Total War: WARHAMMER III

Total War: WARHAMMER III

Red Eyed Skaven 2.0 Reskin
193 Comments
AwDiddums 23 Jun @ 10:42am 
@GunKing That’s fair - and honestly, I feel the same way. It could be for that reason, or simply because people don’t know how to do it. Even though this mod doesn’t apply to every Skaven mod, I’m just happy to see a few glowing eyes here and there. It really adds to the atmosphere of the battlefield. Thanks!
GunKing  [author] 23 Jun @ 10:31am 
@AwDiddums
It would be cool! I just don't have the time to do something like that these days. I'm a bit surprised not a single soul in the modding community has carried over Red Eyes compatibility to other beloved Skaven mods. It's not technically difficult, just very time consuming.
AwDiddums 23 Jun @ 7:56am 
Would it be possible to make 'Tabletop Clan Eshin (Reskin)' compatible with this? C'mon, glowing red-eye'd ninja's. Tell me that isn't cool :D
PaPa' SamBuBu 26 Apr @ 3:02am 
agreed bro
Murthor Oathstone 22 Mar @ 10:08am 
I long for the day when you do have time to make a compatability mod for this mod and for the skaven uniform and heraldry mod to work together. till then it is a sad time.
GunKing  [author] 21 Mar @ 6:31pm 
@droid9519
Yeah this mod won't be compatible with U&H by me anytime soon. Too time consuming. But there might be others who pursue and publish such an effort.
droid9519 21 Mar @ 6:05pm 
Unfortunately, in my load order red eyed skaven is above U&H and only skaven slaves seem to have glowing eyes. If I have to choose, I'll pick this mod over U&H until a comp patch is made. The red eyes are too iconic.
Murthor Oathstone 26 Feb @ 8:33pm 
@mick Any luck on the compatability mod between this mod and Gigiuaz Uniform and Heraldry of the Skaven mod for WH3?
GunKing  [author] 5 Feb @ 7:19pm 
@mick
You can also just look under the head categories in the packfile for Clan Rats/Stormvermin/Rat Ogre and it will show you U&H clan specific .wsmodels for those heads. I don't believe I saw any new rigid_models in there, meaning... so long as the U&H .wsmodels followed the same pattern as the .wsmodels in this mod, they would be compatible if this mod loaded on top of that one.
mick 5 Feb @ 4:54pm 
i believe i understand, it sounds somewhat viable for me to do then, i will take a loot at it tonight with rpfm.

to make things easier hopefully, i went through and checked what models are missing the glow when UH skaven is on. here is the list I compiled,
Clanrat
Clanrat Spears
Clanrat Shields
Clanrat Spears Shields
Stormvermin Shields
Stormvermin Halberds
Ratling Guns?
Warplock Jezzails?
Eshin Sorcerer
Feskit?
Ikit Claw
Hell Pit Abomonation
The Thing-Thing
GunKing  [author] 5 Feb @ 12:47pm 
@mick
It's not really about load order, it's about there being a whole host of specifically named head models, multiple variants of those per clan/per unit, and editing those to reflect the model changes in this mod.

For example, all clan rats in my mod, regardless of clan, reference the same 5 head models, so not a big deal. U&H skaven have 61 new head references, where I would have to go into each .wsmodel and insert the proper material reference in the proper order to get them to glow. It's not hard, but it is time consuming and something I don't have the time for.
mick 5 Feb @ 10:52am 
the idiot being me of course
mick 5 Feb @ 10:52am 
shouldnt it be possible just to rename your pack files so they have alphabetic priority in the load order?

i will take a look when i can see if it is viable for an idiot to create a compat submod
Murthor Oathstone 23 Dec, 2024 @ 3:24pm 
aww
GunKing  [author] 23 Dec, 2024 @ 3:13pm 
@RatKnight, Murthór Oathstóne
No, I don't anticipate that happening. I took a look at the mod's packfile. It is a giant amount of work. I'd rather spend my time on other things. I welcome anyone and everyone to use this mod to make such a compatibility mod however.
Murthor Oathstone 23 Dec, 2024 @ 10:24am 
Yes please make a comptable version of this mod to go with Gigiuaz's uniform and heraldry mod for WH3!
RatKnight 23 Dec, 2024 @ 8:53am 
Driss 26 Sep, 2024 @ 11:55am 
yes yes
Tooko 19 Sep, 2024 @ 12:36pm 
This mod ...love love
RESTITUTOR ORBIS 16 Jul, 2024 @ 12:12am 
I see, I see.

