Total War: WARHAMMER III

Total War: WARHAMMER III

[EoM] Guv's Smoke and Gunpowder Mod (WH3) (Updated 2023-09-03)
103 comentarii
Guvenoren  [autor] 8 iul. la 6:00 
Well may as well remove the mod then *shrugs* :Danganronpa_S_Hajime:
Leonardo 8 iul. la 3:18 
Seems this no longer works, I'm not seeing much smoke with this on currently
Lil Pecker 26 iun. la 4:56 
Yeah... I would remove this mod.
Texticlilles 23 iun. la 13:39 
saw this on steam and looked for it RIGHT away. shit looks like good fun.
唯爱你与星辰 21 iun. la 5:06 
Acest comentariu nu a fost încă verificat de sistemul nostru automat de analizare a conținutului. Va fi temporar ascuns până când verificăm dacă include sau nu un conținut dăunător (de exemplu, linkuri către site-uri web care încearcă să fure informații).
Sin 3 apr. la 15:41 
There are other smoke mods too, everyone. dont frett
Guvenoren  [autor] 1 ian. la 2:03 
Break lists? Not rly, mods are removed often.
We'll see, I don't feel like having uploaded mods I do not intend to maintain
mcstud77 31 dec. 2024 la 20:48 
pls don't remove, it would break many lists :( just add disclaimer
Guvenoren  [autor] 14 dec. 2024 la 2:02 
I may consider removing this mod at some point, since I dont wanna maintain it. If anyone wanna take over this mod, feel free to contact me.
Guvenoren  [autor] 19 aug. 2024 la 23:22 
should've
Peng 19 aug. 2024 la 14:41 
does this also affects on skaven weapon units?
Alecthelm 6 aug. 2024 la 14:22 
this is the one to go, when playing big armies, wether 2 time scale or up to 40 units etc etc, and you dont have an Intel 24 core and an 4070* and 128Gig Ram.
bcs its the best Effort/specs cost one out There. Ex Smoke flash, for sure an spectacle, buit if you can watch it in slomop per 10 Frames well you should think of using GUV`s good old well suited one.
Cant tell about special units like ToD pistoliers, bcs , well only play IEE and there the southern custom realms:)
TheBakedBurrito 18 iul. 2024 la 8:16 
The Thrones of Decay version of Empire Outriders don't produce smoke when firing their repeater rifles.
sigmars_disciple 11 iun. 2024 la 6:58 
But yes, both "Smoke & Spectacle" as well as "Extreme Smoke & Flash" - the two big boys on the court - can produce significantly better results. But I wouldn't be surprised if they use 40+ times and more (!) the amount of GPU power of this mod to achieve this results.

If you factor in efficiency and weigh it as high as you weigh visual fidelity, it can compete <3

This won't even cost you 1 FPS, folks. My recommendation for those people with 10 year + old PCs who shouldn't even think about running a mod for nicer smoke in the first place - and still do! I see you and feel your pain ;)
sigmars_disciple 11 iun. 2024 la 6:55 
Hey @Guv Try to keep this online though, it seems to work with all gunpowder units unlike e.g. the Smoke & Spectacle mod which needs to built in support for certain new units...

And given how long this hasn't been updated, without any issues (at least as I'm aware) this looks like it will probably stay usuable without update until Neverneverday - or whatever the expression in English is. Forever, I mean <3

