Total War: WARHAMMER III

Total War: WARHAMMER III

[EoM] Guv's Smoke and Gunpowder Mod (WH3) (Updated 2023-09-03)
Počet komentářů: 103
Guvenoren  [autor] 8. čvc. v 6.00 
Well may as well remove the mod then *shrugs* :Danganronpa_S_Hajime:
Leonardo 8. čvc. v 3.18 
Seems this no longer works, I'm not seeing much smoke with this on currently
Lil Pecker 26. čvn. v 4.56 
Yeah... I would remove this mod.
Texticlilles 23. čvn. v 13.39 
saw this on steam and looked for it RIGHT away. shit looks like good fun.
唯爱你与星辰 21. čvn. v 5.06 
Tento komentář čeká na kontrolu naším automatizovaným systémem. Dočasně je tedy skryt, dokud si neověříme, že nezahrnuje žádný nevhodný obsah (např. odkazy na webové stránky, které chtějí ukrást přihlašovací údaje uživatelů).
Sin 3. dub. v 15.41 
There are other smoke mods too, everyone. dont frett
Guvenoren  [autor] 1. led. v 2.03 
Break lists? Not rly, mods are removed often.
We'll see, I don't feel like having uploaded mods I do not intend to maintain
mcstud77 31. pro. 2024 v 20.48 
pls don't remove, it would break many lists :( just add disclaimer
Guvenoren  [autor] 14. pro. 2024 v 2.02 
I may consider removing this mod at some point, since I dont wanna maintain it. If anyone wanna take over this mod, feel free to contact me.
Guvenoren  [autor] 19. srp. 2024 v 23.22 
should've
Peng 19. srp. 2024 v 14.41 
does this also affects on skaven weapon units?
Alecthelm 6. srp. 2024 v 14.22 
this is the one to go, when playing big armies, wether 2 time scale or up to 40 units etc etc, and you dont have an Intel 24 core and an 4070* and 128Gig Ram.
bcs its the best Effort/specs cost one out There. Ex Smoke flash, for sure an spectacle, buit if you can watch it in slomop per 10 Frames well you should think of using GUV`s good old well suited one.
Cant tell about special units like ToD pistoliers, bcs , well only play IEE and there the southern custom realms:)
TheBakedBurrito 18. čvc. 2024 v 8.16 
The Thrones of Decay version of Empire Outriders don't produce smoke when firing their repeater rifles.
sigmars_disciple 11. čvn. 2024 v 6.58 
But yes, both "Smoke & Spectacle" as well as "Extreme Smoke & Flash" - the two big boys on the court - can produce significantly better results. But I wouldn't be surprised if they use 40+ times and more (!) the amount of GPU power of this mod to achieve this results.

If you factor in efficiency and weigh it as high as you weigh visual fidelity, it can compete <3

This won't even cost you 1 FPS, folks. My recommendation for those people with 10 year + old PCs who shouldn't even think about running a mod for nicer smoke in the first place - and still do! I see you and feel your pain ;)
sigmars_disciple 11. čvn. 2024 v 6.55 
Hey @Guv Try to keep this online though, it seems to work with all gunpowder units unlike e.g. the Smoke & Spectacle mod which needs to built in support for certain new units...

And given how long this hasn't been updated, without any issues (at least as I'm aware) this looks like it will probably stay usuable without update until Neverneverday - or whatever the expression in English is. Forever, I mean <3

