Horizon's Gate

Horizon's Gate

The Sea Below
35 Comments
Prominence  [author] 13 Nov, 2024 @ 3:25pm 
I haven't played that fight in a while, PapaKhan, but I also haven't introduced anything in later mods that would be likely to break it. I'm wondering if it's another mod issue.
PapaKhan 13 Nov, 2024 @ 3:23pm 
I am typically in combat in that room, and it has been several turns into combat. I believe the last turn I had was with Bloodlock, but nothing out of the ordinary occurred. I believe before his turn occurred he used the gate disruptor attack which targets all enemies, but that fully resolved so I am unsure if that has anything to do with it.

It has happened 3 times now, so maybe one of my mods is causing the issue?
Prominence  [author] 13 Nov, 2024 @ 2:00pm 
PapaKhan, is this happening repeatedly? Is it happening when combat starts? What’s happening when the crash occurs?
PapaKhan 13 Nov, 2024 @ 12:54pm 
I got a bug message on the boneyard fight. It is causing some crashes:

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Error : Object reference not set to an instance of an object.

*~*~* Click this window, then press Ctrl+C to copy this entire message! *~*~*

at Formula.evaluateMath(String mathCalc, Actor caster, Actor target, Single rank, TileCoord targetTC)

at Formula.calculate(Actor caster, Actor target, Single rank, Boolean floorResult, Single x, TileCoord targetTC)

at ZoneManager.executeTileAffecterEffect(Int32 i, Boolean tileIsOccupied)

at ZoneManager.updateActions(Single elapsedTime)

at ZoneManager.Update(Single elapsedTime, Vector2 updatingAt)

at ZoneManager.Update(Single elapsedTime, String actorName)

at Game1.Update(GameTime gameTime)


Mods active: 88
---------------------------
OK
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Any idea on how to fix this situation?
Prominence  [author] 25 Feb, 2024 @ 2:10pm 
I'm glad you figured it out, Sikelh. Estiza, an NPC in the lower part of the Maelstrom station, has some dialog about it. Additionally, the journal entry for the Spirelights hints that they're all connected.

For anyone else who is stuck: there's an adventure zone you can enter in the northwest part of the Sea Below. In this area, you can repair the pipes with repair kits to restore the Spirelights.
Sikelh 25 Feb, 2024 @ 1:18pm 
I figured it out I THINK anyway. Not that it gives much in the way of hints in mod to tells us this.
Sikelh 25 Feb, 2024 @ 1:00pm 
So when one is in the "ocean" and sees a spirelight unlit HOW do I light it? I can't treat it as a location and the one where I can is a location with no spirelight visible to use the repair tools on in said area? I try dragging my repair tools onto it at sea and that just asks if I want to throw them overboard. Mod needs SOME kinda ingame explanation that tells folks playing this that so we aren't wasting our time unable to figure out how to actually DO anything with it.
Prominence  [author] 29 Sep, 2023 @ 9:25am 
It’s not technically a cafe, so it’s intended in that regard. Maelstrom Station is kind of a weird port in that it’s split between two zones. I tried to keep certain aspects simple because I didn’t want it to break with the overworld systems.