Plus it's really REALLY easy on the GPU, BUT still looks easily better than vanilla. And doesn't need the "Smoke Transparency Fix" submod.
Orendiz 17 mai 2024 la 16:57 
Would it be possible for you to make the vanilla smoke effects just last longer?
Ciaphas Cain 14 mart. 2024 la 9:43 
Cheers Guv!
Guvenoren  [autor] 14 mart. 2024 la 8:38 
No need as far as I noticed. :)
Ciaphas Cain 14 mart. 2024 la 7:55 
Alright there Guv! Does this need an update at all? Just asking because there's another version by someone else who's mod needed an update, which got me thinking ^_^
Hope you're well!
Guvenoren  [autor] 6 dec. 2023 la 23:26 
That mod may arguably be better
willyinuyaz 6 dec. 2023 la 17:50 
Hello sir @Guvenoren, I found same mod like yours. is it the same?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2802194489
Guvenoren  [autor] 23 nov. 2023 la 21:42 
Ahh, good ol hoovric.
I'd rather call it fixed than nerfed.
But thank god for that. I found it strange that it even happened in the first place.
A Wave of Bunnies 23 nov. 2023 la 16:55 
Hooveric's Reskin, and it's here! Time to try out big big Franz because they nerfed Grreasus already.
Guvenoren  [autor] 23 nov. 2023 la 0:38 
@A Wave of Bunnies
And thank you for the kind words! Thank you so much! :lunar2020hearteyesrabbit:
Guvenoren  [autor] 23 nov. 2023 la 0:38 
@A Wave of Bunnies
Which reskin? :P
A Wave of Bunnies 22 nov. 2023 la 18:03 
Hey Guv, hope you're well going into the winter. Reading the comments it seems this should work as no new units. Waiting for reskin to update as well.
Imperator 3 sept. 2023 la 8:53 
thanks man much appreciated ^^
Guvenoren  [autor] 3 sept. 2023 la 8:01 
Mod updated, no changes.
I haven't seen any new gunpowder unit this DLC so nothing needed to be done
Guvenoren  [autor] 2 sept. 2023 la 0:12 
It's going to go slow for me. Sorry
Imperator 1 sept. 2023 la 1:11 
update?
Guvenoren  [autor] 21 apr. 2023 la 2:55 
No, sorry
The Curran 20 apr. 2023 la 18:33 
is there any chance that youc could work a means of making a sort of fire by rank for this?
Guvenoren  [autor] 16 apr. 2023 la 2:37 
@Vanu It was released before them. I guess it edits 1 table a bit more than the others, but the others are better
Vanu 15 apr. 2023 la 19:08 
How does this mesh or differ with the smoke transprenecy fix and the smoke mod that was popular?
Grunt 19 mart. 2023 la 19:50 
Thanks, man! Playing gunpowder factions with this mod, gives an entirely different vibe to it. Shame on CA for not doing this stuff, which should be baseline in the game.
WeberKooks < Discord 24 febr. 2023 la 12:04 
@Thijmen2017- Yeah it works with Sneks "guns of the empire" mod which adds a ton of different gunpowder units i tested it with all the infantry and some artillery every thing works great and i'm about to start an empire campaign!
randy 7 nov. 2022 la 1:25 
In theory, this and the new smoke mod should be compatible, in a way. They use different approaches. This one swaps the vfx reference in tables, while the new one edits the vfx xml files themselves.

What effect that would produce, I have no idea. Possibly something hilarious, like artillery-degree smoke out of pistols?
Guvenoren  [autor] 2 nov. 2022 la 14:29 
@n.pedrazalis glad this still has use them!
@Thijmen2017· Sure should
SireOfTheQuags 2 nov. 2022 la 13:29 
Does this work with modded units?
n.pedrazalis 2 nov. 2022 la 12:45 
this is best for performance the other one forces m to use ultra vfx wich is tax performance
ZeroID 29 oct. 2022 la 18:23 
i already used that, too. but i think it is best
Guvenoren  [autor] 29 oct. 2022 la 18:07 
I'd say use the new smoke mod, it looks amazing.
ZeroID 29 oct. 2022 la 17:41 
it is best smoke mod i have used. i really appreciate it:steamthumbsup:
Rastafarian Targaryen 20 oct. 2022 la 19:15 
loading up on mods for my first IE Empire game, absolutely essential <3
ZeroID 18 oct. 2022 la 20:51 
thank you for your update !!:steamthumbsup: i hope you to be always happy!
Alejandro 18 oct. 2022 la 14:37 
Please update thanks in advance :WH3_greasus_rofl:
Guvenoren  [autor] 18 oct. 2022 la 13:24 
god mod. :zagpls:
ZeroID 18 oct. 2022 la 6:09 
god mod update please~
Guvenoren  [autor] 16 oct. 2022 la 10:08 
I think it displays the issues with the smoke effects in the game. I have yet to see that happen a lot.

I am not hiding details.
elgato_86 16 oct. 2022 la 9:08 
the first screenshot looks bad, why would i want all units to look like white/grey spirits?