Total War: WARHAMMER III

Total War: WARHAMMER III

vampire coast economy rework
34 Comments
珍珠.果酱 9 Mar @ 12:36am 
It still works for me.Thanks.
davidehl 13 Jan @ 8:05am 
Have it affect to AI too?
Chucky2606 23 Nov, 2023 @ 1:52pm 
Does this still work? Love the mod!
Phantus 23 Oct, 2023 @ 7:17am 
cheers
HungryBat  [author] 23 Oct, 2023 @ 7:05am 
yeah value adjustment mods are always fucntional, only unit mods are rare unreliable, script mods that completely introduce a new mechanic are even more unreliable
Phantus 23 Oct, 2023 @ 6:10am 
Does this bad boy still work?
HungryBat  [author] 27 Apr, 2023 @ 5:09pm 
@Godzhand007
I clarified some confusion in the description and images, mod is mainly focused on making minor settlements worthwhile by buffing non-port related buildings
Godzhand007 27 Apr, 2023 @ 3:56pm 
not working
HungryBat  [author] 25 Apr, 2023 @ 12:01pm 
its fine
the yellow warning means i havent clicked the button
something can be updated and still not work
just go around collecting unit related mods and you'll notice all the attributes have been replaced with stalk, CA reworked the table system, so now all unit mods need to be fixed
djalba61 25 Apr, 2023 @ 11:47am 
does this mod need an update, or can I just enable it despite the yellow warning in the mod manager?
HungryBat  [author] 16 Apr, 2023 @ 4:30am 
On the way
NotAnarchy 16 Apr, 2023 @ 3:39am 
Update please.
Godzhand007 16 Apr, 2023 @ 1:38am 
do you mind listing the change notes?
Cheeky Fishie 14 Apr, 2023 @ 8:35pm 
Alright, Thanks!
HungryBat  [author] 14 Apr, 2023 @ 1:37pm 
nope
Cheeky Fishie 14 Apr, 2023 @ 1:15pm 
Since Chaos Dwarves just came out, will this need update again?
HungryBat  [author] 12 Apr, 2023 @ 12:24pm 
@Renesco yeah the mod has been changed a little, you should be getting more from ports, including a more natural scaler, I did the maths and this should be more balanced, note you get more income from the happiness building and the main settlement chain
Renesco 12 Apr, 2023 @ 9:43am 
My meat markets only generate 200 gold with this mod installed
Valdez 6 Apr, 2023 @ 12:56am 
Also many thanks for the response! Forgot to say that, apologies. ^^
Valdez 6 Apr, 2023 @ 12:53am 
Are coves still buildable?
HungryBat  [author] 5 Apr, 2023 @ 11:38pm 
@Valdez
Yup no problem with saves
Valdez 5 Apr, 2023 @ 9:27pm 
Question, does this mod allow to be installed mid game? And can coves still be done?
Cheeky Fishie 27 Mar, 2023 @ 3:49pm 
Thank you! Keep up the great works!
HungryBat  [author] 27 Mar, 2023 @ 10:19am 
I went back and did some of the maths again to make the mod feel more natural in terms of economy, you'll notice more gold from ports, and a more equal amount from standard economy buildings, I made the change as I wanted to clean up some odd income values and make the vcoast feel more like the norscans, focussed on taking ports
HungryBat  [author] 27 Mar, 2023 @ 10:18am 
@rossco437
this mod mainly focusses on the core economy buildings, adjusting the resource buildings means i have to do that for every single one, a little out of the scope of this mod sadly
rossco437 1 Nov, 2022 @ 11:19pm 
Hey, great job with the mod btw, really something that the vampire coast needs in campaign. However, I was also wondering if there was anything you could do about their resource buildings? Since the VC can build the full chain, but the coast can't?
Cheeky Fishie 25 Oct, 2022 @ 12:45pm 
Gotcha, thank you.
HungryBat  [author] 25 Oct, 2022 @ 12:19pm 
its still fully functional
Cheeky Fishie 25 Oct, 2022 @ 12:17pm 
Will this mod needs an update?
HungryBat  [author] 16 Oct, 2022 @ 6:23am 
@TwiceSwords
👌👍
TwiceSwords 14 Oct, 2022 @ 12:40pm 
thank you, was just looking for this.
HungryBat  [author] 24 Aug, 2022 @ 11:02pm 
Ofcourse, coves are untouched
Sin 24 Aug, 2022 @ 8:41pm 
As a player, can you still make/use the coves tho in addition to what your mod adds?
PeeWee 24 Aug, 2022 @ 12:19am 
Cool idea, could make my pirate adventures last a bit longer!