Airships: Conquer the Skies

Airships: Conquer the Skies

Ishi's Additional Alternatives
댓글 69
IshiMoss  [작성자] 2025년 1월 14일 오전 6시 35분 
@Or I
make sure to load vanilla + cream first, before loading this one. Then load the compatibility mod.
individually.
Or I 2025년 1월 10일 오후 2시 24분 
"Unable to load this mod configuration. Some mods may be missing, broken, or incompatible."
I have all necessary mods, and its works early.
Augustus 2024년 7월 19일 오전 9시 30분 
Small arms apparently have infinite ammo.
123nick 2024년 7월 15일 오후 10시 27분 
the ballista changes its looks when you tech up (idk which techs exactly) but its stats, AFAICT, stay EXACTLY the same! if it looks different, it should perform different (IMHO). is it intentional stats stay the same or is it just an oversight? i could see ROF improving slightly atleast, it doesnt have to be major but it should be something , not nothing.

my apologies if something changes that isnt shown in the editor, like projectile speed. i tried testing and i didnt notice anything different between the two visuals
IshiMoss  [작성자] 2024년 4월 22일 오후 10시 38분 
@chryssjanzonio
it's not, but the weapons in this mod will just be weak
chryssjanzonio 2024년 4월 22일 오전 1시 01분 
is the ballistic mod still required? it kinda messes with the enemy ai
IshiMoss  [작성자] 2024년 3월 11일 오후 9시 38분 
Real
cjprince 2024년 3월 11일 오전 11시 10분 
update at last
cjprince 2023년 10월 1일 오후 1시 54분 
- wings, unlocked by aerodynamics tech. Pioneered by the Flyer, with a little development they can lift airship-scale craft aloft, and reach high speeds much more efficiently than rotorcraft, with variants in different sizes and (later techs) with integrated engines. I presume its not possible to make winged airships always move around to stay aloft (like small planes). Unlike rotors, wings take up a lot of internal space

(niche lift options for small airships. in terms of general use and scaleability, theyd be unable to compete with suspendium bags or chambers)
cjprince 2023년 10월 1일 오후 1시 54분 
(had to retype ALL of this because Steam doesn't allow messages more than 1K characters and I forgot to copy the text)

- lifting sails, a very early, inefficient precursor to wings which converts thrust to lift (extremely unfavourably). niche use for bomber-style airships that absolutely must get that max ceiling up above all else, aerodynamics go oof.

- autogyro rotors, unpowered, unlocked somewhere mid-dieselpunk. Converts thrust to lift better, but still unfavourably. Takes up no internal space, but having a wide, vulnerable rotor on top of your airship can be a weakness, and rotors can never hope to reach any great speed no matter how small and light the airship is

- helicopter rotors, powered, a late game solution that provides both thrust and lift in a conveniently small package. has the same disadvantages as autogyro rotors though.
cjprince 2023년 10월 1일 오후 1시 36분 
- rocket pods. unlocked by Rapid Rocket Fire tech, a small 2x1 external-only unreloadable weapon which fires 8 rockets all one after the other in short succession.

- autocannon turret, unlocked by tier 7 anti air warfare, 2x2 monster that absolutely shreds through aircraft and its airship's ammo stockpiles

- forward and rear facing machine gun turrets on tier 5 aa tactics, bc the dorsal and ventral ones aint enough

- forward and rear facing flak guns. a later alternative to the light cannon and cannon. variants to choose between, a conventional wide 2x1, and a large arc, tall 1x2 (like the normal up facing flak gun on its side).
cjprince 2023년 10월 1일 오후 1시 32분 
im working on making a fleet mod for this

I have some ideas for parts tho

- advanced tracks, landship tech unlocked in tier 4 by machining. Replaces the simple 3 big sprocket tracks with a more early dieselpunk style arrangement with bogies

- modern tracks, landship unlocked in tier 6 by internal combustion, making the tracks into a modern looking torsion bar arrangement

- advanced legs, landship tech unlocked in tier 5 by hydraulic motors or biomimetics. Visually, early mech legs would look like vanilla, while advanced legs would look more like the small and medium leg reskins from your vanilla+cream mod

- modern legs, unlocked tier 7 by exoskeletons or industrial automation

- modern wheels, unlocked tier 5 by high pressure jelly, puts thick puncture-proof rubber tires on the wheels

(the above is bc i think landships need some love)
Philwhore 2023년 9월 3일 오후 11시 11분 
love the turtles!
IshiMoss  [작성자] 2023년 9월 3일 오후 8시 53분 
@Pheonix
 yeah, there's a bug in the game where module bonus disappears. zark is looking into that right now.
Pheonix 2023년 9월 3일 오후 12시 24분 
@IshiMoss Im not positive but I think the combustion engine isn't getting fuel from the jelly pumps
Augustus 2023년 9월 1일 오후 5시 25분 
@IshiMoss you the best :D
IshiMoss  [작성자] 2023년 9월 1일 오전 8시 01분 
@Augustus
fixed
IshiMoss  [작성자] 2023년 9월 1일 오전 7시 55분 
@Augustus

I just remembered i had a module that's a copy of the shell cannon named bombard w
Augustus 2023년 8월 31일 오후 4시 41분 
can you prease fix the wedge-shaped variant of the Mortar corrupting ship saves. the rounded variant and deck variant do not corrupt ship saves. for some reason they turn into shell cannons after being saved and render the ship unloadable.
IshiMoss  [작성자] 2023년 8월 28일 오전 10시 05분 
@Razdolbay228
I moved the nuke to the cold war expansion that's coming out soon(tm)
Razdolbay228 2023년 8월 28일 오전 9시 51분 
And inside the mod I kind of saw a prescribed technology related to nuclear reactions
(or I have memory problems, I watched it for a relatively long time, but I couldn't get this technology in the game).

