Total War: WARHAMMER III

Total War: WARHAMMER III

[EoM] Guv's Smoke and Gunpowder Mod (WH3) (Updated 2023-09-03)
103 Comments
Guvenoren  [author] 8 Jul @ 6:00am 
Well may as well remove the mod then *shrugs* :Danganronpa_S_Hajime:
Leonardo 8 Jul @ 3:18am 
Seems this no longer works, I'm not seeing much smoke with this on currently
Lil Pecker 26 Jun @ 4:56am 
Yeah... I would remove this mod.
Texticlilles 23 Jun @ 1:39pm 
saw this on steam and looked for it RIGHT away. shit looks like good fun.
唯爱你与星辰 21 Jun @ 5:06am 
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Sin 3 Apr @ 3:41pm 
There are other smoke mods too, everyone. dont frett
Guvenoren  [author] 1 Jan @ 2:03am 
Break lists? Not rly, mods are removed often.
We'll see, I don't feel like having uploaded mods I do not intend to maintain
mcstud77 31 Dec, 2024 @ 8:48pm 
pls don't remove, it would break many lists :( just add disclaimer
Guvenoren  [author] 14 Dec, 2024 @ 2:02am 
I may consider removing this mod at some point, since I dont wanna maintain it. If anyone wanna take over this mod, feel free to contact me.
Guvenoren  [author] 19 Aug, 2024 @ 11:22pm 
should've
Peng 19 Aug, 2024 @ 2:41pm 
does this also affects on skaven weapon units?
Alecthelm 6 Aug, 2024 @ 2:22pm 
this is the one to go, when playing big armies, wether 2 time scale or up to 40 units etc etc, and you dont have an Intel 24 core and an 4070* and 128Gig Ram.
bcs its the best Effort/specs cost one out There. Ex Smoke flash, for sure an spectacle, buit if you can watch it in slomop per 10 Frames well you should think of using GUV`s good old well suited one.
Cant tell about special units like ToD pistoliers, bcs , well only play IEE and there the southern custom realms:)
TheBakedBurrito 18 Jul, 2024 @ 8:16am 
The Thrones of Decay version of Empire Outriders don't produce smoke when firing their repeater rifles.
sigmars_disciple 11 Jun, 2024 @ 6:58am 
But yes, both "Smoke & Spectacle" as well as "Extreme Smoke & Flash" - the two big boys on the court - can produce significantly better results. But I wouldn't be surprised if they use 40+ times and more (!) the amount of GPU power of this mod to achieve this results.

If you factor in efficiency and weigh it as high as you weigh visual fidelity, it can compete <3

This won't even cost you 1 FPS, folks. My recommendation for those people with 10 year + old PCs who shouldn't even think about running a mod for nicer smoke in the first place - and still do! I see you and feel your pain ;)
sigmars_disciple 11 Jun, 2024 @ 6:55am 
Hey @Guv Try to keep this online though, it seems to work with all gunpowder units unlike e.g. the Smoke & Spectacle mod which needs to built in support for certain new units...

And given how long this hasn't been updated, without any issues (at least as I'm aware) this looks like it will probably stay usuable without update until Neverneverday - or whatever the expression in English is. Forever, I mean <3

