Total War: WARHAMMER III

Total War: WARHAMMER III

Red Eyed Skaven 2.0 Reskin
193 kommentarer
AwDiddums 23. juni kl. 10:42 
@GunKing That’s fair - and honestly, I feel the same way. It could be for that reason, or simply because people don’t know how to do it. Even though this mod doesn’t apply to every Skaven mod, I’m just happy to see a few glowing eyes here and there. It really adds to the atmosphere of the battlefield. Thanks!
GunKing  [ophavsmand] 23. juni kl. 10:31 
@AwDiddums
It would be cool! I just don't have the time to do something like that these days. I'm a bit surprised not a single soul in the modding community has carried over Red Eyes compatibility to other beloved Skaven mods. It's not technically difficult, just very time consuming.
AwDiddums 23. juni kl. 7:56 
Would it be possible to make 'Tabletop Clan Eshin (Reskin)' compatible with this? C'mon, glowing red-eye'd ninja's. Tell me that isn't cool :D
PaPa' SamBuBu 26. apr. kl. 3:02 
agreed bro
Murthor Oathstone 22. mar. kl. 10:08 
I long for the day when you do have time to make a compatability mod for this mod and for the skaven uniform and heraldry mod to work together. till then it is a sad time.
GunKing  [ophavsmand] 21. mar. kl. 18:31 
@droid9519
Yeah this mod won't be compatible with U&H by me anytime soon. Too time consuming. But there might be others who pursue and publish such an effort.
droid9519 21. mar. kl. 18:05 
Unfortunately, in my load order red eyed skaven is above U&H and only skaven slaves seem to have glowing eyes. If I have to choose, I'll pick this mod over U&H until a comp patch is made. The red eyes are too iconic.
Murthor Oathstone 26. feb. kl. 20:33 
@mick Any luck on the compatability mod between this mod and Gigiuaz Uniform and Heraldry of the Skaven mod for WH3?
GunKing  [ophavsmand] 5. feb. kl. 19:19 
@mick
You can also just look under the head categories in the packfile for Clan Rats/Stormvermin/Rat Ogre and it will show you U&H clan specific .wsmodels for those heads. I don't believe I saw any new rigid_models in there, meaning... so long as the U&H .wsmodels followed the same pattern as the .wsmodels in this mod, they would be compatible if this mod loaded on top of that one.
mick 5. feb. kl. 16:54 
i believe i understand, it sounds somewhat viable for me to do then, i will take a loot at it tonight with rpfm.

to make things easier hopefully, i went through and checked what models are missing the glow when UH skaven is on. here is the list I compiled,
Clanrat
Clanrat Spears
Clanrat Shields
Clanrat Spears Shields
Stormvermin Shields
Stormvermin Halberds
Ratling Guns?
Warplock Jezzails?
Eshin Sorcerer
Feskit?
Ikit Claw
Hell Pit Abomonation
The Thing-Thing
GunKing  [ophavsmand] 5. feb. kl. 12:47 
@mick
It's not really about load order, it's about there being a whole host of specifically named head models, multiple variants of those per clan/per unit, and editing those to reflect the model changes in this mod.

For example, all clan rats in my mod, regardless of clan, reference the same 5 head models, so not a big deal. U&H skaven have 61 new head references, where I would have to go into each .wsmodel and insert the proper material reference in the proper order to get them to glow. It's not hard, but it is time consuming and something I don't have the time for.
mick 5. feb. kl. 10:52 
the idiot being me of course
mick 5. feb. kl. 10:52 
shouldnt it be possible just to rename your pack files so they have alphabetic priority in the load order?

i will take a look when i can see if it is viable for an idiot to create a compat submod
Murthor Oathstone 23. dec. 2024 kl. 15:24 
aww
GunKing  [ophavsmand] 23. dec. 2024 kl. 15:13 
@RatKnight, Murthór Oathstóne
No, I don't anticipate that happening. I took a look at the mod's packfile. It is a giant amount of work. I'd rather spend my time on other things. I welcome anyone and everyone to use this mod to make such a compatibility mod however.
Murthor Oathstone 23. dec. 2024 kl. 10:24 
Yes please make a comptable version of this mod to go with Gigiuaz's uniform and heraldry mod for WH3!
RatKnight 23. dec. 2024 kl. 8:53 
Driss 26. sep. 2024 kl. 11:55 
yes yes
Tooko 19. sep. 2024 kl. 12:36 
This mod ...love love
RESTITUTOR ORBIS 16. juli 2024 kl. 0:12 
I see, I see.