So if we expand a little, transfer all airships from suspendium chambers to huge methane engines and equip them with ballistic and cruise missiles, then we will get a Highfleet (game about war crimes) inside the Airship conquer the skies
Razdolbay228 2023년 8월 28일 오전 9시 44분 
Looking at the speed of ballistic missiles in mod, and the fact that they can fly for almost a week to the target made me think about how huge the distances in the game on the map are.

And about how large the fuel reserves of ballistic missiles are.
IshiMoss  [작성자] 2023년 8월 21일 오전 4시 09분 
@Philwhore
epico
Philwhore 2023년 8월 20일 오후 5시 14분 
figured out how to use it properly well kind of im still on imperial, the ai progress' through tech and everything seems to be working well though!
IshiMoss  [작성자] 2023년 8월 6일 오후 8시 14분 
@Philwhore
Did you have the AI fleet overhaul mod that comes with this
If yes, don't use imperial difficulty
If yes, 90% of my game time is spent in notepad++ and gimp
Augustus 2023년 7월 26일 오전 11시 01분 
update when?
Philwhore 2023년 7월 23일 오후 9시 04분 
id love this if it didnt make the ai spam shit ships and never upgrade their tech
IshiMoss  [작성자] 2023년 4월 13일 오전 9시 49분 
이 댓글은 자동화된 콘텐츠 확인 시스템의 분석을 기다리고 있습니다. 정보 도용을 위한 웹사이트 링크와 같이 유해한 콘텐츠가 포함되어 있지 않은 것으로 확인될 때까지, 일시적으로 숨김 처리됩니다.
Rendor 2023년 4월 2일 오전 2시 39분 
Yo this is actually balanced mod. Great work!
Dewa 2022년 12월 19일 오전 3시 25분 
:steamthumbsup:
IshiMoss  [작성자] 2022년 12월 19일 오전 2시 34분 
@Dewa | PTFO
Rapid gun was removed as it was redundant. Machine gun and auto cannon does the job well enough.
same with swivel guns (replaced with hussar rifle, more variants coming soon enough.)
Dewa 2022년 12월 18일 오전 2시 28분 
Edit : the dual rapid gun is straight up Removed from the save file i had of the stolen Ai buildinghttps://prnt.sc/XHmSWdHzjnP9
Dewa 2022년 12월 18일 오전 2시 27분 
I now see the machinegun turrets in lightweight weapons and the walled deck machine gun, still no sign of the "dual rapid gun" though ( https://prnt.sc/oWz55R0zuEse )
IshiMoss  [작성자] 2022년 12월 17일 오후 7시 59분 
@chryssjanzonio yes but not soon. i'm burnt out.
IshiMoss  [작성자] 2022년 12월 17일 오후 7시 52분 
@Dewa | PTFO
wack, i'll make an update
Dewa 2022년 12월 16일 오전 2시 22분 
https://prnt.sc/e7ONj3bJkzIs I do not see it anywhere here, and i have all tech researched with no mods apart from yours + shaping unified enabled


https://prnt.sc/7MNyuKCtXpWe
https://prnt.sc/oWz55R0zuEse
These two are from an ai building i once captured, and i can't find them anywhere else in the build menu
chryssjanzonio 2022년 12월 15일 오후 10시 07분 
any plans for future updates?
IshiMoss  [작성자] 2022년 12월 15일 오후 7시 29분 
@Dewa | PTFO
dual purpose guns are an upgrade for the top and bottom turret to start firing at aircrafts. Machine gun is machine gun (under lightweight weapons category)
If you're referring to gatling, they're renamed to auto-cannon to avoid confusion.
Dewa 2022년 12월 12일 오후 8시 04분 
I can't find machine guns either
Dewa 2022년 12월 12일 오후 7시 59분 
Where can i find the "Dual Rapid Gun?", i have all the tech researched yet for some reason i can't find it, yet i see it on Ai buildings
chryssjanzonio 2022년 9월 25일 오후 9시 01분 
it works now thanks
chryssjanzonio 2022년 9월 25일 오후 5시 44분 
okay
IshiMoss  [작성자] 2022년 9월 25일 오전 7시 25분 
@chryssjanzonio wack. try again with the updated version of this mod.
chryssjanzonio 2022년 9월 25일 오전 5시 26분 
no im using the most up to date version?
IshiMoss  [작성자] 2022년 9월 25일 오전 3시 29분 
@chryssjanzonio are you using an older version of the game?
chryssjanzonio 2022년 9월 24일 오후 11시 00분 
i dont know why. it just says fail to load because of areal tactics.json. but i dont even know wat that is.
IshiMoss  [작성자] 2022년 9월 24일 오후 9시 38분 
@chryssjanzonio, weird, i'm not patching anything like that, i'll look into it
chryssjanzonio 2022년 9월 24일 오후 7시 33분 
no just these ones from ishis core
IshiMoss  [작성자] 2022년 9월 24일 오후 7시 27분 
@chryssjanzonio
Do you have other mods enabled?
IshiMoss  [작성자] 2022년 9월 24일 오후 7시 26분 
@Tal'Raziid YDP completely changes the tech tree, so no. This wouldn't be compatible.