Total War: WARHAMMER III

Total War: WARHAMMER III

[Duid's] The Dreaded Juggernaut - Dread Saurians Revamped (with Wallbreaker)
36 Comments
Rex1121 20 Jun @ 2:51pm 
yep same here
Haylong 13 Jun, 2024 @ 3:42am 
Im here to tripple confirm that it crashes on start up
pit-s 4 Jun, 2024 @ 12:41am 
Can confirm - crashes the game on startup
melta 10 May, 2024 @ 10:16pm 
This mod is officially broken as of May 10.
Zzensan 5 May, 2024 @ 5:10pm 
Patrunz 2 May, 2024 @ 12:59pm 
causing crash on start
Meatmonger 22 Apr, 2024 @ 8:35pm 
I believe there is a current bug in the mod that makes the feral dreadsaurian perma rampage from the beginning of the battle
Flying Katz 14 Oct, 2023 @ 8:54am 
still work?
SloppyJoppy 28 Jun, 2023 @ 2:05pm 
same, as zetsubou, even tried to switcha round with the load order having it being above and below, didnt work, tho with your basti mod the stats dont change like this but they do get the abilities like nova of sotec
zetsubou_gintama 25 May, 2023 @ 9:02am 
I just download Lustria Rise and the Dread Saurian lost a wall breaker ability from this mod. Did you think it might be cause from a compatibility condition you have?
Solaire 20 Apr, 2023 @ 1:00pm 
Does this need an update for 3.0?
El Gran Ortiz 4 Apr, 2023 @ 11:29am 
does this affect mounts?
KC99 11 Jan, 2023 @ 9:22pm 
i also agree with ogre charge
Noin Trongaz 13 Dec, 2022 @ 2:41am 
I believe Saurian needs Ogre Charge and Trample.
Malloxfire 28 Nov, 2022 @ 5:08pm 
Can you add ogre charge? It makes no sense to me that any wall of spears should be able to stop something this large.
August 1 Oct, 2022 @ 5:24pm 
There was a mod for warhammer 2 that added more skink blowpipes to the saurian. I think that would be a good idea for the dread saurian. Or atleast make em forward firing instead of off to the side.
RagnaBldEdge 17 Sep, 2022 @ 5:48pm 
id rather just lower the physical resist it has, rather than remove missile resist.
Duid  [author] 12 Sep, 2022 @ 12:36pm 
i mean yeah it is, i can remove the physical resistance, but i think lowering missile resistance would be ill advised, since the dread saurian is a gigantic target. and even with the mod he melts somewhat quickly when focused by enemy missiles.
RagnaBldEdge 12 Sep, 2022 @ 11:05am 
is there an easy way to edit the values you gave? imo the physical and missle resist is too much.
Saw It In A Pro Game Once 9 Sep, 2022 @ 7:30pm 
Thanks for the updates, would you consider packaging the improvements together into one mod?
Duid  [author] 9 Sep, 2022 @ 8:13am 
i'm sorry for taking so long to respond to you guys, i'm very busy these days, but i figure it what might be the problem and i'm pushing a fix today, i'm not 100% sure but i will try it anyway.
August 7 Sep, 2022 @ 6:13pm 
100% repeatable. Guessing thats why all the nakai boys can't make the feral variant.
August 7 Sep, 2022 @ 6:12pm 
step one. Play any lizardmen faction that is not a horde. Step 2 get to tier 4 city build a feral dread saurian. Step 5 upgrade to tier 5 get building to build a regular dread saurian. And become unable to make the ferals variant from that region
The Wriggler 6 Sep, 2022 @ 6:40pm 
I'm wondering if the dread saurian bug is just a game bug with Nakai and not the mod. I was using a recruit RoR mod that lets you recruited blessed units like regular ones, and the blessed bastiladon and blessed carnosaur stopped showing up after a few turns in that playthrough.
Duid  [author] 6 Sep, 2022 @ 12:20pm 
about the nakai bug, did you guys started a nakai campaing before installing the mod right ?
KC99 4 Sep, 2022 @ 2:05pm 
also just noticed the same thing pat fussy stated
Pat Fussy 4 Sep, 2022 @ 11:46am 
I think you have a bug on your hands. Im playing as nakai and I cannot recruit the feral dread saurian. Normal dread works fine. I thought it might be because I had the building already built when i installed the mod so i deconstructed it and built it again. Worked for 1 turn but now its gone from the recruitment pool again.
KC99 2 Sep, 2022 @ 2:21pm 
:O OWOWOOWOW i think i can win this battle now
Duid  [author] 2 Sep, 2022 @ 5:50am 
It was a table error that i fixed, the RoR should have encourages now, thanks for the feedback man. :D
KC99 1 Sep, 2022 @ 6:38pm 
waitwaitwait question.
did the RoR lose the encourage ability i cannot find it or am i just mistaking which abilities the regular version has vs the RoR by default?
KC99 1 Sep, 2022 @ 6:18pm 
iove this bouta play my first batle with the new ror im very excited these can punch walls now
BLM's Strongest Warrior 30 Aug, 2022 @ 1:51pm 
Fantastic! Works perfectly now.
Duid  [author] 30 Aug, 2022 @ 6:07am 
Not a bug but a mistake on my part... my bad it should be fixed now.
BLM's Strongest Warrior 29 Aug, 2022 @ 1:08pm 
Great mod, but there is a bug that I found. The tier 4 building that should unlock feral suarians only increases the unit cap on dread saurians to 1, but doesnt actually unlock the ability to recruit them, which is instead unlocked at tier 3 feral pen, which doesnt increase the cap. (Meaning if you get just the tier 3 building, feral saurians appear on the recruit screen but the unit cap is still 0, and if you make the tier 4 building the unit cap is 1 but you cant actually recruit saurians.)
Duid  [author] 28 Aug, 2022 @ 2:20pm 
Yes, The Ai make can make use of him.
RagnaroK 28 Aug, 2022 @ 11:58am 
Great idea, can't wait to test this bad boy out. Will AI use them as well?