Total War: WARHAMMER III

Total War: WARHAMMER III

[Duid's] Better Basties
15 Comments
TheMineKnight 22 Feb @ 5:30pm 
Someday, I hope this gets updated to modern times. I really loved the bonuses it gave, made Bastiladons actually feel like they mattered.
chat noir 20 Dec, 2023 @ 8:18pm 
I am so happy you made this I love bastiladons they are one of my favorite units and its so meant that people dunk on them. there such nice little tanks, simple and elegent.
ulsuin 23 Oct, 2022 @ 11:44am 
thank you
Duid  [author] 23 Oct, 2022 @ 8:23am 
no, the mod is as of now is working fine and you shouldn't have any issue with it
ulsuin 22 Oct, 2022 @ 1:10pm 
need update?
Duid  [author] 10 Oct, 2022 @ 1:43pm 
Whoa good point... i've updated the mod to include a 1.5 splash attack multiplier now, thanks for the tip man, if you got anything more to say, please feel free to do so.
Lt. Ruben 10 Oct, 2022 @ 1:00pm 
[3/3]

For an example: a dino with 250 weapon strength and multiplier of 1 does 250 damage against a single target, and 250 against multiple targets, split. a unit with 200 weapon strength, but 1.5 multiplier, does 200 versus a single creature (50 less), but deals 200*1,5= 300 damage against multiple targets (the 300 are split by the number of targets hit). You can also use this to make the opposite work for other lords/monsters etc: high damage, but a multiplier below 1 makes it a good duelist, but bad when dealing with crowds. Sadly CA never took much advantage of the system.
Lt. Ruben 10 Oct, 2022 @ 1:00pm 
[2/3]
i uploaded none of my old mods, outside of one for the dreadsaurian, but i did extensive reworking of the large lizardmen dinosaurs. I found, the ideal nieche the bastilodon should occupy is "good versus a lot of small things, but not as good against bigger things". There is a really great way to achieve that: there's a damage multiplier in the melee weapons table that allows your creature to do more damage when it hits more than 1 creature. This way, you can build a creature with rather low actual damage, which makes it weaker vs other big creatures, but with the multiplier you can increase the damage for hitting multiple targets.
Lt. Ruben 10 Oct, 2022 @ 1:00pm 
[1/3]
even if we fully ignore armor and say everyone is naked, 64 damage would still not be enough to one-hit bretonnian man at arms, since they have 65 hitpoints per model. (you need to add +8 HP to the value in the land units table to get the actual HP per unit, and another 8HP if its mounted)
Same 65HP with the spearmen, or chameleon skinks etc. And those are all low HP units.

note: i have to answer in multiple comments, due to steam restrictions ...
Duid  [author] 10 Oct, 2022 @ 12:26pm 
Hey Ruben, i apreciate the feedback but no the increased to models hit is not a nerf, with this mods the original damage is in total 250 that damage is divided by four resulting in 62,5 damage per model, with this mod every bastiladon deal in total 320 divided by 5 that results in 64 damage per model, bonus vs infantry not whistanding btw, unless we are talking about high tier elite infantry, this change avoids damage overkill, overrall buffing the bastiladon.
Lt. Ruben 6 Oct, 2022 @ 4:42pm 
just a side note as someone who used to mod lizardmen units, especially SMEs, quite a bit: having the splash hit 5 instead of 4 units is actually a nerf. The game splits the damage between everyone who's hit. with 320 total damage, that means instead of 320/4 damage per unit, it's 320/5 damage per unit. This means he deals the same amount of damage to the unit, but it is less likely the big dinosaur will actually kill anyone when hit.
Anon Thunderchad 7 Sep, 2022 @ 4:28pm 
Nice!
FAolg 1 Sep, 2022 @ 9:03am 
Great mod, can't wait to see your gor-rok carnosaur mod ported into war 3.
Duid  [author] 28 Aug, 2022 @ 2:22pm 
hey nelsoteroaz, can you be a bit more especifc please ?, i'm slowly porting my warhammer 2 mods, but after that i intend to make more.
Albino Zebra 28 Aug, 2022 @ 1:06pm 
Can't wait to try this on a new Lizards campaign! Always felt the Basty was a bit lacking