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Not a literal reupload of albert AIM but this mod does include it.
Countries with a tech group that are not Western were showing mixed/bugged sprites.
spriteType = {
name = "GFX_tech_group_strip"
texturefile = "gfx//interface//tech_group_strip.dds"
transparencecheck = yes
noOfFrames = 19
}
noOfFrames *should* actually be 16 but the tech_group_strip.dss file is an extra sprite too big unless intentional from original mod dev. Bandaid fix is to change to 17 or cut out the extra *i think* 64x64 space after German tech group and change to 16.
But with new combat system in 1.34. I think u should chance units to vanily more like, and give both +1 def and off pips. Because now, morals drops down way faster, than when this mod have been done.
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
OR = {
has_country_flag = teu_can_form_germany
NOT = { has_mission = teu_pru_an_empire_of_blood_and_iron } #Mission already makes you to Germany
}
to:
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
}
OR = {
has_country_flag = teu_can_form_germany
NOT = { has_mission = teu_pru_an_empire_of_blood_and_iron } #Mission already makes you to Germany
}
OR = {
ai = no
is_playing_custom_nation = no
}
is_free_or_tributary_trigger = yes
ai = no
}
to:
OR = {
ai = no
is_playing_custom_nation = no
}
OR = {
is_free_or_tributary_trigger = yes
ai = no
}