Arma 3
MokTech Industries - Core
12 Comments
Lufian 11 Jul @ 4:32am 
Yeah TFAR as a soft dependency would be great
zane5015 19 Apr @ 1:57pm 
any update on moving TFAR from being a hard dependency?
Shiza 12 Jan @ 2:04pm 
Hi, how to configure allowed helmets for katarn_os?
Albert 24 Nov, 2024 @ 12:08pm 
Hello, former SOB member, discharged once by a shameful past, but alas, forking the mod for an own list and not reuploading it is fine, right?
matsgudmunds 6 Sep, 2024 @ 1:18pm 
how do you hack
Garuda XIII 18 Jul, 2024 @ 5:24pm 
The AT-TE (Uparmoured) variant doesn't show up in editor or Zeus.
mommy mesa 8 Jul, 2024 @ 6:58pm 
MIT_AA_Long_2x_Mag is causing semifatal issues stopping servers and mission files from loading
Lufian 4 Jul, 2024 @ 11:52am 
it's just a mention in case my group wants to use it in future because we use ACRE over TFAR
Special Operations Brigade  [author] 4 Jul, 2024 @ 11:45am 
Hey @Lufian, yes: TFAR is a hard dependency right now since we are directly accessing parts of it for the Intercom system. If this keeps you from being able to use this mod (because you're using a different Radio mod, for instance) let me know and I will look into making TFAR a soft dependency in a future update. - Regards, Mokka
Lufian 1 Jul, 2024 @ 3:53am 
Does TFAR have to be a requirement?
Dinkle-Burg 15 Jul, 2023 @ 7:59am 
Is there a guide you can post for the hack so I can teach my unit members?
Casual Gamer 31 Aug, 2022 @ 1:49pm 
Cool Mod dude can't wait to try it out