Currently there are limited Anango recruits as a result.
Doesn't Learn From Mistakes 29 Sep, 2023 @ 7:28am 
Anango recruits in maelstrom station don't respawn, is this intended? I'd like to get more than two.
Bò Kho Bánh Mì 26 Aug, 2023 @ 9:51am 
OMG, i thought the things suround the chess was void, never thought it to be water. Thanks boss!
Prominence  [author] 26 Aug, 2023 @ 9:18am 
Bò Kho Bánh Mì, you should be able to use ice spells or attacks to freeze the water surrounding those chests. This will allow you to reach the chests.
Prominence  [author] 26 Aug, 2023 @ 8:51am 
Can you transform the surrounding terrain or equip the Gatewarder passive that increases range of Gate spells?
Bò Kho Bánh Mì 26 Aug, 2023 @ 6:49am 
Thanks boss! There is also a chest in Tomb of Horrors that is too far, I cannot reach with gate magic. What is your suggestion?
Prominence  [author] 26 Aug, 2023 @ 4:54am 
Those barriers are also susceptible to ruin magic, shatter (Breaker), and explosions.
Prominence  [author] 26 Aug, 2023 @ 4:07am 
Use the Sage’s Dispel, or other effects that dispel magic. If you’ve played Mage Hunter, there’s a dagger that dispels. If you’ve completed Heartwood (or gotten lucky in Jade Helix) there are also dispel triggers.
Bò Kho Bánh Mì 25 Aug, 2023 @ 9:44pm 
Boss, in the tomb of Judgement, there are a lot of barriers, what can I do to make them disappear? Thank you!
Prominence  [author] 29 Nov, 2022 @ 7:45pm 
The map marker error is beyond me, but the developer is aware of the issue and is working on a fix for the next patch. I’ll look into the Stormlost stun issue tomorrow. Thank you for reporting these issues!
Gabthelazy 29 Nov, 2022 @ 7:10pm 
Also, Stormlost Anango stay permanently stunned if ever affected by the Stun status effect. Haven't tried with regular Anango yet.
Gabthelazy 29 Nov, 2022 @ 5:20pm 
Removing a custom marker on the map with the right click on the Sea Below local map causes a crash. Dunno if it's specifically related to this mod or whatnot.
Freakycrafter 21 Nov, 2022 @ 4:26am 
Oh... yeah, found out what it does now, thanks!
Prominence  [author] 21 Nov, 2022 @ 3:05am 
It only takes effect in combat.
Freakycrafter 21 Nov, 2022 @ 1:23am 
Can anyone tell me what the Bloodline Breastplate does exactly? I know it refers to Bloodlock from the sea vaults but when i put it on it doesn't seem like anything changes compared to putting it on other people .
Prominence  [author] 23 Oct, 2022 @ 6:52pm 
Yep. That seems to have fixed it. And I learned something! I had been having trouble putting defensive actions on weapons, but now I think I've got a workaround. I'll post the fix soon.
Prominence  [author] 23 Oct, 2022 @ 6:28pm 
Trobs, I have some ideas for how to fix that. I might be able to reverse engineer the Hacker axe's bonus to separate the AvAffecter for the heal.
Trobs 23 Oct, 2022 @ 5:58pm 
Minor bug report: Gavel of Judgement acts a bit weird. Attacking normally works as expected but using any abilities will cause the heal to fire only if the thing you're targeting has Pure Mind. The AvAffecterAoE gets overridden by the one in the ability? I have no idea. Damage portion of the gavel attack also has "chance=d:hammerAcc; -200 * tsa:pureMind;" which looks like it has an extra semicolon.

Really enjoyable adventure overall with a lot of interesting and unique gear to be found. I loved all the new enemies and the spooky exploration.
Prominence  [author] 14 Oct, 2022 @ 3:37am 
Thanks, Echtel!
Echtel 13 Oct, 2022 @ 11:35pm 
Oh my gosh, stop making awesome mods dammit, you are forcing me to download all of them!

Jokes aside, thank you for this. Truly adds value to this beautiful game
Prominence  [author] 27 Aug, 2022 @ 2:19pm 
Thanks, Davy! For the trigger that controls the lights to function, you'll need to move around in its area, which is basically the entire top half of that map, after you've repaired all 3. So once you've repaired the last one, move around in the upper area and it should trigger. If not, then I'm not sure what's gone wrong.
Davy 27 Aug, 2022 @ 1:54pm 
Great mod! I am having trouble getting the lights to turn on. I repaired 3 pipes in the lighthouse, but nothing seems to happen. Am I missing something? Also, your monsters are unique and challenging! Its great you gave some added utility to ruin skill.
Prominence  [author] 27 Aug, 2022 @ 1:26am 
Sounds like it. Thanks for spotting it. I’ll see about updating it later today.
Regret-V 26 Aug, 2022 @ 10:34pm 
Sidearm Dagger don't have a journal page, is this a bug?
Prominence  [author] 25 Aug, 2022 @ 7:31pm 
Thank you, Urz!
Urz 25 Aug, 2022 @ 5:59pm 
牛逼!(it means the mod is very good:steamthumbsup: )(I am your loyal Chinese player, I hope you can make better mods!)
Prominence  [author] 25 Aug, 2022 @ 5:52am 
There is a new monster with tentacles if you're looking for a Cthulhu vibe.
Usuzumi 25 Aug, 2022 @ 5:38am 
A sounds like to me a HP Lovecraft story. Deep One or Cthulhu something.