I will, one of these years, learn how to do that.
GunKing  [author] 16 Jul, 2024 @ 12:11am 
@Ratling Rattington VXII
I made fresh mask files for their heads, colored in the alpha layer where it corresponds to the eyes on the main textures, and then changed the material file in the .wsmodels for the heads to be one that has a glowing quality.
RESTITUTOR ORBIS 15 Jul, 2024 @ 11:54pm 
How did you add the glow effect?
GunKing  [author] 25 Jun, 2024 @ 8:16pm 
@Rephil
Very welcome!
Rephil 25 Jun, 2024 @ 7:58pm 
I personally like the glowing eyes GunKing has made more but its just my two cents, this is a great mod. Thank you for making it!
GunKing  [author] 8 Jun, 2024 @ 3:05am 
@RatKnight
Hello! I won't be changing anything. Many, including myself, are of the opinion that actual glowing is better.

Still, if missing 3-4 head variants across an entire race that has 50+ head variants across all its units equates to the mod having "so many problems", anyone is welcome to import the TWW2 version.

It just won't be me lol
RatKnight 7 Jun, 2024 @ 11:44pm 
Hello again!
I recently launched TWW2 and noticed that your mod for red eyes on skaven works fine there, without losing model variations. And there, in essence, the textures of the eyes were simply redrawn without adding a glow effect.
Maybe it makes sense not to add a glow effect, and do it like in TWW2, because the skaven eyes looked even better.

TWW2:
https://steamuserimages-a.akamaihd.net/ugc/2501266695532479221/FB9749617B854EB839549A998675E47493AFCBDF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

TWW3:
https://steamuserimages-a.akamaihd.net/ugc/2501266695532480740/CE646813867C0633908BCB8693F8FFEEFD256E49/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Of course, it's up to you, but it's just a shame that in TWW3 the red eyes mod for skaven has so many problems.
Once again I apologize for bothering you.
GunKing  [author] 4 Jun, 2024 @ 4:29pm 
Mod is updated again.

Regrettably I couldn't fix the rat heads, I went through all the most common culprits and solutions, but nothing worked. So I had to remove most of the open face variants, now they are all ninja mode, but displaying properly.
GunKing  [author] 4 Jun, 2024 @ 10:54am 
@RatKnight
Thanks, I'll look into it.
RatKnight 4 Jun, 2024 @ 9:18am 
GunKing  [author] 2 Jun, 2024 @ 8:32pm 
Mod is updated.

Clan Rat RoR and Death Runner RoR visual glitches are fixed.
GunKing  [author] 2 Jun, 2024 @ 5:32pm 
@RatKnight
Good day!

I won't be fixing Natty Buboe Sharpshooters because it's not bugged.

Those glitched variants I will remove from the mod when I can, in a few hours hopefully.
GunKing  [author] 21 May, 2024 @ 12:04am 
@Mr_clean91
Probably not.
Mr_clean91 20 May, 2024 @ 8:26pm 
@GunKing, since no one answered before, this is compatible with Hooveric. I have this loaded first
Tsu 14 May, 2024 @ 11:09pm 
Horned rat notices you
Rennen 1 May, 2024 @ 4:36am 
Most important mod on workshop updated, yes-yes. Thanks-thanks.
GunKing  [author] 13 Apr, 2024 @ 7:24am 
@Nameless Presence
Nah I don't have the time for that. Radious can make a Radious compatible version however, or whoever else. All are welcome to do so.
Praesentia Innominatam 13 Apr, 2024 @ 6:41am 
Could you make a Radious compatible version?
GunKing  [author] 27 Mar, 2024 @ 3:49am 
@Misha
Should be.
Misha420 27 Mar, 2024 @ 2:55am 
is this mulitplayer compatible?
GunKing  [author] 28 Feb, 2024 @ 9:27am 
@The Viral Divinity
If you load this above it, you should be fine.
The Viral Divinity 28 Feb, 2024 @ 8:01am 
I Love this mod! Just wondering if it's compatible with the dismemberment and gore overhaul
Tim Shady 23 Feb, 2024 @ 11:22pm 
Thank you!
GunKing  [author] 22 Feb, 2024 @ 3:23pm 
Updated for 4.2
Insomninja 11 Jan, 2024 @ 5:49pm 
@GunKing Thank you!
GunKing  [author] 11 Jan, 2024 @ 5:14am 
@Insomninja
I'll look to do that in the future. Great idea for an update.
Insomninja 18 Dec, 2023 @ 3:49pm 
Thanks for your great flavor mod! Any plans for a Skaven Clans submod? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2986543735
Zovereign 18 Dec, 2023 @ 3:29pm 
Update please
鹿 5 Oct, 2023 @ 9:29am 
Hello, Does this mod change the red sticker and cause the sticker error?
AzoorFox 15 Sep, 2023 @ 5:52pm 
GOOD. THANKS.