Europa Universalis IV

Europa Universalis IV

Albert (AIM) [1.34]
114 Comments
Ivy 12 Jul @ 10:37am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3512217794
Not a literal reupload of albert AIM but this mod does include it.
OldKnight 31 May @ 9:01pm 
Hey, we still talk about you...
theanswerisme 3 Jan @ 4:08pm 
Another one dead...
Hex: Gin & Tonic 30 Oct, 2024 @ 3:14pm 
update please
kyronmega 6 Aug, 2024 @ 5:55pm 
Update please
Mad_Maximus 5 Apr, 2024 @ 4:31am 
update please!
snowding 25 Mar, 2024 @ 11:09am 
update plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
elijahcampbell2003 18 Feb, 2024 @ 5:49pm 
Update Please.
Tango 24 Jan, 2024 @ 8:56pm 
Please Update, the UI on the missionary Screen is showing a missing texture.
OldKnight 18 Dec, 2023 @ 6:45am 
please update!!!
★_Kierbee_★ 25 Oct, 2023 @ 7:48am 
I agree with Baileaf,having 2 separate versions would be better
Baileaf11 14 Jul, 2023 @ 6:18am 
you should make a separate version for 1.35 instead of updating
ErenTR 11 Jul, 2023 @ 6:11am 
UPDATE
Ivy 9 Jul, 2023 @ 5:26pm 
update pls!
Kat 8 Jul, 2023 @ 3:58am 
update pls!
doofenshmirtz 10 Jun, 2023 @ 7:47am 
update
El power ranger rojo 6 Jun, 2023 @ 11:48am 
update pls
Hex: Gin & Tonic 30 May, 2023 @ 6:01am 
update please
doofenshmirtz 20 May, 2023 @ 3:55am 
:d
NukacolaBottleCap 23 Apr, 2023 @ 12:32pm 
Can we get an update for 1.35?
garfie. 13 Apr, 2023 @ 1:42pm 
yeah the mod straight up doesnt load for me
MisterTwisterII000 14 Mar, 2023 @ 9:42pm 
Mod no longer works for me, has anyone else encountered this since the newest patch?
Dungeon Crawler 1 Dec, 2022 @ 6:03pm 
Amazing bro, love this mod. DOPE!!!!!!!!!!!!!!!!!!!
lordlycidas 29 Nov, 2022 @ 4:41pm 
just found this mod and it sounds exactly like what i was looking for. Please continue your great work here, its highly appreciated :D
TimerHotel  [author] 28 Nov, 2022 @ 8:12pm 
No, it only adds new content beyond 1821, but not map changes from changing the date
Rekoken 27 Nov, 2022 @ 12:56pm 
yeah but shouldn't there be changes beyond 1821?
TimerHotel  [author] 27 Nov, 2022 @ 10:12am 
@Rekoken The mod doesn't add new start dates.
Rekoken 26 Nov, 2022 @ 3:14pm 
The mod doesn't seem to work all of a sudden, when I enable it and press play, I don't see any new timestamps and I don't see any changes when I go beyond the 1820s.
Rekoken 26 Nov, 2022 @ 2:44pm 
It would be amazing if you could continue it by yourself, the author seems to have given up on this amazing mod
TimerHotel  [author] 20 Nov, 2022 @ 1:03pm 
Will fix Germany decision soon
Lord Likhus 18 Nov, 2022 @ 1:55pm 
Yes please fix the bugged decisions like Form German Empire :) \o/
Drahni 13 Nov, 2022 @ 1:01am 
Any chance of a fix for the form Germany decision? Thanks
Rekoken 7 Nov, 2022 @ 3:29pm 
oh my God, finally someone did the creator's job for them.
Yanranay 24 Oct, 2022 @ 6:01pm 
I appreciate you releasing Victoria 3 early.
Yami 21 Oct, 2022 @ 4:53pm 
I don't know what you did but the button to form the german empire does nothing in my mp game.
Fizix 20 Oct, 2022 @ 11:44pm 
Minor graphical bug in countrygovernmentview.gfx

Countries with a tech group that are not Western were showing mixed/bugged sprites.

spriteType = {
name = "GFX_tech_group_strip"
texturefile = "gfx//interface//tech_group_strip.dds"
transparencecheck = yes
noOfFrames = 19
}

noOfFrames *should* actually be 16 but the tech_group_strip.dss file is an extra sprite too big unless intentional from original mod dev. Bandaid fix is to change to 17 or cut out the extra *i think* 64x64 space after German tech group and change to 16.
Dimonius 20 Oct, 2022 @ 1:35pm 
Yes, it happens. When to catch brainlag. After that, you can't find the obvious problem for a long time)
TimerHotel  [author] 20 Oct, 2022 @ 1:17pm 
@Dimonius I have a lot of experience with modding as well, but I see what you mean now. I overlooked the issue. I do use Notepad++
Dimonius 20 Oct, 2022 @ 1:15pm 
I can recommend using notedpad++ for modding, because it can be used to track related brackets and check the correctness of blocks.
Dimonius 20 Oct, 2022 @ 1:14pm 
Due to the peculiarities of the perception of decision blocks in eu4, brackets are extremely important. At the same time, the solution can work, even with incorrect brackets, which actually happens. I have had experience in modding games from paradox for a long time, so I found this error instantly.
Dimonius 20 Oct, 2022 @ 1:11pm 
The whole problem is in parentheses. The "potential" block is closed in the current solution before the culture requirement. I solved it by pointing out 2 problems that need to be replaced so that the brackets work correctly in the conditions and the whole block works as it should.
TimerHotel  [author] 20 Oct, 2022 @ 1:01pm 
@Dimonius German culture is already a requirement in potential, which is why it's weird that is shows up for anyone
Dimonius 20 Oct, 2022 @ 11:17am 
I have no idea why all units have +3 offensive moral pips, but not defensive? I think much more logicly would give for every like +1/2 off and def moral pips, because now - it's really only Offensive - your way to win a battle. U can't just give def battles, bec u have defenetly less pips to this.
But with new combat system in 1.34. I think u should chance units to vanily more like, and give both +1 def and off pips. Because now, morals drops down way faster, than when this mod have been done.
Dimonius 20 Oct, 2022 @ 11:09am 
And same for this, from:
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
OR = {
has_country_flag = teu_can_form_germany
NOT = { has_mission = teu_pru_an_empire_of_blood_and_iron } #Mission already makes you to Germany
}

to:
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
}
OR = {
has_country_flag = teu_can_form_germany
NOT = { has_mission = teu_pru_an_empire_of_blood_and_iron } #Mission already makes you to Germany
}
Dimonius 20 Oct, 2022 @ 11:08am 
I found mistake, why all nation can form German, for fix it, just replace in "potential", like in vanilla from:
OR = {
ai = no
is_playing_custom_nation = no
}
is_free_or_tributary_trigger = yes
ai = no
}
to:
OR = {
ai = no
is_playing_custom_nation = no
}
OR = {
is_free_or_tributary_trigger = yes
ai = no
}
TimerHotel  [author] 20 Oct, 2022 @ 2:42am 
@Baked Beans What do you mean?
TimerHotel  [author] 20 Oct, 2022 @ 2:42am 
@Ritsu Afraid that isn't possible without making a copy of the mod specifically for trade goods expanded
TimerHotel  [author] 20 Oct, 2022 @ 2:41am 
@Pharaates Only with some of the expanded mods
MilkmanLolzyo 20 Oct, 2022 @ 2:26am 
any changes?
Ritsu 18 Oct, 2022 @ 2:59pm 
Would you mind making it compatible with Trade goods expanded im getting broken goods icons