Plus it's really REALLY easy on the GPU, BUT still looks easily better than vanilla. And doesn't need the "Smoke Transparency Fix" submod.
Orendiz 17. kvě. 2024 v 16.57 
Would it be possible for you to make the vanilla smoke effects just last longer?
Ciaphas Cain 14. bře. 2024 v 9.43 
Cheers Guv!
Guvenoren  [autor] 14. bře. 2024 v 8.38 
No need as far as I noticed. :)
Ciaphas Cain 14. bře. 2024 v 7.55 
Alright there Guv! Does this need an update at all? Just asking because there's another version by someone else who's mod needed an update, which got me thinking ^_^
Hope you're well!
Guvenoren  [autor] 6. pro. 2023 v 23.26 
That mod may arguably be better
willyinuyaz 6. pro. 2023 v 17.50 
Hello sir @Guvenoren, I found same mod like yours. is it the same?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2802194489
Guvenoren  [autor] 23. lis. 2023 v 21.42 
Ahh, good ol hoovric.
I'd rather call it fixed than nerfed.
But thank god for that. I found it strange that it even happened in the first place.
A Wave of Bunnies 23. lis. 2023 v 16.55 
Hooveric's Reskin, and it's here! Time to try out big big Franz because they nerfed Grreasus already.
Guvenoren  [autor] 23. lis. 2023 v 0.38 
@A Wave of Bunnies
And thank you for the kind words! Thank you so much! :lunar2020hearteyesrabbit:
Guvenoren  [autor] 23. lis. 2023 v 0.38 
@A Wave of Bunnies
Which reskin? :P
A Wave of Bunnies 22. lis. 2023 v 18.03 
Hey Guv, hope you're well going into the winter. Reading the comments it seems this should work as no new units. Waiting for reskin to update as well.
Imperator 3. zář. 2023 v 8.53 
thanks man much appreciated ^^
Guvenoren  [autor] 3. zář. 2023 v 8.01 
Mod updated, no changes.
I haven't seen any new gunpowder unit this DLC so nothing needed to be done
Guvenoren  [autor] 2. zář. 2023 v 0.12 
It's going to go slow for me. Sorry
Imperator 1. zář. 2023 v 1.11 
update?
Guvenoren  [autor] 21. dub. 2023 v 2.55 
No, sorry
The Curran 20. dub. 2023 v 18.33 
is there any chance that youc could work a means of making a sort of fire by rank for this?
Guvenoren  [autor] 16. dub. 2023 v 2.37 
@Vanu It was released before them. I guess it edits 1 table a bit more than the others, but the others are better
Vanu 15. dub. 2023 v 19.08 
How does this mesh or differ with the smoke transprenecy fix and the smoke mod that was popular?
Grunt 19. bře. 2023 v 19.50 
Thanks, man! Playing gunpowder factions with this mod, gives an entirely different vibe to it. Shame on CA for not doing this stuff, which should be baseline in the game.
WeberKooks < Discord 24. úno. 2023 v 12.04 
@Thijmen2017- Yeah it works with Sneks "guns of the empire" mod which adds a ton of different gunpowder units i tested it with all the infantry and some artillery every thing works great and i'm about to start an empire campaign!
randy 7. lis. 2022 v 1.25 
In theory, this and the new smoke mod should be compatible, in a way. They use different approaches. This one swaps the vfx reference in tables, while the new one edits the vfx xml files themselves.

What effect that would produce, I have no idea. Possibly something hilarious, like artillery-degree smoke out of pistols?
Guvenoren  [autor] 2. lis. 2022 v 14.29 
@n.pedrazalis glad this still has use them!
@Thijmen2017· Sure should
SireOfTheQuags 2. lis. 2022 v 13.29 
Does this work with modded units?
n.pedrazalis 2. lis. 2022 v 12.45 
this is best for performance the other one forces m to use ultra vfx wich is tax performance
ZeroID 29. říj. 2022 v 18.23 
i already used that, too. but i think it is best
Guvenoren  [autor] 29. říj. 2022 v 18.07 
I'd say use the new smoke mod, it looks amazing.
ZeroID 29. říj. 2022 v 17.41 
it is best smoke mod i have used. i really appreciate it:steamthumbsup:
Rastafarian Targaryen 20. říj. 2022 v 19.15 
loading up on mods for my first IE Empire game, absolutely essential <3
ZeroID 18. říj. 2022 v 20.51 
thank you for your update !!:steamthumbsup: i hope you to be always happy!
Alejandro 18. říj. 2022 v 14.37 
Please update thanks in advance :WH3_greasus_rofl:
Guvenoren  [autor] 18. říj. 2022 v 13.24 
god mod. :zagpls:
ZeroID 18. říj. 2022 v 6.09 
god mod update please~
Guvenoren  [autor] 16. říj. 2022 v 10.08 
I think it displays the issues with the smoke effects in the game. I have yet to see that happen a lot.

I am not hiding details.
elgato_86 16. říj. 2022 v 9.08 
the first screenshot looks bad, why would i want all units to look like white/grey spirits?