Plus it's really REALLY easy on the GPU, BUT still looks easily better than vanilla. And doesn't need the "Smoke Transparency Fix" submod.
Orendiz 17 May, 2024 @ 4:57pm 
Would it be possible for you to make the vanilla smoke effects just last longer?
Ciaphas Cain 14 Mar, 2024 @ 9:43am 
Cheers Guv!
Guvenoren  [author] 14 Mar, 2024 @ 8:38am 
No need as far as I noticed. :)
Ciaphas Cain 14 Mar, 2024 @ 7:55am 
Alright there Guv! Does this need an update at all? Just asking because there's another version by someone else who's mod needed an update, which got me thinking ^_^
Hope you're well!
Guvenoren  [author] 6 Dec, 2023 @ 11:26pm 
That mod may arguably be better
willyinuyaz 6 Dec, 2023 @ 5:50pm 
Hello sir @Guvenoren, I found same mod like yours. is it the same?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2802194489
Guvenoren  [author] 23 Nov, 2023 @ 9:42pm 
Ahh, good ol hoovric.
I'd rather call it fixed than nerfed.
But thank god for that. I found it strange that it even happened in the first place.
A Wave of Bunnies 23 Nov, 2023 @ 4:55pm 
Hooveric's Reskin, and it's here! Time to try out big big Franz because they nerfed Grreasus already.
Guvenoren  [author] 23 Nov, 2023 @ 12:38am 
@A Wave of Bunnies
And thank you for the kind words! Thank you so much! :lunar2020hearteyesrabbit:
Guvenoren  [author] 23 Nov, 2023 @ 12:38am 
@A Wave of Bunnies
Which reskin? :P
A Wave of Bunnies 22 Nov, 2023 @ 6:03pm 
Hey Guv, hope you're well going into the winter. Reading the comments it seems this should work as no new units. Waiting for reskin to update as well.
Imperator 3 Sep, 2023 @ 8:53am 
thanks man much appreciated ^^
Guvenoren  [author] 3 Sep, 2023 @ 8:01am 
Mod updated, no changes.
I haven't seen any new gunpowder unit this DLC so nothing needed to be done
Guvenoren  [author] 2 Sep, 2023 @ 12:12am 
It's going to go slow for me. Sorry
Imperator 1 Sep, 2023 @ 1:11am 
update?
Guvenoren  [author] 21 Apr, 2023 @ 2:55am 
No, sorry
The Curran 20 Apr, 2023 @ 6:33pm 
is there any chance that youc could work a means of making a sort of fire by rank for this?
Guvenoren  [author] 16 Apr, 2023 @ 2:37am 
@Vanu It was released before them. I guess it edits 1 table a bit more than the others, but the others are better
Vanu 15 Apr, 2023 @ 7:08pm 
How does this mesh or differ with the smoke transprenecy fix and the smoke mod that was popular?
Grunt 19 Mar, 2023 @ 7:50pm 
Thanks, man! Playing gunpowder factions with this mod, gives an entirely different vibe to it. Shame on CA for not doing this stuff, which should be baseline in the game.
WeberKooks < Discord 24 Feb, 2023 @ 12:04pm 
@Thijmen2017- Yeah it works with Sneks "guns of the empire" mod which adds a ton of different gunpowder units i tested it with all the infantry and some artillery every thing works great and i'm about to start an empire campaign!
randy 7 Nov, 2022 @ 1:25am 
In theory, this and the new smoke mod should be compatible, in a way. They use different approaches. This one swaps the vfx reference in tables, while the new one edits the vfx xml files themselves.

What effect that would produce, I have no idea. Possibly something hilarious, like artillery-degree smoke out of pistols?
Guvenoren  [author] 2 Nov, 2022 @ 2:29pm 
@n.pedrazalis glad this still has use them!
@Thijmen2017· Sure should
SireOfTheQuags 2 Nov, 2022 @ 1:29pm 
Does this work with modded units?
n.pedrazalis 2 Nov, 2022 @ 12:45pm 
this is best for performance the other one forces m to use ultra vfx wich is tax performance
ZeroID 29 Oct, 2022 @ 6:23pm 
i already used that, too. but i think it is best
Guvenoren  [author] 29 Oct, 2022 @ 6:07pm 
I'd say use the new smoke mod, it looks amazing.
ZeroID 29 Oct, 2022 @ 5:41pm 
it is best smoke mod i have used. i really appreciate it:steamthumbsup:
Rastafarian Targaryen 20 Oct, 2022 @ 7:15pm 
loading up on mods for my first IE Empire game, absolutely essential <3
ZeroID 18 Oct, 2022 @ 8:51pm 
thank you for your update !!:steamthumbsup: i hope you to be always happy!
Alejandro 18 Oct, 2022 @ 2:37pm 
Please update thanks in advance :WH3_greasus_rofl:
Guvenoren  [author] 18 Oct, 2022 @ 1:24pm 
god mod. :zagpls:
ZeroID 18 Oct, 2022 @ 6:09am 
god mod update please~
Guvenoren  [author] 16 Oct, 2022 @ 10:08am 
I think it displays the issues with the smoke effects in the game. I have yet to see that happen a lot.

I am not hiding details.
elgato_86 16 Oct, 2022 @ 9:08am 
the first screenshot looks bad, why would i want all units to look like white/grey spirits?