I will, one of these years, learn how to do that.
GunKing  [ophavsmand] 16. juli 2024 kl. 0:11 
@Ratling Rattington VXII
I made fresh mask files for their heads, colored in the alpha layer where it corresponds to the eyes on the main textures, and then changed the material file in the .wsmodels for the heads to be one that has a glowing quality.
RESTITUTOR ORBIS 15. juli 2024 kl. 23:54 
How did you add the glow effect?
GunKing  [ophavsmand] 25. juni 2024 kl. 20:16 
@Rephil
Very welcome!
Rephil 25. juni 2024 kl. 19:58 
I personally like the glowing eyes GunKing has made more but its just my two cents, this is a great mod. Thank you for making it!
GunKing  [ophavsmand] 8. juni 2024 kl. 3:05 
@RatKnight
Hello! I won't be changing anything. Many, including myself, are of the opinion that actual glowing is better.

Still, if missing 3-4 head variants across an entire race that has 50+ head variants across all its units equates to the mod having "so many problems", anyone is welcome to import the TWW2 version.

It just won't be me lol
RatKnight 7. juni 2024 kl. 23:44 
Hello again!
I recently launched TWW2 and noticed that your mod for red eyes on skaven works fine there, without losing model variations. And there, in essence, the textures of the eyes were simply redrawn without adding a glow effect.
Maybe it makes sense not to add a glow effect, and do it like in TWW2, because the skaven eyes looked even better.

TWW2:
https://steamuserimages-a.akamaihd.net/ugc/2501266695532479221/FB9749617B854EB839549A998675E47493AFCBDF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

TWW3:
https://steamuserimages-a.akamaihd.net/ugc/2501266695532480740/CE646813867C0633908BCB8693F8FFEEFD256E49/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Of course, it's up to you, but it's just a shame that in TWW3 the red eyes mod for skaven has so many problems.
Once again I apologize for bothering you.
GunKing  [ophavsmand] 4. juni 2024 kl. 16:29 
Mod is updated again.

Regrettably I couldn't fix the rat heads, I went through all the most common culprits and solutions, but nothing worked. So I had to remove most of the open face variants, now they are all ninja mode, but displaying properly.
GunKing  [ophavsmand] 4. juni 2024 kl. 10:54 
@RatKnight
Thanks, I'll look into it.
RatKnight 4. juni 2024 kl. 9:18 
GunKing  [ophavsmand] 2. juni 2024 kl. 20:32 
Mod is updated.

Clan Rat RoR and Death Runner RoR visual glitches are fixed.
GunKing  [ophavsmand] 2. juni 2024 kl. 17:32 
@RatKnight
Good day!

I won't be fixing Natty Buboe Sharpshooters because it's not bugged.

Those glitched variants I will remove from the mod when I can, in a few hours hopefully.
GunKing  [ophavsmand] 21. maj 2024 kl. 0:04 
@Mr_clean91
Probably not.
Mr_clean91 20. maj 2024 kl. 20:26 
@GunKing, since no one answered before, this is compatible with Hooveric. I have this loaded first
Tsu 14. maj 2024 kl. 23:09 
Horned rat notices you
Rennen 1. maj 2024 kl. 4:36 
Most important mod on workshop updated, yes-yes. Thanks-thanks.
GunKing  [ophavsmand] 13. apr. 2024 kl. 7:24 
@Nameless Presence
Nah I don't have the time for that. Radious can make a Radious compatible version however, or whoever else. All are welcome to do so.
Praesentia Innominatam 13. apr. 2024 kl. 6:41 
Could you make a Radious compatible version?
GunKing  [ophavsmand] 27. mar. 2024 kl. 3:49 
@Misha
Should be.
Misha420 27. mar. 2024 kl. 2:55 
is this mulitplayer compatible?
GunKing  [ophavsmand] 28. feb. 2024 kl. 9:27 
@The Viral Divinity
If you load this above it, you should be fine.
The Viral Divinity 28. feb. 2024 kl. 8:01 
I Love this mod! Just wondering if it's compatible with the dismemberment and gore overhaul
Tim Shady 23. feb. 2024 kl. 23:22 
Thank you!
GunKing  [ophavsmand] 22. feb. 2024 kl. 15:23 
Updated for 4.2
Insomninja 11. jan. 2024 kl. 17:49 
@GunKing Thank you!
GunKing  [ophavsmand] 11. jan. 2024 kl. 5:14 
@Insomninja
I'll look to do that in the future. Great idea for an update.
Insomninja 18. dec. 2023 kl. 15:49 
Thanks for your great flavor mod! Any plans for a Skaven Clans submod? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2986543735
Zovereign 18. dec. 2023 kl. 15:29 
Update please
鹿 5. okt. 2023 kl. 9:29 
Hello, Does this mod change the red sticker and cause the sticker error?
AzoorFox 15. sep. 2023 kl. 17:52 
GOOD. THANKS.