年12月19日 3時25分 
:steamthumbsup:
IshiMoss  [作成者] 2022年12月19日 2時34分 
@Dewa | PTFO
Rapid gun was removed as it was redundant. Machine gun and auto cannon does the job well enough.
same with swivel guns (replaced with hussar rifle, more variants coming soon enough.)
Dewa 2022年12月18日 2時28分 
Edit : the dual rapid gun is straight up Removed from the save file i had of the stolen Ai buildinghttps://prnt.sc/XHmSWdHzjnP9
Dewa 2022年12月18日 2時27分 
I now see the machinegun turrets in lightweight weapons and the walled deck machine gun, still no sign of the "dual rapid gun" though ( https://prnt.sc/oWz55R0zuEse )
IshiMoss  [作成者] 2022年12月17日 19時59分 
@chryssjanzonio yes but not soon. i'm burnt out.
IshiMoss  [作成者] 2022年12月17日 19時52分 
@Dewa | PTFO
wack, i'll make an update
Dewa 2022年12月16日 2時22分 
https://prnt.sc/e7ONj3bJkzIs I do not see it anywhere here, and i have all tech researched with no mods apart from yours + shaping unified enabled


https://prnt.sc/7MNyuKCtXpWe
https://prnt.sc/oWz55R0zuEse
These two are from an ai building i once captured, and i can't find them anywhere else in the build menu
chryssjanzonio 2022年12月15日 22時07分 
any plans for future updates?
IshiMoss  [作成者] 2022年12月15日 19時29分 
@Dewa | PTFO
dual purpose guns are an upgrade for the top and bottom turret to start firing at aircrafts. Machine gun is machine gun (under lightweight weapons category)
If you're referring to gatling, they're renamed to auto-cannon to avoid confusion.
Dewa 2022年12月12日 20時04分 
I can't find machine guns either
Dewa 2022年12月12日 19時59分 
Where can i find the "Dual Rapid Gun?", i have all the tech researched yet for some reason i can't find it, yet i see it on Ai buildings
chryssjanzonio 2022年9月25日 21時01分 
it works now thanks
chryssjanzonio 2022年9月25日 17時44分 
okay
IshiMoss  [作成者] 2022年9月25日 7時25分 
@chryssjanzonio wack. try again with the updated version of this mod.
chryssjanzonio 2022年9月25日 5時26分 
no im using the most up to date version?
IshiMoss  [作成者] 2022年9月25日 3時29分 
@chryssjanzonio are you using an older version of the game?
chryssjanzonio 2022年9月24日 23時00分 
i dont know why. it just says fail to load because of areal tactics.json. but i dont even know wat that is.
IshiMoss  [作成者] 2022年9月24日 21時38分 
@chryssjanzonio, weird, i'm not patching anything like that, i'll look into it
chryssjanzonio 2022年9月24日 19時33分 
no just these ones from ishis core
IshiMoss  [作成者] 2022年9月24日 19時27分 
@chryssjanzonio
Do you have other mods enabled?
IshiMoss  [作成者] 2022年9月24日 19時26分 
@Tal'Raziid YDP completely changes the tech tree, so no. This wouldn't be compatible.